Player Matchup

Athena
Athena
FearedShadow
Athena
Level 144
God Stats
5W - 6L
1,376 SR
Queue Stats
686W - 652L
1,581 Elo+
Solo
Cthulhu
Cthulhu
IlMetapodlI
Cthulhu
Level 160
God Stats
3W - 1L
1,563 SR
Queue Stats
71W - 88L
1,430 Elo+
Solo
Serqet
Serqet
MVCU Traumatic
Serqet
Level 80
God Stats
5W - 1L
1,876 SR
Queue Stats
36W - 23L
1,485 Elo+
Party 1
Chaac
Chaac
XxShadowxX8519
Chaac
Level 69
God Stats
1W - 4L
1,313 SR
Queue Stats
2W - 8L
1,709 Elo+
Party 1
Skadi
Skadi
Zeustix
Skadi
Level 60
God Stats
2W - 2L
1,766 SR
Queue Stats
22W - 18L
1,522 Elo+
Solo
Team Averages
Level 103
1,579 SR
1,545 Elo+

VS

Team Averages
Level 99
1,487 SR
1,463 Elo+
Ra
Ra
 
Ra
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CLN_NOMERCY
Cerberus
Level 124
God Stats
5W - 4L
1,995 SR
Queue Stats
198W - 205L
1,442 Elo+
Solo
Anhur
Anhur
VapR HYBRID
Anhur
Level 114
God Stats
4W - 4L
1,199 SR
Queue Stats
121W - 101L
1,509 Elo+
Solo
Awilix
Awilix
lcbaoKaden1223
Awilix
Level 102
God Stats
0W - 4L
1,210 SR
Queue Stats
168W - 171L
1,378 Elo+
Solo
Mulan
Mulan
oSwimr
Mulan
Level 94
God Stats
1W - 2L
1,533 SR
Queue Stats
20W - 33L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 2 / 2
5,211
474
1,893
8,978
3,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
IlMetapodlI
Cthulhu
11
3 / 0 / 4
6,301
573
4,708
5,037
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
6 / 2 / 1
6,213
565
5,007
7,516
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 0 / 2
6,552
596
6,977
7,610
5,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Zeustix
Skadi
9
0 / 2 / 2
5,154
469
3,050
4,862
931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 4 / 0
5,251
477
2,036
5,966
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
CLN_NOMERCY
Cerberus
8
2 / 0 / 2
5,534
503
5,029
8,123
4,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 1
5,816
529
2,997
2,753
719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 4 / 1
6,002
546
5,779
8,245
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mulan
oSwimr
Mulan
9
0 / 5 / 0
5,258
478
5,010
8,887
4,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
6
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
L
Cerberus
CLN_NOMERCY
Cerberus
2
0
2
3
W
Athena
0
2
2
0.5
W
Cthulhu
IlMetapodlI
Cthulhu
3
0
4
5
W
6
2
1
3.25
L
2
0
1
2.5
W
4
0
2
5
W
Skadi
Zeustix
Skadi
0
2
2
0.5
L
2
4
1
0.63
L
Mulan
oSwimr
Mulan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,635
Damage
20,851
34,003
Taken
33,974
13,751
Mitigated
13,949
12,373
Healing
10,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,036
225
469
1,681
5,966
1,751
0
1,840
3,827
31,144
0
L
Cerberus
CLN_NOMERCY
Cerberus
5,029
353
0
3,219
8,123
4,467
0
1,489
6,491
17,605
0
W
Athena
1,893
279
0
2,903
8,978
3,007
0
2,900
6,078
14,541
0
W
Cthulhu
IlMetapodlI
Cthulhu
4,708
220
158
1,815
5,037
1,877
0
1,360
3,677
32,306
0
W
5,007
1,712
0
2,612
7,516
2,290
441
838
6,603
0
26,807
L
2,997
1,032
0
1,276
2,753
719
1,058
532
2,065
0
30,291
W
6,977
2,380
0
4,051
7,610
5,646
0
477
6,808
0
32,387
W
Skadi
Zeustix
Skadi
3,050
2,158
0
834
4,862
931
0
1,490
3,372
0
26,683
L
5,779
2,051
255
1,214
8,245
2,666
0
2,278
5,603
0
28,763
L
Mulan
oSwimr
Mulan
5,010
1,348
0
1,951
8,887
4,346
0
0
8,263
0
21,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,431
Gold Earned
27,861
275
Minions Killed
268
0
Camps Cleared
0
1,072,141
Distance Traveled
979,434
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,251
477
51
5
0
199,340
2
L
Cerberus
5,534
503
50
5
0
209,885
3
W
Athena
5,211
474
27
2
0
225,900
2
W
Cthulhu
6,301
573
61
6
0
220,873
2
W
Serqet
6,213
565
54
5
0
232,416
4
L
Anhur
5,816
529
62
6
0
176,484
4
W
Chaac
6,552
596
68
6
0
219,349
1
W
Skadi
5,154
469
65
6
0
173,603
3
L
Awilix
6,002
546
56
5
0
225,482
0
L
Mulan
5,258
478
49
4
0
168,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role