Player Matchup

Olorun
Olorun
Gold I
RightHandLuv
Olorun
Gold I
Level 83
God Stats
3W - 9L
1,444 SR
Queue Stats
452W - 442L
1,524 MMR
Solo
Ares
Ares
Gold IV
WWETrippleBenoit
Ares
Gold IV
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 98L
1,491 MMR
Party 3
Da Ji
Da Ji
Gold IV
greenlobsterdish
Da Ji
Gold IV
Level 81
God Stats
2W - 1L
1,575 SR
Queue Stats
84W - 74L
1,489 MMR
Party 2
Neith
Neith
Gold I
nohold
Neith
Gold I
Level 125
God Stats
3W - 6L
1,844 SR
Queue Stats
385W - 368L
1,602 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
vlashtheothunder
Zhong Kui
Gold III
Level 131
God Stats
13W - 13L
1,482 SR
Queue Stats
232W - 227L
1,557 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 95
1,569 SR
1,533 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,508 SR
1,533 MMR
Loki
Loki
Gold II
Crashleox23
Loki
Gold II
Level 128
God Stats
112W - 91L
1,602 SR
Queue Stats
505W - 500L
1,586 MMR
Party 1
Guan Yu
Guan Yu
Gold III
Qaylle
Guan Yu
Gold III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 92L
1,521 MMR
Solo
Danzaburou
Danzaburou
Gold I
Reynoldsss
Danzaburou
Gold I
Level 152
God Stats
20W - 16L
1,563 SR
Queue Stats
519W - 509L
1,535 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Stevenx1
Baron Samedi
Gold IV
Level 146
God Stats
6W - 3L
1,687 SR
Queue Stats
336W - 331L
1,473 MMR
Party 1
Merlin
Merlin
Gold I
lmrluckylee
Merlin
Gold I
Level 108
God Stats
3W - 8L
1,186 SR
Queue Stats
128W - 134L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
0 / 4 / 5
10,003
476
8,325
15,623
5,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 8 / 5
7,677
366
2,648
17,740
10,477
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
9 / 6 / 3
10,754
512
14,625
21,097
9,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Neith
nohold
Neith
17
1 / 2 / 5
10,681
509
10,203
13,483
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
16
4 / 6 / 1
10,528
501
15,503
19,061
15,276
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
TiamatSetScyllaNemesisPersephone

VS

Bans
ApolloTsukuyomiAthenaJanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 6
13,233
630
21,126
18,695
11,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Qaylle
Guan Yu
19
3 / 3 / 13
12,322
587
9,550
25,753
27,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Reynoldsss
Danzaburou
19
3 / 2 / 6
12,453
593
8,161
16,394
6,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Stevenx1
Baron Samedi
16
2 / 4 / 18
10,388
495
12,302
14,345
12,048
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
18
4 / 3 / 12
11,791
561
11,541
12,237
4,513
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
14
Kills
26
26
Deaths
14
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
14
2
6
8.5
W
Guan Yu
Qaylle
Guan Yu
3
3
13
3.17
W
Danzaburou
Reynoldsss
Danzaburou
3
2
6
3
L
Olorun
0
4
5
0.63
W
Baron Samedi
Stevenx1
Baron Samedi
2
4
18
2.75
L
0
8
5
0.31
L
9
6
3
1.75
W
Merlin
4
3
12
3.33
L
Neith
nohold
Neith
1
2
5
1.75
L
Zhong Kui
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,304
Damage
62,680
87,004
Taken
87,424
45,700
Mitigated
62,057
21,746
Healing
43,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,126
7,876
0
7,822
18,695
11,683
1,155
5,226
13,469
0
86,227
W
Guan Yu
Qaylle
Guan Yu
9,550
1,953
6,152
10,271
25,753
27,068
624
9,948
15,805
0
74,782
W
Danzaburou
Reynoldsss
Danzaburou
8,161
2,942
0
10,052
16,394
6,745
5,116
1,779
14,615
0
111,783
L
Olorun
8,325
4,211
525
6,433
15,623
5,596
0
5,616
9,667
78,845
0
W
Baron Samedi
Stevenx1
Baron Samedi
12,302
1,359
2,289
4,180
14,345
12,048
588
4,590
9,755
41,006
0
L
2,648
183
399
1,216
17,740
10,477
0
5,213
12,334
13,723
0
L
14,625
4,922
0
1,376
21,097
9,144
0
4,185
16,715
0
78,549
W
Merlin
11,541
501
0
3,017
12,237
4,513
1,316
5,741
6,496
73,866
0
L
Neith
nohold
Neith
10,203
3,900
0
5,026
13,483
5,207
504
4,292
9,163
0
93,652
L
Zhong Kui
15,503
2,364
0
6,771
19,061
15,276
0
5,641
13,205
61,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
60,187
554
Minions Killed
579
0
Camps Cleared
0
1,871,358
Distance Traveled
2,070,385
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,233
630
127
6
0
456,531
3
W
Guan Yu
12,322
587
138
7
0
417,336
6
W
Danzaburou
12,453
593
153
7
0
390,474
8
L
Olorun
10,003
476
156
7
0
383,252
13
W
Baron Samedi
10,388
495
37
2
0
389,276
3
L
Ares
7,677
366
18
1
0
396,664
8
L
Da Ji
10,754
512
111
5
0
413,981
6
W
Merlin
11,791
561
124
6
0
416,768
7
L
Neith
10,681
509
169
8
0
365,642
5
L
Zhong Kui
10,528
501
100
5
0
311,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role