Player Matchup

Yemoja
Yemoja
Luckaryu
Yemoja
Level 25
God Stats
7W - 5L
1,512 SR
Queue Stats
27W - 42L
1,320 Elo+
Party 3
Cthulhu
Cthulhu
RitualCub
Cthulhu
Level 3
God Stats
2W - 1L
1,413 SR
Queue Stats
2W - 1L
1,436 Elo+
Party 1
Izanami
Izanami
Vellenia
Izanami
Level 3
God Stats
3W - 1L
1,429 SR
Queue Stats
3W - 2L
1,325 Elo+
Party 1
Sun Wukong
Sun Wukong
XxJeanxX2542
Sun Wukong
Level 22
God Stats
9W - 8L
1,327 SR
Queue Stats
18W - 18L
1,427 Elo+
Solo
Ravana
Ravana
Zarayah
Ravana
Level 18
God Stats
3W - 3L
1,314 SR
Queue Stats
34W - 40L
1,370 Elo+
Party 3
Team Averages
Level 14
1,399 SR
1,376 Elo+

VS

Team Averages
Level 15
1,500 SR
1,406 Elo+
Cu Chulainn
Cu Chulainn
BabyAqua
Cu Chulainn
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 25L
1,458 Elo+
Solo
Chang'e
Chang'e
Bradizlegiit
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 2
Ra
Ra
Jucas1234
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Artemis
Artemis
minoryoda96
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 2
Pele
Pele
weatherboi
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Luckaryu
Yemoja
16
1 / 7 / 4
10,937
521
7,573
16,444
7,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RitualCub
Cthulhu
15
2 / 5 / 13
10,546
502
8,859
20,581
19,624
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Vellenia
Izanami
20
23 / 2 / 1
16,097
767
21,346
16,826
8,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
XxJeanxX2542
Sun Wukong
17
8 / 5 / 6
11,891
566
11,729
21,537
15,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Zarayah
Ravana
15
8 / 7 / 2
11,143
531
10,035
16,298
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BabyAqua
Cu Chulainn
17
10 / 5 / 4
11,060
527
17,743
20,868
13,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Bradizlegiit
Chang'e
12
4 / 11 / 5
8,503
405
8,582
15,478
8,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 16 / 6
8,316
396
5,052
14,504
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
minoryoda96
Artemis
15
2 / 9 / 7
8,986
428
6,903
12,666
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 3 / 8
10,690
509
15,208
16,161
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
53
42
Kills
23
26
Deaths
44
26
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BabyAqua
Cu Chulainn
10
5
4
2.4
L
Chang'e
Bradizlegiit
Chang'e
4
11
5
0.59
L
0
16
6
0.19
W
Yemoja
Luckaryu
Yemoja
1
7
4
0.43
W
Cthulhu
RitualCub
Cthulhu
2
5
13
1.7
W
Izanami
Vellenia
Izanami
23
2
1
11.75
W
Sun Wukong
XxJeanxX2542
Sun Wukong
8
5
6
2.2
W
Ravana
Zarayah
Ravana
8
7
2
1.29
L
Artemis
minoryoda96
Artemis
2
9
7
0.61
L
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,542
Damage
53,488
91,686
Taken
79,677
56,696
Mitigated
36,592
19,599
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BabyAqua
Cu Chulainn
17,743
4,986
0
2,838
20,868
13,677
520
4,344
16,524
6,199
49,192
L
Chang'e
Bradizlegiit
Chang'e
8,582
1,840
1,537
2,346
15,478
8,044
0
3,547
11,931
24,754
0
L
5,052
1,072
81
677
14,504
4,479
94
3,532
10,972
33,242
0
W
Yemoja
Luckaryu
Yemoja
7,573
2,326
1,755
2,882
16,444
7,442
1,300
2,750
13,493
63,716
0
W
Cthulhu
RitualCub
Cthulhu
8,859
673
280
0
20,581
19,624
436
4,494
15,735
31,401
0
W
Izanami
Vellenia
Izanami
21,346
15,493
0
6,285
16,826
8,452
9,157
2,672
14,032
0
138,682
W
Sun Wukong
XxJeanxX2542
Sun Wukong
11,729
2,365
0
5,169
21,537
15,001
717
3,248
17,764
0
61,081
W
Ravana
Zarayah
Ravana
10,035
4,760
0
3,228
16,298
6,177
0
1,867
14,233
0
59,110
L
Artemis
minoryoda96
Artemis
6,903
3,177
0
653
12,666
4,207
0
1,976
10,690
0
33,997
L
15,208
3,950
0
5,700
16,161
6,185
0
3,033
13,128
0
75,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,614
Gold Earned
47,555
532
Minions Killed
326
0
Camps Cleared
0
1,910,685
Distance Traveled
1,805,659
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,060
527
86
4
0
383,898
2
L
Chang'e
8,503
405
30
1
0
343,532
1
L
Ra
8,316
396
59
3
0
295,706
0
W
Yemoja
10,937
521
96
5
0
323,403
0
W
Cthulhu
10,546
502
38
2
0
397,414
5
W
Izanami
16,097
767
206
10
0
388,614
0
W
Sun Wukong
11,891
566
109
5
0
417,257
2
W
Ravana
11,143
531
83
4
0
383,997
2
L
Artemis
8,986
428
47
2
0
363,801
0
L
Pele
10,690
509
104
5
0
418,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role