Player Matchup

Erlang Shen
Erlang Shen
Platinum IV
ADCSOLO
Erlang Shen
Platinum IV
Level 145
God Stats
22W - 18L
1,455 SR
Queue Stats
434W - 412L
1,569 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
BigBoy787
Tsukuyomi
Gold III
Level 146
God Stats
10W - 7L
1,636 SR
Queue Stats
95W - 100L
1,509 MMR
Party 3
Agni
Agni
Platinum II
CaffaJeste
Agni
Platinum II
Level 160
God Stats
58W - 58L
1,599 SR
Queue Stats
210W - 217L
1,615 MMR
Party 2
Fafnir
Fafnir
Gold III
Hamppér
Fafnir
Gold III
Level 160
God Stats
11W - 10L
1,729 SR
Queue Stats
475W - 462L
1,538 MMR
Party 2
Anhur
Anhur
Gold III
MangekyoRat
Anhur
Gold III
Level 101
God Stats
12W - 10L
1,466 SR
Queue Stats
40W - 39L
1,555 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,577 SR
1,557 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,601 SR
1,556 MMR
Heimdallr
Heimdallr
Gold III
JuiceMan28
Heimdallr
Gold III
Level 47
God Stats
31W - 32L
1,477 SR
Queue Stats
276W - 257L
1,500 MMR
Solo
Athena
Athena
Gold II
Sharps19
Athena
Gold II
Level 123
God Stats
9W - 3L
1,500 SR
Queue Stats
216W - 203L
1,539 MMR
Solo
Tiamat
Tiamat
Gold III
Trахer
Tiamat
Gold III
Level 147
God Stats
1W - 4L
1,709 SR
Queue Stats
159W - 160L
1,602 MMR
Solo
Ravana
Ravana
Gold IV
WWETrippleBenoit
Ravana
Gold IV
Level 57
God Stats
14W - 11L
1,647 SR
Queue Stats
92W - 98L
1,537 MMR
Party 1
Bellona
Bellona
Gold II
vlashtheothunder
Bellona
Gold II
Level 131
God Stats
2W - 3L
1,673 SR
Queue Stats
232W - 227L
1,602 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ADCSOLO
Erlang Shen
19
5 / 5 / 3
13,000
619
16,434
17,173
14,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
BigBoy787
Tsukuyomi
18
7 / 3 / 6
12,198
581
12,117
16,268
7,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 2 / 9
12,174
580
13,915
11,472
4,547
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Hamppér
Fafnir
15
1 / 2 / 11
11,034
525
4,770
18,908
21,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
6 / 0 / 3
14,046
669
5,396
10,162
4,114
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
PersephoneScyllaDanzaburouSetApollo

VS

Bans
Guan YuYemojaGebCupidSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JuiceMan28
Heimdallr
19
1 / 4 / 0
10,995
524
3,951
12,443
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Sharps19
Athena
14
2 / 6 / 6
9,541
454
8,268
17,633
14,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Trахer
Tiamat
16
3 / 5 / 2
9,949
474
9,908
13,611
9,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 3
9,706
462
7,146
12,414
5,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 5
9,309
443
6,416
15,485
12,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
21
Kills
12
12
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ADCSOLO
Erlang Shen
5
5
3
1.3
W
Tsukuyomi
BigBoy787
Tsukuyomi
7
3
6
3.33
W
2
2
9
3.25
W
Fafnir
Hamppér
Fafnir
1
2
11
3.25
L
Heimdallr
JuiceMan28
Heimdallr
1
4
0
0.25
W
6
0
3
7.5
L
Athena
Sharps19
Athena
2
6
6
0.83
L
Tiamat
Trахer
Tiamat
3
5
2
0.8
L
5
2
3
3.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
35,689
73,983
Taken
71,586
51,364
Mitigated
47,344
28,578
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ADCSOLO
Erlang Shen
16,434
9,342
0
5,084
17,173
14,495
536
2,101
15,072
0
87,959
W
Tsukuyomi
BigBoy787
Tsukuyomi
12,117
4,597
0
4,665
16,268
7,126
2,487
6,112
9,948
0
92,119
W
13,915
1,199
0
3,884
11,472
4,547
2,001
5,461
5,739
94,912
0
W
Fafnir
Hamppér
Fafnir
4,770
960
0
8,766
18,908
21,082
753
5,454
13,254
27,544
0
L
Heimdallr
JuiceMan28
Heimdallr
3,951
2,369
0
4,186
12,443
4,646
0
1,281
11,162
0
87,189
W
5,396
2,453
0
6,179
10,162
4,114
4,503
805
9,279
0
99,793
L
Athena
Sharps19
Athena
8,268
2,094
0
1,987
17,633
14,798
0
6,042
11,591
35,041
0
L
Tiamat
Trахer
Tiamat
9,908
570
0
3,113
13,611
9,663
564
5,275
8,336
74,182
0
L
7,146
2,419
0
4,260
12,414
5,741
36
3,660
8,754
0
42,963
L
6,416
2,979
0
3,153
15,485
12,496
228
2,427
13,058
0
45,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,452
Gold Earned
49,500
614
Minions Killed
528
0
Camps Cleared
0
2,043,409
Distance Traveled
1,894,405
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,000
619
140
7
0
384,689
3
W
Tsukuyomi
12,198
581
110
5
0
451,883
1
W
Agni
12,174
580
160
8
0
419,397
14
W
Fafnir
11,034
525
23
1
0
399,324
7
L
Heimdallr
10,995
524
164
8
0
328,765
4
W
Anhur
14,046
669
181
9
0
388,116
5
L
Athena
9,541
454
45
2
0
413,674
7
L
Tiamat
9,949
474
145
7
0
378,173
6
L
Ravana
9,706
462
75
4
0
407,948
3
L
Bellona
9,309
443
99
5
0
365,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role