Player Matchup

Tiamat
Tiamat
CobraKing999
Tiamat
Level 106
God Stats
10W - 6L
1,682 SR
Queue Stats
50W - 21L
1,703 Elo+
Party 3
Susano
Susano
Gdogg1211
Susano
Level 105
God Stats
4W - 3L
1,502 SR
Queue Stats
51W - 24L
1,670 Elo+
Party 3
Baba Yaga
Baba Yaga
One Tearier
Baba Yaga
Level 104
God Stats
5W - 5L
1,615 SR
Queue Stats
9W - 9L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
ZeusForPresisent
Cthulhu
Level 28
God Stats
13W - 3L
1,719 SR
Queue Stats
47W - 14L
1,861 Elo+
Party 3
Team Averages
Level 86
1,629 SR
1,680 Elo+

VS

Team Averages
Level 93
1,536 SR
1,486 Elo+
Neith
Neith
Alyxander
Neith
Level 125
God Stats
0W - 2L
1,317 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Osiris
Osiris
BustItOpenDaddy
Osiris
Level 103
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
DaStiffPig
Izanami
Level 115
God Stats
0W - 2L
1,559 SR
Queue Stats
0W - 3L
1,217 Elo+
Party 2
Janus
Janus
MysteryKaboom
Janus
Level 29
God Stats
0W - 1L
1,546 SR
Queue Stats
3W - 3L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
8 / 1 / 3
9,362
936
10,052
7,437
6,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Susano
Gdogg1211
Susano
14
4 / 3 / 3
8,462
846
6,017
8,192
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
One Tearier
Baba Yaga
13
0 / 2 / 4
7,706
771
7,516
4,814
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 4
9,103
910
5,040
8,448
5,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alyxander
Neith
11
0 / 5 / 3
6,803
680
3,483
8,261
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 1
8,013
801
5,824
7,950
5,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
DaStiffPig
Izanami
14
3 / 3 / 0
7,800
780
6,959
7,522
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 2
7,262
726
3,726
8,705
2,927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
7
7
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Alyxander
Neith
0
5
3
0.3
L
2
1
1
2.5
W
Tiamat
8
1
3
9.5
L
Izanami
DaStiffPig
Izanami
3
3
0
1
W
Susano
Gdogg1211
Susano
4
3
3
1.83
L
2
6
2
0.5
W
Baba Yaga
One Tearier
Baba Yaga
0
2
4
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,625
Damage
19,992
28,891
Taken
32,438
18,300
Mitigated
14,211
7,190
Healing
5,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alyxander
Neith
3,483
775
0
1,311
8,261
2,920
0
4,778
3,397
0
14,381
L
5,824
2,520
0
2,116
7,950
5,375
212
5,641
2,047
0
21,761
W
Tiamat
10,052
491
0
2,529
7,437
6,677
312
1,703
5,734
27,623
0
L
Izanami
DaStiffPig
Izanami
6,959
3,900
0
890
7,522
2,989
0
6,193
1,209
0
29,533
W
Susano
Gdogg1211
Susano
6,017
1,536
0
2,560
8,192
3,854
1,295
1,485
6,707
0
26,007
L
3,726
70
0
771
8,705
2,927
0
5,785
2,796
16,528
0
W
Baba Yaga
One Tearier
Baba Yaga
7,516
342
0
922
4,814
2,062
0
360
4,454
21,857
0
W
5,040
686
292
887
8,448
5,707
444
544
7,904
17,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
29,878
158
Minions Killed
159
6
Camps Cleared
7
825,047
Distance Traveled
690,632
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,803
680
28
3
2
157,881
1
L
Osiris
8,013
801
40
4
2
204,110
0
W
Tiamat
9,362
936
49
5
3
215,897
1
L
Izanami
7,800
780
57
6
3
172,950
2
W
Susano
8,462
846
41
4
2
195,799
1
L
Janus
7,262
726
34
3
0
155,691
0
W
Baba Yaga
7,706
771
36
4
1
193,395
0
W
Cthulhu
9,103
910
32
3
0
219,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role