Player Matchup

Janus
Janus
JaySensation_
Janus
Level 115
God Stats
4W - 6L
1,647 SR
Queue Stats
58W - 57L
1,368 Elo+
Party 2
Ra
Ra
WOLF_fluffy
Ra
Level 148
God Stats
5W - 7L
1,531 SR
Queue Stats
98W - 109L
1,391 Elo+
Party 2
Chaac
Chaac
naptown_dayday
Chaac
Level 94
God Stats
29W - 31L
1,495 SR
Queue Stats
300W - 367L
1,510 Elo+
Solo
Team Averages
Level 119
1,558 SR
1,423 Elo+

VS

Team Averages
Level 111
1,543 SR
1,476 Elo+
Horus
Horus
IX Blu
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,489 Elo+
Party 1
Da Ji
Da Ji
Malzz10
Da Ji
Level 141
God Stats
33W - 32L
1,629 SR
Queue Stats
883W - 995L
1,439 Elo+
Solo
Anubis
Anubis
ixAzn
Anubis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 3
9,090
699
6,586
8,641
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 1 / 5
8,794
676
7,116
5,411
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 6
8,407
647
7,733
14,848
6,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IX Blu
Horus
12
2 / 0 / 8
8,488
653
5,702
11,593
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Malzz10
Da Ji
12
6 / 3 / 5
9,326
717
6,788
8,846
3,385
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
ixAzn
Anubis
12
3 / 4 / 6
8,730
672
9,461
7,839
3,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
7
Kills
11
11
Deaths
7
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
IX Blu
Horus
2
0
8
6
L
4
5
3
1.1
W
Da Ji
Malzz10
Da Ji
6
3
5
2.83
L
2
1
5
4.5
W
Anubis
ixAzn
Anubis
3
4
6
1.5
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
21,951
28,900
Taken
28,278
11,147
Mitigated
14,968
11,577
Healing
8,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
IX Blu
Horus
5,702
2,402
405
4,275
11,593
7,978
402
4,822
6,225
0
17,802
L
6,586
155
525
1,281
8,641
2,524
23
1,490
6,991
28,303
0
W
Da Ji
Malzz10
Da Ji
6,788
1,572
0
250
8,846
3,385
816
4,170
4,252
0
14,811
L
7,116
551
2,465
2,306
5,411
1,772
389
1,048
4,304
32,233
0
W
Anubis
ixAzn
Anubis
9,461
291
438
2,995
7,839
3,605
315
3,446
4,093
49,217
0
L
7,733
899
0
5,000
14,848
6,851
695
6,771
7,764
0
32,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,291
Gold Earned
26,544
150
Minions Killed
125
0
Camps Cleared
0
708,750
Distance Traveled
627,509
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,488
653
25
2
0
233,966
5
L
Janus
9,090
699
30
2
0
198,868
0
W
Da Ji
9,326
717
23
2
0
202,376
2
L
Ra
8,794
676
78
6
0
256,008
4
W
Anubis
8,730
672
77
6
0
191,167
5
L
Chaac
8,407
647
42
3
0
253,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role