Player Matchup

Erlang Shen
Erlang Shen
JCMaverick__
Erlang Shen
Level 47
God Stats
4W - 2L
1,733 SR
Queue Stats
28W - 45L
1,360 Elo+
Solo
Scylla
Scylla
TheLastCraatki
Scylla
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
173W - 165L
1,489 Elo+
Party 2
Fafnir
Fafnir
TheLastCraker
Fafnir
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 36L
1,575 Elo+
Party 2
Neith
Neith
TheLastPendragon
Neith
Level 147
God Stats
2W - 3L
1,236 SR
Queue Stats
154W - 149L
1,490 Elo+
Party 2
Thanatos
Thanatos
TheLastValkyrie_
Thanatos
Level 109
God Stats
0W - 1L
1,552 SR
Queue Stats
62W - 59L
1,522 Elo+
Party 2
Team Averages
Level 88
1,504 SR
1,487 Elo+

VS

Team Averages
Level 56
1,630 SR
1,565 Elo+
Apollo
Apollo
Darkmagic209
Apollo
Level 39
God Stats
5W - 1L
1,797 SR
Queue Stats
46W - 13L
1,761 Elo+
Party 1
Sun Wukong
Sun Wukong
Endsr
Sun Wukong
Level 64
God Stats
2W - 1L
1,661 SR
Queue Stats
133W - 72L
1,690 Elo+
Party 1
Cerberus
Cerberus
Generz
Cerberus
Level 35
God Stats
25W - 17L
1,638 SR
Queue Stats
62W - 57L
1,496 Elo+
Party 3
Kukulkan
Kukulkan
croosman62
Kukulkan
Level 44
God Stats
14W - 20L
1,366 SR
Queue Stats
154W - 192L
1,381 Elo+
Solo
Fenrir
Fenrir
oralsword
Fenrir
Level 98
God Stats
3W - 4L
1,688 SR
Queue Stats
467W - 435L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JCMaverick__
Erlang Shen
10
1 / 5 / 1
6,653
391
6,614
10,006
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 7 / 2
6,608
389
5,460
10,342
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 3
7,570
445
3,063
10,887
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 5 / 0
9,427
555
10,478
16,350
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 2
7,169
422
6,166
11,114
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
1 / 2 / 4
8,950
526
10,019
12,809
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Endsr
Sun Wukong
18
6 / 1 / 0
10,668
628
8,879
13,355
6,578
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Generz
Cerberus
12
2 / 2 / 5
7,831
461
4,368
9,605
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
croosman62
Kukulkan
15
2 / 1 / 3
8,867
522
7,432
4,025
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
oralsword
Fenrir
16
13 / 2 / 0
10,083
593
11,051
14,617
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
24
24
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
2
4
1.5
W
Sun Wukong
Endsr
Sun Wukong
6
1
0
6
W
Cerberus
Generz
Cerberus
2
2
5
2.25
L
Erlang Shen
JCMaverick__
Erlang Shen
1
5
1
0.3
L
0
7
2
0.14
L
0
2
3
0.75
L
6
5
0
1.2
L
1
5
2
0.4
W
Kukulkan
croosman62
Kukulkan
2
1
3
3.5
W
Fenrir
oralsword
Fenrir
13
2
0
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,781
Damage
41,749
58,699
Taken
54,411
25,513
Mitigated
24,985
22,490
Healing
23,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
10,019
5,731
0
6,293
12,809
4,770
132
375
12,434
0
67,365
W
Sun Wukong
Endsr
Sun Wukong
8,879
3,004
0
8,242
13,355
6,578
478
0
13,355
0
77,988
W
Cerberus
Generz
Cerberus
4,368
538
0
2,333
9,605
6,269
0
3,509
5,898
24,069
0
L
Erlang Shen
JCMaverick__
Erlang Shen
6,614
3,980
0
1,861
10,006
5,677
0
1,777
8,161
0
25,092
L
5,460
328
0
2,270
10,342
2,612
0
4,505
5,589
30,889
0
L
3,063
793
0
3,427
10,887
8,109
0
3,069
7,586
24,234
0
L
10,478
5,016
0
8,468
16,350
6,027
382
293
16,057
0
62,018
L
6,166
1,369
0
6,464
11,114
3,088
0
1,534
9,506
0
34,575
W
Kukulkan
croosman62
Kukulkan
7,432
198
0
421
4,025
1,360
373
1,512
2,409
54,168
0
W
Fenrir
oralsword
Fenrir
11,051
2,501
0
6,512
14,617
6,008
0
2,671
11,792
0
58,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,427
Gold Earned
46,399
341
Minions Killed
498
0
Camps Cleared
0
1,423,269
Distance Traveled
1,534,540
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,950
526
113
7
0
275,705
5
W
Sun Wukong
10,668
628
145
9
0
312,262
1
W
Cerberus
7,831
461
45
3
0
318,137
0
L
Erlang Shen
6,653
391
55
3
0
251,764
0
L
Scylla
6,608
389
64
4
0
277,268
4
L
Fafnir
7,570
445
55
3
0
303,200
6
L
Neith
9,427
555
115
7
0
262,071
3
L
Thanatos
7,169
422
52
3
0
328,966
7
W
Kukulkan
8,867
522
104
6
0
294,882
6
W
Fenrir
10,083
593
91
5
0
333,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role