Player Matchup

Thanatos
Thanatos
Cornville
Thanatos
Level 120
God Stats
4W - 5L
1,355 SR
Queue Stats
38W - 54L
1,476 Elo+
Party 1
Amaterasu
Amaterasu
MataPut0s
Amaterasu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 201L
1,473 Elo+
Solo
Tiamat
Tiamat
Nlumps
Tiamat
Level 126
God Stats
11W - 8L
1,175 SR
Queue Stats
203W - 226L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
TS-Rayneos
Cthulhu
Level 84
God Stats
1W - 0L
1,532 SR
Queue Stats
54W - 66L
1,391 Elo+
Solo
Merlin
Merlin
eythyt
Merlin
Level 81
God Stats
52W - 54L
1,500 SR
Queue Stats
168W - 171L
1,424 Elo+
Solo
Team Averages
Level 95
1,412 SR
1,455 Elo+

VS

Team Averages
Level 78
1,519 SR
1,435 Elo+
Janus
Janus
Celopandagamer
Janus
Level 64
God Stats
19W - 29L
1,378 SR
Queue Stats
587W - 704L
1,405 Elo+
Solo
Thor
Thor
TendiesToTheMoon
Thor
Level 118
God Stats
4W - 2L
1,500 SR
Queue Stats
294W - 242L
1,567 Elo+
Solo
Pele
Pele
aldrich09
Pele
Level 91
God Stats
14W - 12L
1,669 SR
Queue Stats
673W - 673L
1,571 Elo+
Solo
Yemoja
Yemoja
megasonic91
Yemoja
Level 49
God Stats
2W - 5L
1,761 SR
Queue Stats
155W - 168L
1,443 Elo+
Solo
Danzaburou
Danzaburou
omarmonkeyface
Danzaburou
Level 68
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 15L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cornville
Thanatos
20
10 / 2 / 3
13,590
544
10,404
17,832
6,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
MataPut0s
Amaterasu
19
1 / 3 / 1
11,989
480
3,948
16,831
12,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Nlumps
Tiamat
20
6 / 4 / 5
13,598
544
19,948
14,744
12,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
TS-Rayneos
Cthulhu
17
1 / 2 / 6
10,590
424
6,885
14,868
13,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
eythyt
Merlin
19
1 / 4 / 9
12,127
485
18,348
14,154
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
10,607
424
5,994
10,673
3,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 4 / 4
11,442
458
8,790
15,396
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
20
6 / 3 / 4
13,807
552
12,337
20,826
10,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
15
1 / 4 / 5
9,283
371
8,586
18,995
15,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
omarmonkeyface
Danzaburou
14
3 / 3 / 0
9,628
385
6,300
13,579
5,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
19
Kills
15
15
Deaths
19
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Thanatos
Cornville
Thanatos
10
2
3
5.75
W
Amaterasu
MataPut0s
Amaterasu
1
3
1
0.5
W
Tiamat
Nlumps
Tiamat
6
4
5
2.13
W
Cthulhu
TS-Rayneos
Cthulhu
1
2
6
2
L
4
4
4
1.5
L
Pele
6
3
4
2.67
W
Merlin
eythyt
Merlin
1
4
9
1.38
L
Yemoja
1
4
5
0.88
L
Danzaburou
omarmonkeyface
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,533
Damage
42,007
78,429
Taken
79,469
50,144
Mitigated
40,401
36,260
Healing
22,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,994
198
0
262
10,673
3,326
0
7,585
2,766
56,188
0
W
Thanatos
Cornville
Thanatos
10,404
1,982
0
17,132
17,832
6,715
0
3,812
14,020
0
73,928
W
Amaterasu
MataPut0s
Amaterasu
3,948
1,358
401
5,525
16,831
12,607
1,644
907
15,924
0
78,450
W
Tiamat
Nlumps
Tiamat
19,948
833
0
4,444
14,744
12,221
86
3,565
11,179
105,008
0
W
Cthulhu
TS-Rayneos
Cthulhu
6,885
470
422
2,278
14,868
13,441
205
2,972
11,896
44,479
0
L
8,790
2,659
0
4,556
15,396
5,324
0
6,169
9,043
0
58,754
L
Pele
12,337
3,692
0
9,159
20,826
10,614
122
9,590
10,850
0
117,634
W
Merlin
eythyt
Merlin
18,348
511
0
6,058
14,154
5,160
1,690
3,324
10,830
90,745
0
L
Yemoja
8,586
1,812
969
3,832
18,995
15,865
70
13,152
5,512
34,823
0
L
Danzaburou
omarmonkeyface
Danzaburou
6,300
1,698
0
4,093
13,579
5,272
148
7,717
5,792
0
52,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,894
Gold Earned
54,767
671
Minions Killed
569
0
Camps Cleared
0
2,402,519
Distance Traveled
2,094,570
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,607
424
121
5
0
417,626
7
W
Thanatos
13,590
544
122
5
0
540,176
0
W
Amaterasu
11,989
480
141
6
0
516,244
2
W
Tiamat
13,598
544
178
7
0
419,170
7
W
Cthulhu
10,590
424
88
4
0
494,534
4
L
Thor
11,442
458
97
4
0
406,231
2
L
Pele
13,807
552
229
9
0
448,058
1
W
Merlin
12,127
485
142
6
0
432,395
5
L
Yemoja
9,283
371
47
2
0
433,063
0
L
Danzaburou
9,628
385
75
3
0
389,592
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role