Player Matchup

Anubis
Anubis
GrandWarmaster
Anubis
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
24W - 18L
1,688 Elo+
Party 1
Medusa
Medusa
Linty1992
Medusa
Level 17
God Stats
32W - 10L
1,819 SR
Queue Stats
52W - 25L
1,750 Elo+
Party 1
Horus
Horus
RonRon00
Horus
Level 28
God Stats
38W - 17L
1,696 SR
Queue Stats
55W - 35L
1,632 Elo+
Party 1
Team Averages
Level 30
1,671 SR
1,690 Elo+

VS

Team Averages
Level 47
1,608 SR
1,362 Elo+
Neith
Neith
Ksiezyc0wyPyl4
Neith
Level 10
God Stats
6W - 4L
1,783 SR
Queue Stats
17W - 25L
1,315 Elo+
Party 2
Sol
Sol
Saja11
Sol
Level 6
God Stats
5W - 12L
1,437 SR
Queue Stats
7W - 22L
1,275 Elo+
Party 2
Guan Yu
Guan Yu
TheDesmondppl
Guan Yu
Level 126
God Stats
7W - 8L
1,604 SR
Queue Stats
79W - 113L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 11
8,609
783
7,011
6,470
2,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Linty1992
Medusa
13
9 / 0 / 5
9,382
853
13,239
6,901
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
RonRon00
Horus
11
2 / 2 / 12
8,668
788
4,193
8,402
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,715
610
3,758
6,644
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
Saja11
Sol
10
1 / 6 / 0
6,624
602
2,630
8,204
1,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
11
3 / 6 / 2
7,651
696
5,135
14,975
10,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
5
5
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
L
1
3
2
0.67
W
Medusa
Linty1992
Medusa
9
0
5
11.5
W
Horus
RonRon00
Horus
2
2
12
4
L
Sol
Saja11
Sol
1
6
0
0.17
L
Guan Yu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,443
Damage
11,523
21,773
Taken
29,823
11,611
Mitigated
14,121
10,602
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,011
190
0
2,173
6,470
2,994
192
840
5,630
33,425
0
L
3,758
113
0
1,066
6,644
1,929
0
1,488
5,156
0
20,416
W
Medusa
Linty1992
Medusa
13,239
6,656
0
2,644
6,901
2,649
1,309
664
6,237
0
53,389
W
Horus
RonRon00
Horus
4,193
1,634
1,501
4,284
8,402
5,968
1,093
1,176
7,226
0
13,885
L
Sol
Saja11
Sol
2,630
318
0
915
8,204
1,855
0
1,732
6,472
13,884
0
L
Guan Yu
5,135
265
465
3,100
14,975
10,337
0
3,932
11,043
0
23,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,659
Gold Earned
20,990
138
Minions Killed
92
0
Camps Cleared
0
595,093
Distance Traveled
553,894
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,609
783
62
6
0
176,116
2
L
Neith
6,715
610
27
2
0
172,407
2
W
Medusa
9,382
853
64
6
0
205,058
0
W
Horus
8,668
788
12
1
0
213,919
6
L
Sol
6,624
602
29
3
0
178,832
2
L
Guan Yu
7,651
696
36
3
0
202,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role