Player Matchup

Ra
Ra
Bert66
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
CultCupid
Fenrir
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,205 Elo+
Party 2
Sobek
Sobek
DaltonRamolator
Sobek
Level 60
God Stats
0W - 2L
1,807 SR
Queue Stats
24W - 29L
1,279 Elo+
Party 2
Medusa
Medusa
NotGoomba
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,205 Elo+
Party 2
Guan Yu
Guan Yu
swrazorback06
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 41
1,561 SR
1,338 Elo+

VS

Team Averages
Level 17
1,544 SR
1,363 Elo+
Geb
Geb
Codster54
Geb
Level 17
God Stats
3W - 5L
1,426 SR
Queue Stats
3W - 5L
1,310 Elo+
Party 1
Danzaburou
Danzaburou
ColoringHerc
Danzaburou
Level 26
God Stats
21W - 31L
1,540 SR
Queue Stats
33W - 44L
1,422 Elo+
Party 1
Nemesis
Nemesis
LordChungus98
Nemesis
Level 22
God Stats
6W - 7L
1,487 SR
Queue Stats
7W - 8L
1,414 Elo+
Party 1
Achilles
Achilles
SpaceMarcus
Achilles
Level 15
God Stats
4W - 8L
1,533 SR
Queue Stats
5W - 9L
1,331 Elo+
Party 1
Merlin
Merlin
sellymas
Merlin
Level 7
God Stats
2W - 1L
1,735 SR
Queue Stats
48W - 62L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
2 / 4 / 4
8,231
457
3,824
9,024
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
CultCupid
Fenrir
15
6 / 3 / 2
9,496
528
7,420
11,174
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 0 / 6
8,375
465
6,123
12,217
11,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
NotGoomba
Medusa
14
3 / 1 / 2
8,511
473
8,321
10,882
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
12
0 / 6 / 4
7,399
411
2,916
13,231
9,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
9,222
512
4,393
10,530
9,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
ColoringHerc
Danzaburou
13
1 / 1 / 4
8,562
476
6,624
8,909
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
16
0 / 3 / 5
9,782
543
5,298
12,923
4,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
SpaceMarcus
Achilles
16
8 / 2 / 3
10,578
588
11,394
11,925
13,214
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
sellymas
Merlin
16
3 / 4 / 2
10,160
564
10,723
7,709
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
11
Kills
14
14
Deaths
12
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
2
4
4
1
W
2
2
4
2
W
Danzaburou
ColoringHerc
Danzaburou
1
1
4
3
L
Fenrir
CultCupid
Fenrir
6
3
2
2.33
L
0
0
6
3
W
Nemesis
0
3
5
0.83
L
Medusa
NotGoomba
Medusa
3
1
2
4
W
Achilles
SpaceMarcus
Achilles
8
2
3
4.75
W
Merlin
sellymas
Merlin
3
4
2
1
L
Guan Yu
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,604
Damage
38,432
56,528
Taken
51,996
34,346
Mitigated
33,824
5,573
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
3,824
452
0
0
9,024
3,487
0
4,431
4,043
36,712
0
W
4,393
236
1,070
1,829
10,530
9,770
421
2,483
8,000
18,672
0
W
Danzaburou
ColoringHerc
Danzaburou
6,624
3,021
339
2,056
8,909
3,087
1,632
1,801
7,068
0
51,882
L
Fenrir
CultCupid
Fenrir
7,420
2,157
0
578
11,174
4,721
0
2,085
9,021
0
42,350
L
6,123
484
0
2,637
12,217
11,693
0
2,881
9,236
26,011
0
W
Nemesis
5,298
2,037
0
2,325
12,923
4,837
107
1,218
11,653
0
88,218
L
Medusa
NotGoomba
Medusa
8,321
4,273
0
250
10,882
4,608
0
2,959
7,801
0
42,709
W
Achilles
SpaceMarcus
Achilles
11,394
4,095
243
596
11,925
13,214
1,901
1,282
10,290
0
52,979
W
Merlin
sellymas
Merlin
10,723
446
0
0
7,709
2,916
1,131
2,905
4,660
57,092
0
L
Guan Yu
2,916
396
454
1,654
13,231
9,837
0
1,882
11,311
0
24,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,012
Gold Earned
48,304
299
Minions Killed
420
0
Camps Cleared
0
1,642,179
Distance Traveled
1,692,387
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,231
457
87
5
0
321,522
0
W
Geb
9,222
512
24
1
0
349,972
1
W
Danzaburou
8,562
476
77
4
0
311,346
4
L
Fenrir
9,496
528
70
4
0
339,617
5
L
Sobek
8,375
465
26
1
0
335,010
7
W
Nemesis
9,782
543
130
7
0
371,206
0
L
Medusa
8,511
473
72
4
0
335,796
4
W
Achilles
10,578
588
87
5
0
332,399
3
W
Merlin
10,160
564
102
6
0
327,464
0
L
Guan Yu
7,399
411
44
2
0
310,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role