Player Matchup

Fenrir
Fenrir
Bronze IV
Evel2
Fenrir
Bronze IV
Level 84
God Stats
0W - 3L
1,633 SR
Queue Stats
0W - 7L
1,243 MMR
Party 1
Cupid
Cupid
Silver I
Nassa
Cupid
Silver I
Level 144
God Stats
14W - 10L
1,757 SR
Queue Stats
296W - 292L
1,166 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ShamanHermit
Sun Wukong
Silver II
Level 151
God Stats
1W - 2L
1,530 SR
Queue Stats
14W - 22L
1,170 MMR
Solo
Raijin
Raijin
Bronze IV
Taitou
Raijin
Bronze IV
Level 36
God Stats
0W - 1L
1,209 SR
Queue Stats
0W - 10L
1,047 MMR
Party 1
Sylvanus
Sylvanus
Silver I
changxianzhe
Sylvanus
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,526 SR
1,225 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,588 SR
1,148 MMR
Nemesis
Nemesis
Gold V
Howtoplayasthor
Nemesis
Gold V
Level 80
God Stats
14W - 10L
1,672 SR
Queue Stats
94W - 97L
1,174 MMR
Solo
Janus
Janus
Silver III
Juzry
Janus
Silver III
Level 105
God Stats
26W - 16L
1,569 SR
Queue Stats
255W - 243L
1,036 MMR
Party 2
Izanami
Izanami
Silver III
LeoJayT
Izanami
Silver III
Level 108
God Stats
22W - 18L
1,500 SR
Queue Stats
163W - 152L
1,309 MMR
Party 2
Zhong Kui
Zhong Kui
Silver V
Yaiks
Zhong Kui
Silver V
Level 35
God Stats
3W - 3L
1,675 SR
Queue Stats
23W - 30L
1,145 MMR
Solo
Tiamat
Tiamat
Silver I
ganjabiaatch
Tiamat
Silver I
Level 122
God Stats
17W - 16L
1,524 SR
Queue Stats
155W - 159L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Evel2
Fenrir
18
7 / 6 / 5
12,012
501
10,232
18,114
9,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Nassa
Cupid
20
5 / 1 / 0
12,493
521
5,713
11,725
4,966
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Sun Wukong
ShamanHermit
Sun Wukong
18
4 / 5 / 6
11,425
476
13,393
22,657
26,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
Taitou
Raijin
16
2 / 10 / 4
10,698
446
9,010
16,085
6,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
changxianzhe
Sylvanus
16
0 / 4 / 6
9,521
397
6,716
18,256
14,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ApolloScyllaTyrSet

VS

Bans
PoseidonAphroditeCthulhuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 5 / 5
14,943
623
20,983
16,491
9,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Juzry
Janus
20
3 / 1 / 15
13,308
555
15,294
12,005
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
LeoJayT
Izanami
20
4 / 2 / 1
13,419
559
6,618
10,224
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Yaiks
Zhong Kui
16
2 / 8 / 8
11,520
480
14,525
18,585
16,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
16
1 / 2 / 10
11,050
460
7,224
12,484
17,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
65
18
Kills
26
26
Deaths
18
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Evel2
Fenrir
7
6
5
1.58
W
16
5
5
3.7
W
Janus
Juzry
Janus
3
1
15
10.5
W
Izanami
LeoJayT
Izanami
4
2
1
2.25
L
Cupid
Nassa
Cupid
5
1
0
5
L
Sun Wukong
ShamanHermit
Sun Wukong
4
5
6
1.4
L
Raijin
Taitou
Raijin
2
10
4
0.4
W
Zhong Kui
Yaiks
Zhong Kui
2
8
8
0.75
L
Sylvanus
changxianzhe
Sylvanus
0
4
6
0.75
W
Tiamat
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,064
Damage
64,644
86,837
Taken
69,789
61,726
Mitigated
53,152
23,065
Healing
19,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Evel2
Fenrir
10,232
2,643
0
5,064
18,114
9,079
0
7,155
10,853
0
71,055
W
20,983
11,521
0
1,340
16,491
9,507
989
3,177
13,065
0
112,970
W
Janus
Juzry
Janus
15,294
218
238
4,778
12,005
4,607
1,365
5,688
5,930
104,755
0
W
Izanami
LeoJayT
Izanami
6,618
4,364
0
4,261
10,224
4,553
4,108
1,688
8,446
0
125,113
L
Cupid
Nassa
Cupid
5,713
2,594
349
4,803
11,725
4,966
504
3,505
8,138
0
93,470
L
Sun Wukong
ShamanHermit
Sun Wukong
13,393
1,977
0
3,925
22,657
26,575
746
10,590
11,925
828
58,826
L
Raijin
Taitou
Raijin
9,010
778
0
1,837
16,085
6,261
714
8,763
6,867
66,942
0
W
Zhong Kui
Yaiks
Zhong Kui
14,525
1,330
0
5,069
18,585
16,780
0
2,066
15,784
59,393
0
L
Sylvanus
changxianzhe
Sylvanus
6,716
1,173
2,420
4,667
18,256
14,845
0
6,130
11,908
42,929
11,599
W
Tiamat
7,224
747
0
3,536
12,484
17,705
492
3,635
8,618
38,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,149
Gold Earned
64,240
626
Minions Killed
714
0
Camps Cleared
0
2,166,418
Distance Traveled
2,224,521
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,012
501
108
5
0
481,036
5
W
Nemesis
14,943
623
143
6
0
444,193
1
W
Janus
13,308
555
184
8
0
519,036
12
W
Izanami
13,419
559
221
9
0
451,462
2
L
Cupid
12,493
521
193
8
0
459,976
7
L
Sun Wukong
11,425
476
113
5
0
465,326
4
L
Raijin
10,698
446
138
6
0
392,916
4
W
Zhong Kui
11,520
480
114
5
0
352,014
8
L
Sylvanus
9,521
397
74
3
0
367,164
8
W
Tiamat
11,050
460
52
2
0
457,816
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role