Player Matchup

Olorun
Olorun
SquidManJo
Olorun
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 51L
1,539 Elo+
Party 2
Sylvanus
Sylvanus
biggman18
Sylvanus
Level 127
God Stats
12W - 14L
1,307 SR
Queue Stats
134W - 163L
1,516 Elo+
Party 2
Chiron
Chiron
paperbeats
Chiron
Level 85
God Stats
5W - 4L
1,500 SR
Queue Stats
260W - 272L
1,512 Elo+
Solo
Team Averages
Level 85
1,436 SR
1,522 Elo+

VS

Team Averages
Level 95
1,553 SR
1,498 Elo+
Arachne
Arachne
ga2_aKate
Arachne
Level 94
God Stats
11W - 10L
1,469 SR
Queue Stats
818W - 717L
1,488 Elo+
Party 1
Zhong Kui
Zhong Kui
k11ng_Sm00ke
Zhong Kui
Level 98
God Stats
16W - 22L
1,584 SR
Queue Stats
61W - 76L
1,470 Elo+
Solo
Guan Yu
Guan Yu
pyonkiti2
Guan Yu
Level 94
God Stats
30W - 23L
1,605 SR
Queue Stats
575W - 458L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
SquidManJo
Olorun
19
6 / 4 / 5
15,124
658
17,798
17,993
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
biggman18
Sylvanus
18
3 / 3 / 8
13,988
608
13,502
26,452
26,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
paperbeats
Chiron
18
3 / 5 / 6
13,913
605
21,441
17,830
6,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ga2_aKate
Arachne
15
4 / 6 / 8
13,400
583
8,804
19,665
10,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
k11ng_Sm00ke
Zhong Kui
18
6 / 3 / 6
14,271
620
26,213
25,354
19,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
pyonkiti2
Guan Yu
17
2 / 3 / 9
13,102
570
13,252
21,726
27,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
12
Kills
12
12
Deaths
12
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Olorun
SquidManJo
Olorun
6
4
5
2.13
W
Sylvanus
biggman18
Sylvanus
3
3
8
2.33
L
Arachne
ga2_aKate
Arachne
4
6
8
1.33
L
Zhong Kui
k11ng_Sm00ke
Zhong Kui
6
3
6
3
W
Chiron
paperbeats
Chiron
3
5
6
1.2
L
Guan Yu
pyonkiti2
Guan Yu
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,741
Damage
48,269
62,275
Taken
66,745
41,772
Mitigated
57,540
34,916
Healing
28,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
SquidManJo
Olorun
17,798
8,288
684
5,188
17,993
8,879
828
7,898
9,895
95,820
3,362
W
Sylvanus
biggman18
Sylvanus
13,502
1,547
7,997
13,358
26,452
26,206
144
11,985
14,257
36,006
0
L
Arachne
ga2_aKate
Arachne
8,804
6,245
0
4,641
19,665
10,257
709
9,791
9,874
0
66,659
L
Zhong Kui
k11ng_Sm00ke
Zhong Kui
26,213
2,417
267
12,244
25,354
19,532
584
11,736
13,618
104,831
0
W
Chiron
paperbeats
Chiron
21,441
7,912
3,317
4,372
17,830
6,687
2,806
6,655
10,947
0
92,530
L
Guan Yu
pyonkiti2
Guan Yu
13,252
801
3,719
8,004
21,726
27,751
259
9,258
12,468
0
45,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,025
Gold Earned
40,773
275
Minions Killed
299
0
Camps Cleared
0
1,094,382
Distance Traveled
1,172,833
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,124
658
113
5
0
352,246
3
W
Sylvanus
13,988
608
34
1
0
369,875
6
L
Arachne
13,400
583
87
4
0
387,092
1
L
Zhong Kui
14,271
620
157
7
0
354,778
3
W
Chiron
13,913
605
128
6
0
372,261
5
L
Guan Yu
13,102
570
55
2
0
430,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role