Player Matchup

Nike
Nike
Silver IV
 
Nike
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
FrostyChris6719
Hercules
Silver II
Level 156
God Stats
11W - 17L
1,416 SR
Queue Stats
123W - 141L
975 MMR
Solo
Neith
Neith
Silver II
MuzzledMidgets
Neith
Silver II
Level 122
God Stats
16W - 25L
1,462 SR
Queue Stats
80W - 97L
1,068 MMR
Solo
Fenrir
Fenrir
Silver II
Oiramor1408
Fenrir
Silver II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 203L
983 MMR
Solo
Chang'e
Chang'e
Silver II
RamboBright
Chang'e
Silver II
Level 85
God Stats
31W - 35L
1,488 SR
Queue Stats
58W - 85L
997 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,473 SR
1,105 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,539 SR
1,000 MMR
Eset
Eset
Silver III
EMIJAVO2012
Eset
Silver III
Level 119
God Stats
2W - 10L
1,585 SR
Queue Stats
378W - 383L
994 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Escanor_De_Rivia
Sun Wukong
Silver III
Level 116
God Stats
6W - 5L
1,618 SR
Queue Stats
130W - 160L
845 MMR
Party 1
Thanatos
Thanatos
Silver II
GeoffBR
Thanatos
Silver II
Level 154
God Stats
53W - 36L
1,605 SR
Queue Stats
345W - 355L
1,072 MMR
Solo
Cerberus
Cerberus
Bronze II
WI3D526
Cerberus
Bronze II
Level 35
God Stats
3W - 4L
1,597 SR
Queue Stats
9W - 22L
986 MMR
Solo
Danzaburou
Danzaburou
Silver III
gabinho0403
Danzaburou
Silver III
Level 63
God Stats
10W - 21L
1,289 SR
Queue Stats
85W - 121L
1,104 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
1 / 0 / 1
5,225
581
2,229
3,398
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
9
4 / 1 / 0
5,527
614
3,813
6,113
2,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,643
516
1,465
3,692
993
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
8
2 / 2 / 0
5,134
570
2,877
3,950
1,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
RamboBright
Chang'e
7
0 / 2 / 0
4,630
514
2,106
4,120
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
AthenaSetCu ChulainnTsukuyomiTiamat

VS

Bans
CthulhuHadesKing ArthurArachneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,144
349
0
0
0
Sun Wukong
Escanor_De_Rivia
Sun Wukong
8
0 / 1 / 0
4,545
505
1,556
3,847
1,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
GeoffBR
Thanatos
8
6 / 1 / 0
5,245
583
2,980
5,804
1,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
WI3D526
Cerberus
7
0 / 2 / 3
4,201
467
2,711
5,726
2,352
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
gabinho0403
Danzaburou
7
1 / 3 / 0
4,334
482
2,882
5,144
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
7
Kills
7
7
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
0
1
1.5
L
0
0
0
0
L
Sun Wukong
Escanor_De_Rivia
Sun Wukong
0
1
0
0
W
Hercules
4
1
0
4
L
Thanatos
GeoffBR
Thanatos
6
1
0
6
W
0
2
1
0.25
W
Fenrir
2
2
0
1
W
Chang'e
RamboBright
Chang'e
0
2
0
0
L
Cerberus
WI3D526
Cerberus
0
2
3
0.75
L
Danzaburou
gabinho0403
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,490
Damage
10,129
21,273
Taken
20,521
6,179
Mitigated
6,951
6,477
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
2,229
626
0
1,054
3,398
1,007
471
0
3,398
0
21,620
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Escanor_De_Rivia
Sun Wukong
1,556
302
0
720
3,847
1,488
0
0
3,847
0
19,890
W
Hercules
3,813
1,107
0
1,701
6,113
2,035
604
1,345
4,768
0
22,337
L
Thanatos
GeoffBR
Thanatos
2,980
851
0
5,552
5,804
1,671
0
409
5,373
0
19,250
W
1,465
608
0
1,220
3,692
993
1,200
571
3,121
0
18,622
W
Fenrir
2,877
1,413
0
433
3,950
1,143
793
58
3,892
0
19,386
W
Chang'e
RamboBright
Chang'e
2,106
39
560
1,509
4,120
1,001
832
737
3,383
18,280
0
L
Cerberus
WI3D526
Cerberus
2,711
109
135
818
5,726
2,352
183
831
4,781
11,902
0
L
Danzaburou
gabinho0403
Danzaburou
2,882
1,044
0
1,479
5,144
1,440
446
626
4,414
0
18,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,159
Gold Earned
21,469
211
Minions Killed
126
0
Camps Cleared
0
786,824
Distance Traveled
609,134
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,225
581
46
5
0
167,747
0
L
Eset
3,144
349
0
0
0
1,147
0
L
Sun Wukong
4,545
505
38
4
0
165,161
1
W
Hercules
5,527
614
48
5
0
175,782
0
L
Thanatos
5,245
583
43
5
0
150,818
2
W
Neith
4,643
516
35
4
0
131,323
1
W
Fenrir
5,134
570
36
4
0
169,878
1
W
Chang'e
4,630
514
46
5
0
142,094
4
L
Cerberus
4,201
467
23
3
0
158,735
0
L
Danzaburou
4,334
482
22
2
0
133,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role