Player Matchup

Scylla
Scylla
Erockefeller24
Scylla
Level 89
God Stats
3W - 0L
1,609 SR
Queue Stats
24W - 18L
1,645 Elo+
Party 1
Nike
Nike
Fogelicious
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Sam20118
Bellona
Level 123
God Stats
8W - 6L
1,598 SR
Queue Stats
52W - 57L
1,568 Elo+
Party 1
Horus
Horus
o Zephyr
Horus
Level 123
God Stats
30W - 35L
1,541 SR
Queue Stats
342W - 324L
1,523 Elo+
Party 1
Izanami
Izanami
sportsfrk1
Izanami
Level 45
God Stats
16W - 7L
1,467 SR
Queue Stats
96W - 79L
1,534 Elo+
Party 1
Team Averages
Level 106
1,543 SR
1,554 Elo+

VS

Team Averages
Level 80
1,628 SR
1,555 Elo+
Jing Wei
Jing Wei
DarkMw12
Jing Wei
Level 129
God Stats
19W - 17L
1,629 SR
Queue Stats
441W - 246L
1,674 Elo+
Party 2
Arachne
Arachne
GriZZlyBEJUGGIN
Arachne
Level 129
God Stats
1W - 1L
1,784 SR
Queue Stats
43W - 48L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Hambuns
Kuzenbo
Level 29
God Stats
40W - 29L
1,754 SR
Queue Stats
252W - 140L
1,662 Elo+
Party 2
Amaterasu
Amaterasu
Lowkyo
Amaterasu
Level 45
God Stats
8W - 9L
1,322 SR
Queue Stats
168W - 155L
1,466 Elo+
Solo
Janus
Janus
Ryano630
Janus
Level 68
God Stats
3W - 5L
1,652 SR
Queue Stats
413W - 370L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 4
11,245
625
11,404
5,706
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 8
10,737
597
9,737
13,558
8,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
Sam20118
Bellona
15
2 / 4 / 9
9,822
546
9,091
14,599
12,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
o Zephyr
Horus
13
4 / 2 / 5
9,837
547
8,770
15,738
13,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
sportsfrk1
Izanami
15
1 / 2 / 4
9,605
534
7,998
9,911
4,024
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarkMw12
Jing Wei
16
1 / 1 / 2
9,328
518
5,942
12,086
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 6 / 3
8,916
495
6,328
11,924
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Hambuns
Kuzenbo
13
3 / 4 / 5
8,939
497
7,952
15,064
13,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Lowkyo
Amaterasu
15
1 / 4 / 2
9,221
512
5,758
18,455
10,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Ryano630
Janus
16
4 / 6 / 2
10,423
579
5,169
10,319
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
21
Kills
14
14
Deaths
21
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DarkMw12
Jing Wei
1
1
2
2
W
10
2
4
6
W
4
4
8
2
L
5
6
3
1.08
L
Kuzenbo
Hambuns
Kuzenbo
3
4
5
1.38
L
Amaterasu
Lowkyo
Amaterasu
1
4
2
0.5
L
Janus
Ryano630
Janus
4
6
2
0.83
W
Bellona
Sam20118
Bellona
2
4
9
1.63
W
Horus
o Zephyr
Horus
4
2
5
3.25
W
Izanami
sportsfrk1
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,000
Damage
31,149
59,512
Taken
67,848
39,787
Mitigated
35,815
13,818
Healing
22,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DarkMw12
Jing Wei
5,942
4,536
0
5,928
12,086
3,616
2,892
379
11,669
0
70,032
W
11,404
360
0
579
5,706
1,940
1,287
1,703
3,969
52,567
0
W
9,737
2,926
0
1,977
13,558
8,343
1,418
2,192
11,286
0
83,361
L
6,328
4,359
0
3,341
11,924
5,093
0
1,729
10,125
0
41,436
L
Kuzenbo
Hambuns
Kuzenbo
7,952
2,983
0
3,983
15,064
13,147
0
3,223
11,712
24,322
0
L
Amaterasu
Lowkyo
Amaterasu
5,758
3,175
0
8,397
18,455
10,261
62
2,791
15,550
0
59,216
L
Janus
Ryano630
Janus
5,169
832
0
1,328
10,319
3,698
0
3,139
7,080
53,861
0
W
Bellona
Sam20118
Bellona
9,091
3,831
0
2,145
14,599
12,084
3,441
1,802
12,647
0
46,698
W
Horus
o Zephyr
Horus
8,770
4,505
996
4,896
15,738
13,396
173
4,871
10,811
667
32,005
W
Izanami
sportsfrk1
Izanami
7,998
5,327
0
3,225
9,911
4,024
5,630
2,193
7,678
0
67,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,246
Gold Earned
46,827
509
Minions Killed
506
0
Camps Cleared
0
1,663,872
Distance Traveled
1,620,823
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,328
518
137
8
0
359,912
4
W
Scylla
11,245
625
104
6
0
333,344
3
W
Nike
10,737
597
121
7
0
382,370
9
L
Arachne
8,916
495
76
4
0
289,189
2
L
Kuzenbo
8,939
497
37
2
0
320,305
4
L
Amaterasu
9,221
512
115
6
0
330,577
3
L
Janus
10,423
579
141
8
0
320,840
3
W
Bellona
9,822
546
100
6
0
320,444
3
W
Horus
9,837
547
38
2
0
325,799
9
W
Izanami
9,605
534
146
8
0
301,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role