Player Matchup

Rama
Rama
BananaGameplay0
Rama
Level 8
God Stats
0W - 2L
1,201 SR
Queue Stats
2W - 16L
1,176 Elo+
Party 3
Merlin
Merlin
O7akuLegend
Merlin
Level 29
God Stats
5W - 2L
1,676 SR
Queue Stats
123W - 123L
1,450 Elo+
Solo
Ullr
Ullr
OXIUROS00
Ullr
Level 14
God Stats
1W - 2L
1,700 SR
Queue Stats
15W - 22L
1,687 Elo+
Solo
Tsukuyomi
Tsukuyomi
chapeu-de-palha8
Tsukuyomi
Level 5
God Stats
0W - 2L
1,493 SR
Queue Stats
2W - 15L
1,195 Elo+
Party 3
Thor
Thor
xSAGTONYx
Thor
Level 27
God Stats
1W - 3L
1,467 SR
Queue Stats
57W - 50L
1,518 Elo+
Solo
Team Averages
Level 17
1,507 SR
1,405 Elo+

VS

Team Averages
Level 25
1,620 SR
1,584 Elo+
Amaterasu
Amaterasu
GuilhermeKoba
Amaterasu
Level 64
God Stats
62W - 36L
1,692 SR
Queue Stats
493W - 572L
1,467 Elo+
Party 2
Scylla
Scylla
ProjetoZeta
Scylla
Level 12
God Stats
8W - 6L
1,732 SR
Queue Stats
75W - 53L
1,507 Elo+
Solo
Merlin
Merlin
Schnawzer
Merlin
Level 17
God Stats
4W - 0L
1,762 SR
Queue Stats
8W - 7L
1,583 Elo+
Party 1
Kuzenbo
Kuzenbo
Tazjingo
Kuzenbo
Level 28
God Stats
2W - 0L
1,412 SR
Queue Stats
9W - 4L
1,637 Elo+
Party 1
Nemesis
Nemesis
eclipse_molengao
Nemesis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 14 / 1
8,374
399
5,935
18,886
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
16
4 / 6 / 0
10,826
516
13,902
13,302
4,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
14
0 / 11 / 1
8,443
402
3,241
13,353
4,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
11
0 / 17 / 1
7,230
344
4,341
17,521
5,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thor
14
2 / 6 / 2
9,396
447
8,662
15,608
5,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GuilhermeKoba
Amaterasu
19
8 / 1 / 16
12,882
613
10,825
12,038
12,793
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
19
8 / 1 / 10
12,459
593
11,767
11,526
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
Schnawzer
Merlin
18
22 / 3 / 14
13,283
633
22,214
12,621
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Tazjingo
Kuzenbo
17
12 / 0 / 26
11,932
568
12,317
20,518
41,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
4 / 2 / 1
10,357
493
2,662
10,669
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
121
7
Kills
54
54
Deaths
7
5
Assists
67
Player
Kills
Deaths
Assists
KDA
L
1
14
1
0.11
W
Amaterasu
GuilhermeKoba
Amaterasu
8
1
16
16
L
Merlin
4
6
0
0.67
L
Ullr
0
11
1
0.05
W
Scylla
8
1
10
13
W
Merlin
Schnawzer
Merlin
22
3
14
9.67
W
Kuzenbo
Tazjingo
Kuzenbo
12
0
26
25
L
Tsukuyomi
0
17
1
0.03
W
4
2
1
2.25
L
Thor
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,081
Damage
59,785
78,670
Taken
67,372
26,948
Mitigated
68,654
9,411
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,935
4,968
0
2,629
18,886
6,152
1,688
15,227
3,239
0
36,262
W
Amaterasu
GuilhermeKoba
Amaterasu
10,825
2,940
0
2,079
12,038
12,793
3,237
1,162
10,876
9,759
72,187
L
Merlin
13,902
228
0
2,205
13,302
4,814
0
8,201
4,835
70,451
0
L
Ullr
3,241
1,975
0
744
13,353
4,487
0
3,863
9,444
0
38,861
W
Scylla
11,767
786
0
2,180
11,526
4,624
1,752
6,393
5,133
77,044
0
W
Merlin
Schnawzer
Merlin
22,214
2,429
333
475
12,621
5,682
2,708
2,868
9,753
84,083
0
W
Kuzenbo
Tazjingo
Kuzenbo
12,317
5,684
1,249
1,600
20,518
41,849
1,603
1,467
19,051
30,676
0
L
Tsukuyomi
4,341
1,221
0
318
17,521
5,564
138
10,950
6,129
0
27,791
W
2,662
825
0
4,290
10,669
3,706
0
2,012
8,657
0
57,924
L
Thor
8,662
2,471
0
3,515
15,608
5,931
0
8,556
6,890
0
52,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,269
Gold Earned
60,913
407
Minions Killed
530
0
Camps Cleared
0
1,569,671
Distance Traveled
2,102,806
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,374
399
76
4
0
283,968
1
W
Amaterasu
12,882
613
160
8
0
436,978
5
L
Merlin
10,826
516
121
6
0
340,018
1
L
Ullr
8,443
402
79
4
0
277,163
0
W
Scylla
12,459
593
133
6
0
422,553
1
W
Merlin
13,283
633
124
6
0
387,440
0
W
Kuzenbo
11,932
568
24
1
0
432,468
0
L
Tsukuyomi
7,230
344
31
1
0
334,796
1
W
Nemesis
10,357
493
89
4
0
423,367
0
L
Thor
9,396
447
100
5
0
333,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role