Player Matchup

Scylla
Scylla
Birdman2000
Scylla
Level 25
God Stats
12W - 8L
1,784 SR
Queue Stats
411W - 408L
1,676 Elo+
Solo
Cthulhu
Cthulhu
Curg
Cthulhu
Level 40
God Stats
42W - 31L
1,667 SR
Queue Stats
121W - 109L
1,546 Elo+
Party 2
Chiron
Chiron
Pie164353
Chiron
Level 25
God Stats
31W - 20L
1,627 SR
Queue Stats
57W - 44L
1,535 Elo+
Party 2
Team Averages
Level 30
1,693 SR
1,586 Elo+

VS

Team Averages
Level 42
1,589 SR
1,508 Elo+
Izanami
Izanami
Oh AfterLife
Izanami
Level 88
God Stats
24W - 16L
1,709 SR
Queue Stats
132W - 139L
1,598 Elo+
Party 1
Tiamat
Tiamat
SolitarioQL
Tiamat
Level 9
God Stats
1W - 1L
1,743 SR
Queue Stats
21W - 22L
1,530 Elo+
Solo
Bellona
Bellona
Sulfur2k
Bellona
Level 28
God Stats
9W - 10L
1,314 SR
Queue Stats
25W - 29L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 0 / 8
9,971
831
7,321
6,820
2,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Curg
Cthulhu
12
3 / 1 / 11
9,518
793
5,876
16,207
13,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Pie164353
Chiron
13
5 / 2 / 10
9,526
794
8,590
7,586
2,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Oh AfterLife
Izanami
11
1 / 7 / 2
8,127
677
7,771
8,455
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
10
1 / 3 / 1
7,482
624
7,129
6,389
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Sulfur2k
Bellona
10
1 / 6 / 1
7,711
643
3,864
10,474
6,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
3
3
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
0
8
12
W
Cthulhu
Curg
Cthulhu
3
1
11
8.5
L
Izanami
Oh AfterLife
Izanami
1
7
2
0.29
W
Chiron
Pie164353
Chiron
5
2
10
5
L
Tiamat
1
3
1
0.5
L
Bellona
Sulfur2k
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,787
Damage
18,764
30,613
Taken
25,318
19,160
Mitigated
13,365
12,198
Healing
2,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,321
1,041
0
3,009
6,820
2,369
1,562
1,369
5,451
48,745
0
W
Cthulhu
Curg
Cthulhu
5,876
726
1,155
5,148
16,207
13,841
189
3,134
13,073
20,700
0
L
Izanami
Oh AfterLife
Izanami
7,771
4,389
0
373
8,455
3,068
0
5,185
3,270
0
37,057
W
Chiron
Pie164353
Chiron
8,590
4,716
991
1,895
7,586
2,950
765
3,307
4,262
0
38,699
L
Tiamat
7,129
726
0
1,236
6,389
3,866
0
2,936
3,453
27,365
0
L
Bellona
Sulfur2k
Bellona
3,864
995
0
1,209
10,474
6,431
0
5,144
5,330
0
23,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,015
Gold Earned
23,320
173
Minions Killed
151
0
Camps Cleared
0
634,649
Distance Traveled
604,941
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,971
831
81
7
0
218,841
3
W
Cthulhu
9,518
793
28
2
0
197,405
2
L
Izanami
8,127
677
72
6
0
178,880
4
W
Chiron
9,526
794
64
5
0
218,403
2
L
Tiamat
7,482
624
42
4
0
196,721
5
L
Bellona
7,711
643
37
3
0
229,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role