Player Matchup

Sun Wukong
Sun Wukong
Emanuel21420
Sun Wukong
Level 27
God Stats
16W - 9L
1,699 SR
Queue Stats
65W - 67L
1,446 Elo+
Party 1
Sol
Sol
KHALILO007TTG
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 26L
1,443 Elo+
Solo
Apollo
Apollo
MrMuZhiE
Apollo
Level 29
God Stats
2W - 8L
1,500 SR
Queue Stats
67W - 64L
1,495 Elo+
Solo
Ravana
Ravana
Robsoss
Ravana
Level 6
God Stats
13W - 5L
1,447 SR
Queue Stats
23W - 13L
1,366 Elo+
Solo
Cerberus
Cerberus
Tomasiano
Cerberus
Level 23
God Stats
0W - 2L
1,352 SR
Queue Stats
45W - 58L
1,409 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,432 Elo+

VS

Team Averages
Level 33
1,471 SR
1,391 Elo+
Cthulhu
Cthulhu
Kaskafi
Cthulhu
Level 65
God Stats
38W - 30L
1,476 SR
Queue Stats
249W - 236L
1,409 Elo+
Party 3
Geb
Geb
SoEzJungle
Geb
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,489 Elo+
Party 2
Bakasura
Bakasura
carlosbp03
Bakasura
Level 48
God Stats
5W - 4L
1,441 SR
Queue Stats
102W - 111L
1,393 Elo+
Party 2
Apollo
Apollo
sambalacas
Apollo
Level 28
God Stats
4W - 3L
1,436 SR
Queue Stats
65W - 64L
1,484 Elo+
Party 2
Hera
Hera
xfknkillerx
Hera
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,183 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Emanuel21420
Sun Wukong
10
0 / 1 / 1
5,439
544
4,935
7,085
3,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 3 / 1
4,480
448
1,118
4,277
1,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
MrMuZhiE
Apollo
8
1 / 2 / 3
5,054
505
3,060
5,280
1,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Robsoss
Ravana
11
3 / 2 / 1
6,196
620
5,027
5,560
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Tomasiano
Cerberus
8
2 / 3 / 1
5,289
529
3,660
5,841
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kaskafi
Cthulhu
10
3 / 1 / 2
6,216
622
2,777
6,411
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 2
5,839
584
4,138
8,589
4,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
carlosbp03
Bakasura
11
5 / 0 / 0
6,381
638
2,247
5,015
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
sambalacas
Apollo
9
1 / 3 / 5
5,440
544
4,612
5,251
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 2
5,513
551
3,765
4,938
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
7
Kills
11
11
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Emanuel21420
Sun Wukong
0
1
1
0.5
L
1
3
1
0.5
W
Cthulhu
Kaskafi
Cthulhu
3
1
2
4
L
Apollo
MrMuZhiE
Apollo
1
2
3
1.25
L
Ravana
Robsoss
Ravana
3
2
1
1.75
W
1
1
2
2
L
Cerberus
Tomasiano
Cerberus
2
3
1
0.83
W
Bakasura
carlosbp03
Bakasura
5
0
0
5
W
Apollo
sambalacas
Apollo
1
3
5
1.17
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,800
Damage
17,539
28,043
Taken
30,204
10,272
Mitigated
11,668
6,729
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Emanuel21420
Sun Wukong
4,935
968
0
1,683
7,085
3,020
760
3,577
3,508
0
24,537
L
1,118
287
0
488
4,277
1,379
0
2,362
1,497
7,238
836
W
Cthulhu
Kaskafi
Cthulhu
2,777
0
21
2,379
6,411
2,398
251
1,823
4,588
17,642
0
L
Apollo
MrMuZhiE
Apollo
3,060
1,717
0
1,060
5,280
1,480
357
898
4,372
0
25,086
L
Ravana
Robsoss
Ravana
5,027
2,144
0
2,166
5,560
2,064
0
2,658
2,746
0
33,476
W
4,138
791
0
3,574
8,589
4,638
0
462
8,127
29,578
0
L
Cerberus
Tomasiano
Cerberus
3,660
307
0
1,332
5,841
2,329
203
891
4,950
10,533
0
W
Bakasura
carlosbp03
Bakasura
2,247
1,635
0
952
5,015
1,519
0
0
5,015
0
30,739
W
Apollo
sambalacas
Apollo
4,612
2,222
0
913
5,251
1,706
0
1,933
3,318
0
28,052
W
3,765
1,295
0
2,043
4,938
1,407
287
496
4,442
27,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
29,389
219
Minions Killed
247
0
Camps Cleared
0
954,837
Distance Traveled
1,054,634
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,439
544
47
5
0
200,196
0
L
Sol
4,480
448
17
2
0
180,649
1
W
Cthulhu
6,216
622
19
2
0
204,316
5
L
Apollo
5,054
505
41
4
0
181,731
3
L
Ravana
6,196
620
70
7
0
208,308
2
W
Geb
5,839
584
40
4
0
225,577
0
L
Cerberus
5,289
529
44
4
0
183,953
4
W
Bakasura
6,381
638
84
8
0
240,184
3
W
Apollo
5,440
544
50
5
0
197,024
4
W
Hera
5,513
551
54
5
0
187,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role