Player Matchup

Ymir
Ymir
AcTiV9Am3Er
Ymir
Level 64
God Stats
95W - 70L
1,628 SR
Queue Stats
404W - 450L
1,511 Elo+
Party 1
Zeus
Zeus
Aggfree2
Zeus
Level 61
God Stats
23W - 23L
1,393 SR
Queue Stats
511W - 556L
1,476 Elo+
Party 1
Raijin
Raijin
Bagira879
Raijin
Level 62
God Stats
2W - 6L
1,636 SR
Queue Stats
258W - 283L
1,447 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DanyRSCH
Ah Muzen Cab
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
140W - 124L
1,475 Elo+
Solo
Awilix
Awilix
GermaniaBieber3
Awilix
Level 27
God Stats
41W - 30L
1,732 SR
Queue Stats
193W - 216L
1,434 Elo+
Party 1
Team Averages
Level 49
1,578 SR
1,469 Elo+

VS

Team Averages
Level 77
1,569 SR
1,460 Elo+
Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Al_essio_YT
Apollo
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 123L
1,459 Elo+
Party 2
Thanatos
Thanatos
LeGeNd_MortalTKD
Thanatos
Level 25
God Stats
9W - 11L
1,405 SR
Queue Stats
54W - 67L
1,429 Elo+
Party 2
Cerberus
Cerberus
Mastapav
Cerberus
Level 159
God Stats
9W - 7L
1,948 SR
Queue Stats
569W - 528L
1,462 Elo+
Solo
Chaac
Chaac
Paulabustos2
Chaac
Level 16
God Stats
19W - 25L
1,490 SR
Queue Stats
26W - 34L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 0
11,703
557
17,428
22,105
13,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
10
1 / 4 / 3
7,714
367
5,545
7,730
2,447
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Raijin
Bagira879
Raijin
16
3 / 6 / 1
10,339
492
12,871
16,174
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
DanyRSCH
Ah Muzen Cab
4
0 / 4 / 3
4,513
215
0
3,432
722
10
1 / 4 / 4
7,426
354
1,969
9,634
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
6 / 2 / 3
12,236
583
10,261
12,493
5,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
16
3 / 2 / 2
10,335
492
7,195
11,580
4,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 3 / 2
12,501
595
6,573
13,856
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Mastapav
Cerberus
17
4 / 4 / 9
11,650
555
10,535
22,465
19,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 3 / 7
11,478
547
10,721
19,309
20,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
12
Kills
22
23
Deaths
14
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
6
2
3
3.75
L
7
5
0
1.4
L
Zeus
1
4
3
0.63
W
Apollo
3
2
2
2
L
Raijin
Bagira879
Raijin
3
6
1
0.58
L
Ah Muzen Cab
DanyRSCH
Ah Muzen Cab
0
4
3
0.38
L
1
4
4
0.75
W
7
3
2
2.67
W
Cerberus
Mastapav
Cerberus
4
4
9
2.13
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,813
Damage
45,285
59,075
Taken
79,703
25,001
Mitigated
56,038
13,273
Healing
30,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,261
933
193
1,469
12,493
5,782
6,146
5,863
6,630
77,410
0
L
17,428
4,109
0
6,836
22,105
13,552
0
5,322
16,783
76,026
2,757
L
Zeus
5,545
1,423
111
2,069
7,730
2,447
160
4,002
3,728
28,725
0
W
Apollo
7,195
3,120
0
1,820
11,580
4,108
1,891
5,158
5,239
0
69,998
L
Raijin
Bagira879
Raijin
12,871
2,215
0
2,800
16,174
5,505
0
6,242
9,932
69,820
0
L
Ah Muzen Cab
DanyRSCH
Ah Muzen Cab
0
0
0
0
3,432
722
0
2,578
854
0
0
L
1,969
663
159
1,298
9,634
2,775
0
2,652
6,982
0
13,902
W
6,573
1,127
0
11,296
13,856
6,767
1,367
5,537
8,319
0
68,459
W
Cerberus
Mastapav
Cerberus
10,535
417
1,134
5,480
22,465
19,290
618
8,861
11,877
60,178
0
W
10,721
2,463
279
8,679
19,309
20,091
2,225
10,060
9,249
0
65,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
58,200
343
Minions Killed
597
0
Camps Cleared
0
985,064
Distance Traveled
1,998,097
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,236
583
142
7
0
367,601
1
L
Ymir
11,703
557
136
6
0
325,762
0
L
Zeus
7,714
367
52
2
0
144,187
1
W
Apollo
10,335
492
110
5
0
402,435
3
L
Raijin
10,339
492
129
6
0
251,123
5
L
Ah Muzen Cab
4,513
215
0
0
0
1,605
0
L
Awilix
7,426
354
26
1
0
262,387
4
W
Thanatos
12,501
595
116
6
0
444,639
0
W
Cerberus
11,650
555
109
5
0
377,422
12
W
Chaac
11,478
547
120
6
0
406,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role