Player Matchup

Cthulhu
Cthulhu
AIVandal
Cthulhu
Level 29
God Stats
7W - 5L
1,802 SR
Queue Stats
33W - 34L
1,589 Elo+
Solo
Guan Yu
Guan Yu
SeKeReY1
Guan Yu
Level 14
God Stats
3W - 0L
1,846 SR
Queue Stats
31W - 33L
1,462 Elo+
Solo
Chaac
Chaac
TkwOw
Chaac
Level 30
God Stats
4W - 2L
1,821 SR
Queue Stats
42W - 37L
1,560 Elo+
Solo
Discordia
Discordia
ViktorSato
Discordia
Level 22
God Stats
11W - 4L
1,721 SR
Queue Stats
28W - 26L
1,434 Elo+
Solo
Neith
Neith
adrixxx013
Neith
Level 29
God Stats
2W - 6L
1,119 SR
Queue Stats
175W - 185L
1,459 Elo+
Solo
Team Averages
Level 25
1,662 SR
1,501 Elo+

VS

Team Averages
Level 15
1,468 SR
1,443 Elo+
Ares
Ares
FatedLuck
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,422 Elo+
Party 1
Bellona
Bellona
Ohebatjaskill
Bellona
Level 26
God Stats
4W - 3L
1,341 SR
Queue Stats
113W - 99L
1,559 Elo+
Solo
Hachiman
Hachiman
PToast
Hachiman
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,386 Elo+
Party 1
Agni
Agni
channelingg
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,464 Elo+
Solo
Fenrir
Fenrir
edijj
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIVandal
Cthulhu
20
15 / 5 / 17
16,801
1,120
27,962
25,517
42,375
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
SeKeReY1
Guan Yu
20
7 / 5 / 21
15,384
1,026
15,529
24,882
37,212
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
TkwOw
Chaac
20
13 / 9 / 22
16,853
1,124
39,383
37,409
75,779
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
ViktorSato
Discordia
20
2 / 9 / 22
14,032
935
23,823
16,850
6,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
20
7 / 4 / 24
15,684
1,046
25,877
17,792
9,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

26

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
20
2 / 9 / 20
14,237
949
12,252
27,707
33,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
20
14 / 6 / 11
17,708
1,181
37,102
38,446
34,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hachiman
PToast
Hachiman
20
8 / 10 / 13
15,599
1,040
28,682
27,349
12,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
4 / 10 / 16
14,687
979
19,669
21,360
10,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
edijj
Fenrir
20
4 / 9 / 12
14,792
986
17,639
29,779
17,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
104
44
Kills
32
32
Deaths
44
106
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AIVandal
Cthulhu
15
5
17
4.7
L
Ares
2
9
20
1.33
L
Bellona
14
6
11
3.25
L
Hachiman
PToast
Hachiman
8
10
13
1.45
W
Guan Yu
SeKeReY1
Guan Yu
7
5
21
3.5
W
Chaac
TkwOw
Chaac
13
9
22
2.67
W
Discordia
ViktorSato
Discordia
2
9
22
1.44
W
Neith
7
4
24
4.75
L
4
10
16
1.2
L
Fenrir
edijj
Fenrir
4
9
12
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,574
Damage
115,344
122,450
Taken
144,641
171,629
Mitigated
108,357
24,547
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AIVandal
Cthulhu
27,962
2,716
1,130
0
25,517
42,375
0
8,133
17,384
43,702
0
L
Ares
12,252
773
0
0
27,707
33,663
0
12,257
15,325
20,659
0
L
Bellona
37,102
21,669
0
5,609
38,446
34,735
0
16,508
21,788
716
78,988
L
Hachiman
PToast
Hachiman
28,682
17,790
0
3,771
27,349
12,639
0
8,463
18,237
0
61,012
W
Guan Yu
SeKeReY1
Guan Yu
15,529
2,699
5,665
5,622
24,882
37,212
0
6,755
18,127
0
30,678
W
Chaac
TkwOw
Chaac
39,383
11,865
0
10,271
37,409
75,779
0
10,677
26,732
0
54,858
W
Discordia
ViktorSato
Discordia
23,823
1,711
0
0
16,850
6,942
0
2,294
14,556
62,157
0
W
Neith
25,877
9,407
0
1,859
17,792
9,321
0
4,686
13,106
0
51,222
L
19,669
1,196
0
1,738
21,360
10,018
0
6,507
14,587
53,302
0
L
Fenrir
edijj
Fenrir
17,639
6,733
0
1,421
29,779
17,302
0
8,050
21,154
0
38,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,754
Gold Earned
77,023
258
Minions Killed
281
7
Camps Cleared
11
1,352,762
Distance Traveled
1,428,532
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
16,801
1,120
46
3
2
281,107
0
L
Ares
14,237
949
14
1
2
300,892
0
L
Bellona
17,708
1,181
85
6
4
315,562
0
L
Hachiman
15,599
1,040
65
4
0
225,190
0
W
Guan Yu
15,384
1,026
37
2
0
326,895
1
W
Chaac
16,853
1,124
49
3
0
237,947
1
W
Discordia
14,032
935
77
5
1
232,756
0
W
Neith
15,684
1,046
49
3
4
274,057
0
L
Agni
14,687
979
76
5
1
272,717
2
L
Fenrir
14,792
986
41
3
4
314,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role