Player Matchup

Amaterasu
Amaterasu
ElPinina
Amaterasu
Level 98
God Stats
5W - 1L
1,850 SR
Queue Stats
117W - 106L
1,567 Elo+
Party 1
Bacchus
Bacchus
Stocxis10
Bacchus
Level 53
God Stats
3W - 3L
1,566 SR
Queue Stats
85W - 74L
1,491 Elo+
Party 1
Bakasura
Bakasura
diegio7
Bakasura
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 65L
1,432 Elo+
Party 2
Heimdallr
Heimdallr
tocapb
Heimdallr
Level 104
God Stats
1W - 4L
1,316 SR
Queue Stats
115W - 106L
1,551 Elo+
Party 1
Hel
Hel
xDARRx
Hel
Level 127
God Stats
3W - 2L
1,618 SR
Queue Stats
114W - 127L
1,474 Elo+
Party 2
Team Averages
Level 100
1,570 SR
1,503 Elo+

VS

Team Averages
Level 92
1,433 SR
1,478 Elo+
Geb
Geb
Bearlux
Geb
Level 89
God Stats
1W - 1L
1,094 SR
Queue Stats
233W - 207L
1,473 Elo+
Solo
Set
Set
Coxinhabrbr
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KAWAIIBANANA127
Rama
Level 52
God Stats
3W - 5L
1,517 SR
Queue Stats
106W - 131L
1,434 Elo+
Solo
Eset
Eset
NeniaDea
Eset
Level 88
God Stats
10W - 3L
1,500 SR
Queue Stats
541W - 510L
1,488 Elo+
Solo
Tiamat
Tiamat
PierrePapichulo
Tiamat
Level 102
God Stats
26W - 14L
1,555 SR
Queue Stats
181W - 189L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElPinina
Amaterasu
16
0 / 1 / 0
8,649
509
3,358
15,054
9,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Stocxis10
Bacchus
10
2 / 4 / 5
7,371
434
6,265
16,538
14,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
diegio7
Bakasura
14
3 / 3 / 1
8,444
497
6,587
12,187
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
tocapb
Heimdallr
14
3 / 4 / 3
8,298
488
11,525
15,985
6,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
xDARRx
Hel
13
1 / 5 / 2
7,982
470
4,056
14,640
6,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
1 / 4 / 10
8,492
500
9,112
14,345
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
10 / 0 / 4
11,094
653
14,335
13,170
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 5
8,118
478
5,760
10,456
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
15
4 / 1 / 7
9,443
555
16,181
11,696
4,270
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

18
1 / 0 / 2
10,422
613
10,262
7,321
9,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
17
17
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
1
4
10
1.5
W
10
0
4
12
L
Amaterasu
ElPinina
Amaterasu
0
1
0
0
W
1
4
5
0.88
W
Eset
4
1
7
7.5
W
1
0
2
2
L
Bacchus
Stocxis10
Bacchus
2
4
5
1.13
L
Bakasura
diegio7
Bakasura
3
3
1
1.17
L
Heimdallr
tocapb
Heimdallr
3
4
3
1.13
L
Hel
xDARRx
Hel
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
55,650
74,404
Taken
56,988
41,252
Mitigated
33,402
30,620
Healing
18,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
9,112
1,397
0
2,451
14,345
10,092
108
2,726
11,535
26,897
0
W
14,335
5,396
0
5,380
13,170
6,377
0
2,657
10,503
0
85,012
L
Amaterasu
ElPinina
Amaterasu
3,358
1,840
0
9,024
15,054
9,658
0
8,862
5,605
0
57,259
W
5,760
4,887
0
2,933
10,456
3,221
1,574
1,460
8,876
0
45,221
W
Eset
16,181
1,999
1,701
2,564
11,696
4,270
81
3,206
8,479
62,361
0
W
10,262
2,715
0
3,624
7,321
9,442
156
272
6,965
73,425
0
L
Bacchus
Stocxis10
Bacchus
6,265
517
465
3,054
16,538
14,694
0
10,615
5,863
15,445
0
L
Bakasura
diegio7
Bakasura
6,587
4,017
0
4,420
12,187
3,930
0
3,401
8,734
0
41,031
L
Heimdallr
tocapb
Heimdallr
11,525
5,714
0
5,134
15,985
6,086
760
6,860
9,125
0
61,233
L
Hel
xDARRx
Hel
4,056
125
2,229
6,294
14,640
6,884
0
5,118
9,522
41,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,744
Gold Earned
47,569
496
Minions Killed
511
0
Camps Cleared
0
1,624,063
Distance Traveled
1,758,745
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,492
500
33
2
0
373,870
4
W
Set
11,094
653
132
8
0
444,050
1
L
Amaterasu
8,649
509
181
11
0
313,964
6
W
Rama
8,118
478
88
5
0
335,537
2
W
Eset
9,443
555
95
6
0
336,369
5
W
Tiamat
10,422
613
163
10
0
268,919
4
L
Bacchus
7,371
434
14
1
0
326,805
0
L
Bakasura
8,444
497
105
6
0
366,754
6
L
Heimdallr
8,298
488
98
6
0
278,574
2
L
Hel
7,982
470
98
6
0
337,966
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role