Player Matchup

Yemoja
Yemoja
AceFactotum
Yemoja
Level 35
God Stats
104W - 124L
1,503 SR
Queue Stats
137W - 171L
1,447 Elo+
Party 1
Amaterasu
Amaterasu
Alphonzu
Amaterasu
Level 21
God Stats
7W - 1L
1,640 SR
Queue Stats
27W - 20L
1,628 Elo+
Party 1
Tiamat
Tiamat
ComicalArtorias
Tiamat
Level 18
God Stats
30W - 28L
1,601 SR
Queue Stats
31W - 35L
1,521 Elo+
Party 1
Ra
Ra
Midsizederek2
Ra
Level 87
God Stats
10W - 8L
1,693 SR
Queue Stats
206W - 198L
1,582 Elo+
Party 1
Ganesha
Ganesha
hazysage
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 38
1,587 SR
1,535 Elo+

VS

Team Averages
Level 46
1,552 SR
1,513 Elo+
Guan Yu
Guan Yu
AfraidApollo899
Guan Yu
Level 21
God Stats
2W - 3L
1,451 SR
Queue Stats
64W - 73L
1,517 Elo+
Solo
Hades
Hades
Freightrunner01
Hades
Level 8
God Stats
9W - 6L
1,628 SR
Queue Stats
19W - 15L
1,548 Elo+
Party 2
Neith
Neith
MusashiMiyamoto7
Neith
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Rockbellina
Scylla
Level 24
God Stats
8W - 4L
1,784 SR
Queue Stats
44W - 62L
1,502 Elo+
Solo
Ah Puch
Ah Puch
Sizzmarcusio
Ah Puch
Level 160
God Stats
1W - 2L
1,395 SR
Queue Stats
78W - 58L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
3 / 3 / 16
11,103
1,110
10,627
10,552
8,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
Alphonzu
Amaterasu
17
7 / 5 / 13
10,476
1,048
9,749
12,926
8,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 2 / 13
11,294
1,129
18,186
8,362
6,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
10 / 0 / 9
11,836
1,184
13,605
6,704
2,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
hazysage
Ganesha
17
0 / 1 / 18
9,504
950
6,593
9,303
8,499
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

240

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,798
880
2,606
9,688
5,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 8 / 8
9,419
942
7,591
17,105
8,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 7
9,695
970
11,243
13,356
4,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
15
0 / 4 / 8
8,869
887
7,170
10,552
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Sizzmarcusio
Ah Puch
16
6 / 5 / 3
10,508
1,051
14,625
10,841
3,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
40
28
Kills
11
11
Deaths
28
69
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
3
16
3.67
L
2
5
3
0.7
W
Amaterasu
Alphonzu
Amaterasu
7
5
13
2.7
W
8
2
13
7.25
L
1
8
8
0.63
W
10
0
9
14.5
L
2
6
7
0.92
L
Scylla
0
4
8
1
L
Ah Puch
Sizzmarcusio
Ah Puch
6
5
3
1.5
W
Ganesha
hazysage
Ganesha
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,760
Damage
43,235
47,847
Taken
61,542
34,993
Mitigated
24,281
8,599
Healing
7,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,627
964
1,219
788
10,552
8,629
0
5,616
4,770
24,379
0
L
2,606
356
1,891
1,767
9,688
5,266
0
6,292
3,196
0
9,978
W
Amaterasu
Alphonzu
Amaterasu
9,749
3,995
0
1,158
12,926
8,893
0
8,972
3,825
0
12,600
W
18,186
791
207
1,525
8,362
6,788
0
3,641
4,635
37,083
0
L
7,591
946
397
1,240
17,105
8,053
0
12,368
4,586
22,751
0
W
13,605
1,336
2,139
1,563
6,704
2,184
0
3,980
2,654
47,747
0
L
11,243
4,206
549
1,061
13,356
4,348
0
11,085
2,045
0
26,574
L
Scylla
7,170
609
0
0
10,552
3,384
0
8,778
1,582
14,112
0
L
Ah Puch
Sizzmarcusio
Ah Puch
14,625
598
0
792
10,841
3,230
0
9,545
1,122
47,546
0
W
Ganesha
hazysage
Ganesha
6,593
815
0
0
9,303
8,499
0
6,532
2,577
13,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,213
Gold Earned
47,289
207
Minions Killed
180
8
Camps Cleared
3
933,191
Distance Traveled
798,683
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,103
1,110
36
4
1
167,819
1
L
Guan Yu
8,798
880
13
1
0
121,403
0
W
Amaterasu
10,476
1,048
18
2
0
192,374
0
W
Tiamat
11,294
1,129
42
4
3
192,613
0
L
Hades
9,419
942
41
4
0
158,168
0
W
Ra
11,836
1,184
104
10
4
201,654
0
L
Neith
9,695
970
28
3
3
160,819
2
L
Scylla
8,869
887
25
3
0
183,224
0
L
Ah Puch
10,508
1,051
73
7
0
175,069
1
W
Ganesha
9,504
950
7
1
0
178,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role