Player Matchup

Cthulhu
Cthulhu
ClausIsLove
Cthulhu
Level 5
God Stats
13W - 9L
1,338 SR
Queue Stats
16W - 16L
1,227 Elo+
Party 2
Izanami
Izanami
OniSpirit
Izanami
Level 11
God Stats
9W - 4L
1,539 SR
Queue Stats
26W - 23L
1,389 Elo+
Party 2
King Arthur
King Arthur
Toumoux
King Arthur
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 33L
1,302 Elo+
Solo
Cerberus
Cerberus
mAuš
Cerberus
Level 7
God Stats
1W - 2L
1,406 SR
Queue Stats
11W - 9L
1,389 Elo+
Party 2
Pele
Pele
xea32
Pele
Level 13
God Stats
4W - 0L
1,354 SR
Queue Stats
22W - 19L
1,227 Elo+
Party 2
Team Averages
Level 10
1,428 SR
1,307 Elo+

VS

Team Averages
Level 22
1,485 SR
1,305 Elo+
Kukulkan
Kukulkan
DoomDoomDoomD
Kukulkan
Level 8
God Stats
20W - 31L
1,565 SR
Queue Stats
42W - 83L
1,324 Elo+
Party 3
Hercules
Hercules
Hazard32
Hercules
Level 19
God Stats
43W - 39L
1,378 SR
Queue Stats
1,103W - 1,372L
1,261 Elo+
Party 1
Bacchus
Bacchus
HypnoticDMT
Bacchus
Level 28
God Stats
24W - 19L
1,460 SR
Queue Stats
58W - 71L
1,319 Elo+
Party 3
Da Ji
Da Ji
Siddarthy
Da Ji
Level 27
God Stats
11W - 18L
1,431 SR
Queue Stats
103W - 144L
1,392 Elo+
Party 1
Cernunnos
Cernunnos
awqttg
Cernunnos
Level 27
God Stats
3W - 5L
1,591 SR
Queue Stats
83W - 133L
1,227 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClausIsLove
Cthulhu
18
11 / 7 / 21
12,737
554
12,117
20,322
17,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
OniSpirit
Izanami
20
13 / 6 / 19
14,379
625
25,496
15,199
7,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Toumoux
King Arthur
19
5 / 7 / 5
12,907
561
7,173
21,138
19,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
mAuš
Cerberus
20
13 / 0 / 13
13,776
599
14,398
13,387
6,012
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
xea32
Pele
20
13 / 4 / 17
14,677
638
23,482
20,535
14,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DoomDoomDoomD
Kukulkan
14
0 / 16 / 1
9,515
414
7,739
18,495
6,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
Hazard32
Hercules
15
1 / 7 / 5
10,113
440
5,757
23,867
23,061
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
HypnoticDMT
Bacchus
16
5 / 13 / 4
11,193
487
9,304
24,862
23,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Siddarthy
Da Ji
17
15 / 6 / 6
12,389
539
17,149
20,320
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
awqttg
Cernunnos
15
2 / 14 / 7
10,102
439
10,467
19,991
7,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
46
55
Kills
23
24
Deaths
56
75
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ClausIsLove
Cthulhu
11
7
21
3.07
L
Kukulkan
DoomDoomDoomD
Kukulkan
0
16
1
0.03
L
Hercules
Hazard32
Hercules
1
7
5
0.5
L
Bacchus
HypnoticDMT
Bacchus
5
13
4
0.54
W
Izanami
OniSpirit
Izanami
13
6
19
3.75
L
Da Ji
Siddarthy
Da Ji
15
6
6
3
W
King Arthur
Toumoux
King Arthur
5
7
5
1.07
L
Cernunnos
awqttg
Cernunnos
2
14
7
0.39
W
Cerberus
mAuš
Cerberus
13
0
13
19.5
W
Pele
xea32
Pele
13
4
17
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,666
Damage
50,416
90,581
Taken
107,535
65,350
Mitigated
68,629
29,859
Healing
10,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ClausIsLove
Cthulhu
12,117
1,253
863
3,656
20,322
17,399
360
7,549
12,711
32,126
0
L
Kukulkan
DoomDoomDoomD
Kukulkan
7,739
1,445
0
0
18,495
6,093
2,217
5,446
13,024
44,111
0
L
Hercules
Hazard32
Hercules
5,757
2,254
0
3,225
23,867
23,061
1,741
5,258
18,584
0
44,829
L
Bacchus
HypnoticDMT
Bacchus
9,304
1,140
0
2,879
24,862
23,764
140
8,116
16,444
32,458
0
W
Izanami
OniSpirit
Izanami
25,496
18,559
0
6,445
15,199
7,690
6,228
3,190
12,009
0
131,530
L
Da Ji
Siddarthy
Da Ji
17,149
6,139
0
3,421
20,320
7,747
522
4,367
15,850
0
64,629
W
King Arthur
Toumoux
King Arthur
7,173
1,329
0
5,554
21,138
19,299
599
3,008
18,064
0
46,922
L
Cernunnos
awqttg
Cernunnos
10,467
4,934
0
649
19,991
7,964
264
6,054
13,674
9
52,440
W
Cerberus
mAuš
Cerberus
14,398
698
0
6,425
13,387
6,012
354
5,423
7,640
90,598
0
W
Pele
xea32
Pele
23,482
5,178
0
6,916
20,535
14,950
3,623
2,308
18,201
0
111,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,476
Gold Earned
53,312
589
Minions Killed
368
0
Camps Cleared
0
2,225,575
Distance Traveled
1,846,084
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,737
554
32
1
0
447,028
1
L
Kukulkan
9,515
414
87
4
0
313,644
0
L
Hercules
10,113
440
86
4
0
338,838
0
L
Bacchus
11,193
487
38
2
0
405,065
3
W
Izanami
14,379
625
178
8
0
391,308
0
L
Da Ji
12,389
539
76
3
0
421,389
1
W
King Arthur
12,907
561
74
3
0
409,288
1
L
Cernunnos
10,102
439
81
4
0
367,148
0
W
Cerberus
13,776
599
172
7
0
481,023
0
W
Pele
14,677
638
133
6
0
496,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role