Player Matchup

Ra
Ra
TheBroof
Ra
Level 129
God Stats
2W - 0L
1,498 SR
Queue Stats
125W - 106L
1,677 Elo+
Party 1
Medusa
Medusa
TheMirdon
Medusa
Level 78
God Stats
19W - 12L
1,673 SR
Queue Stats
98W - 72L
1,669 Elo+
Party 1
Sobek
Sobek
Zabuza515
Sobek
Level 87
God Stats
11W - 11L
1,696 SR
Queue Stats
272W - 376L
1,453 Elo+
Solo
Team Averages
Level 98
1,622 SR
1,599 Elo+

VS

Team Averages
Level 56
1,537 SR
1,410 Elo+
Da Ji
Da Ji
ElementD00m
Da Ji
Level 76
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
Mirsoth
Merlin
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 42L
1,491 Elo+
Party 2
Thanatos
Thanatos
RafaelCutuca
Thanatos
Level 7
God Stats
2W - 4L
1,392 SR
Queue Stats
7W - 14L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 8 / 14
15,083
718
17,997
20,732
12,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
TheMirdon
Medusa
18
13 / 6 / 12
16,289
776
19,557
20,949
8,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Zabuza515
Sobek
17
6 / 8 / 17
14,435
687
9,920
34,984
54,805
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 12
13,497
643
13,187
20,507
8,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Mirsoth
Merlin
20
12 / 2 / 9
16,059
765
32,914
13,805
5,997
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
RafaelCutuca
Thanatos
15
7 / 16 / 10
14,367
684
17,370
21,889
10,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
53
31
Kills
22
22
Deaths
31
43
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
13
12
0.69
L
Merlin
Mirsoth
Merlin
12
2
9
8.25
L
Thanatos
RafaelCutuca
Thanatos
7
16
10
0.75
W
12
8
14
2.38
W
Medusa
TheMirdon
Medusa
13
6
12
3.17
W
Sobek
Zabuza515
Sobek
6
8
17
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,474
Damage
63,471
76,665
Taken
56,201
75,897
Mitigated
25,067
14,911
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,187
2,727
0
250
20,507
8,181
0
9,948
10,071
0
24,982
L
Merlin
Mirsoth
Merlin
32,914
2,026
0
2,048
13,805
5,997
0
7,172
6,387
116,109
0
L
Thanatos
RafaelCutuca
Thanatos
17,370
4,571
0
7,798
21,889
10,889
0
10,011
11,538
0
45,708
W
17,997
1,456
4,717
4,481
20,732
12,545
423
9,967
10,765
66,358
0
W
Medusa
TheMirdon
Medusa
19,557
10,436
0
2,579
20,949
8,547
2,759
9,225
11,724
0
75,264
W
Sobek
Zabuza515
Sobek
9,920
1,029
0
3,134
34,984
54,805
32
13,755
21,229
23,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,807
Gold Earned
43,923
215
Minions Killed
210
0
Camps Cleared
0
1,115,282
Distance Traveled
980,035
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,497
643
19
1
0
313,610
1
L
Merlin
16,059
765
158
8
0
364,638
0
L
Thanatos
14,367
684
33
2
0
301,787
2
W
Ra
15,083
718
108
5
0
360,769
1
W
Medusa
16,289
776
93
4
0
368,093
2
W
Sobek
14,435
687
14
1
0
386,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role