Player Matchup

Ymir
Ymir
Bronze III
ItsWorkyy
Ymir
Bronze III
Level 143
God Stats
0W - 3L
1,752 SR
Queue Stats
128W - 134L
1,512 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Jcsp
Tsukuyomi
Gold III
Level 129
God Stats
0W - 1L
1,676 SR
Queue Stats
27W - 33L
1,572 MMR
Party 2
Tiamat
Tiamat
Gold III
MrWhitHood
Tiamat
Gold III
Level 154
God Stats
6W - 2L
1,694 SR
Queue Stats
161W - 169L
1,490 MMR
Solo
Merlin
Merlin
Bronze III
stankkucci
Merlin
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
xXlKinTharOlXx
Rama
Gold III
Level 159
God Stats
5W - 8L
1,410 SR
Queue Stats
397W - 392L
1,414 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,606 SR
1,498 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,476 SR
1,516 MMR
Thoth
Thoth
Gold III
Elkpito
Thoth
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Gold II
NotPaisa
He Bo
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Tankatos
Sun Wukong
Gold I
Level 134
God Stats
2W - 5L
1,412 SR
Queue Stats
92W - 98L
1,519 MMR
Solo
Apollo
Apollo
Gold I
TeamCobble
Apollo
Gold I
Level 138
God Stats
17W - 20L
1,467 SR
Queue Stats
494W - 491L
1,522 MMR
Solo
Tyr
Tyr
Silver II
perilla14
Tyr
Silver II
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 7 / 3
5,712
439
1,096
10,195
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Jcsp
Tsukuyomi
13
5 / 3 / 0
7,557
581
7,775
8,463
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
MrWhitHood
Tiamat
12
0 / 4 / 1
6,548
504
3,824
8,840
9,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
stankkucci
Merlin
9
1 / 7 / 1
5,876
452
4,138
7,815
2,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 0
6,634
510
3,501
7,064
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
PersephoneGuan YuDanzaburouNu WaScylla

VS

Bans
SetCu ChulainnCerberusCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Elkpito
Thoth
13
4 / 2 / 9
7,823
602
7,010
4,262
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
NotPaisa
He Bo
14
5 / 1 / 3
7,983
614
4,682
6,538
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Tankatos
Sun Wukong
13
0 / 1 / 7
7,840
603
5,884
8,694
4,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
TeamCobble
Apollo
14
11 / 1 / 3
9,107
701
8,083
10,161
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 2 / 8
7,690
592
5,759
10,960
4,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
7
Kills
26
26
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thoth
Elkpito
Thoth
4
2
9
4.25
L
Ymir
0
7
3
0.21
L
Tsukuyomi
Jcsp
Tsukuyomi
5
3
0
1.67
L
Tiamat
MrWhitHood
Tiamat
0
4
1
0.13
W
He Bo
NotPaisa
He Bo
5
1
3
6.5
W
Sun Wukong
Tankatos
Sun Wukong
0
1
7
3.5
W
Apollo
TeamCobble
Apollo
11
1
3
12.5
W
6
2
8
5
L
Merlin
stankkucci
Merlin
1
7
1
0.21
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,334
Damage
31,418
42,377
Taken
40,615
20,826
Mitigated
15,897
9,423
Healing
14,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Elkpito
Thoth
7,010
175
0
500
4,262
1,304
66
848
3,414
43,288
0
L
Ymir
1,096
133
0
1,116
10,195
4,842
0
3,953
5,976
11,692
0
L
Tsukuyomi
Jcsp
Tsukuyomi
7,775
1,245
0
2,935
8,463
2,881
0
1,560
6,867
0
43,273
L
Tiamat
MrWhitHood
Tiamat
3,824
305
0
3,288
8,840
9,039
0
1,640
7,175
36,275
0
W
He Bo
NotPaisa
He Bo
4,682
385
0
2,387
6,538
2,095
0
1,095
5,443
52,992
0
W
Sun Wukong
Tankatos
Sun Wukong
5,884
1,331
0
2,659
8,694
4,339
0
2,914
5,780
0
49,399
W
Apollo
TeamCobble
Apollo
8,083
6,394
0
4,177
10,161
3,265
1,817
1,421
8,740
0
56,255
W
5,759
884
0
4,893
10,960
4,894
64
2,780
8,180
0
19,623
L
Merlin
stankkucci
Merlin
4,138
324
0
482
7,815
2,409
0
3,743
3,772
29,796
0
L
3,501
3,081
0
1,602
7,064
1,655
0
137
6,895
0
36,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
40,443
326
Minions Killed
410
0
Camps Cleared
0
1,229,343
Distance Traveled
1,371,071
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,823
602
99
8
0
259,913
0
L
Ymir
5,712
439
21
2
0
225,848
0
L
Tsukuyomi
7,557
581
82
6
0
303,004
4
L
Tiamat
6,548
504
84
6
0
239,659
6
W
He Bo
7,983
614
98
8
0
270,755
1
W
Sun Wukong
7,840
603
105
8
0
275,323
4
W
Apollo
9,107
701
86
7
0
256,654
2
W
Tyr
7,690
592
22
2
0
308,426
7
L
Merlin
5,876
452
59
5
0
227,066
3
L
Rama
6,634
510
80
6
0
233,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role