Player Matchup

Tsukuyomi
Tsukuyomi
PlacekBananowy
Tsukuyomi
Level 26
God Stats
33W - 17L
1,545 SR
Queue Stats
88W - 61L
1,506 Elo+
Party 2
Merlin
Merlin
Przemo6626
Merlin
Level 28
God Stats
9W - 2L
1,500 SR
Queue Stats
59W - 46L
1,511 Elo+
Party 2
Athena
Athena
SlenderJester
Athena
Level 23
God Stats
11W - 4L
1,604 SR
Queue Stats
38W - 26L
1,621 Elo+
Party 2
Loki
Loki
pAciag100
Loki
Level 42
God Stats
7W - 6L
1,437 SR
Queue Stats
235W - 176L
1,484 Elo+
Party 2
Rama
Rama
remediees
Rama
Level 28
God Stats
1W - 1L
1,446 SR
Queue Stats
43W - 39L
1,578 Elo+
Party 2
Team Averages
Level 29
1,506 SR
1,540 Elo+

VS

Team Averages
Level 20
1,548 SR
1,517 Elo+
Vamana
Vamana
ArminCrieg1
Vamana
Level 4
God Stats
3W - 6L
1,296 SR
Queue Stats
168W - 164L
1,585 Elo+
Solo
Medusa
Medusa
Leachee
Medusa
Level 35
God Stats
0W - 1L
1,669 SR
Queue Stats
56W - 54L
1,541 Elo+
Party 1
Thanatos
Thanatos
Lerim12
Thanatos
Level 27
God Stats
17W - 21L
1,351 SR
Queue Stats
325W - 361L
1,439 Elo+
Solo
Ares
Ares
pershiangods
Ares
Level 15
God Stats
1W - 1L
1,718 SR
Queue Stats
6W - 9L
1,451 Elo+
Solo
Neith
Neith
wrl13
Neith
Level 17
God Stats
49W - 44L
1,706 SR
Queue Stats
85W - 98L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
PlacekBananowy
Tsukuyomi
17
8 / 4 / 6
10,220
568
11,499
11,353
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Przemo6626
Merlin
17
4 / 3 / 5
10,121
562
9,993
7,955
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 12
8,974
499
6,024
11,856
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
16
14 / 1 / 11
10,534
585
13,621
10,854
8,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
15
2 / 5 / 3
8,603
478
3,212
9,956
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
3 / 12 / 2
7,408
412
3,665
14,527
7,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Leachee
Medusa
15
8 / 6 / 6
9,935
552
16,233
13,725
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Lerim12
Thanatos
4
0 / 2 / 0
5,518
307
530
1,875
424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 5 / 4
8,668
482
3,130
10,988
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
wrl13
Neith
12
3 / 5 / 4
7,905
439
9,207
13,578
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
30
Kills
16
16
Deaths
30
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
12
2
0.33
L
Medusa
Leachee
Medusa
8
6
6
1.83
L
Thanatos
Lerim12
Thanatos
0
2
0
0
W
Tsukuyomi
PlacekBananowy
Tsukuyomi
8
4
6
2.75
W
Merlin
Przemo6626
Merlin
4
3
5
2.17
W
2
3
12
2.67
W
Loki
14
1
11
19.5
L
2
5
4
0.8
W
Rama
2
5
3
0.7
L
Neith
wrl13
Neith
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,349
Damage
32,765
51,974
Taken
54,693
32,615
Mitigated
28,256
11,494
Healing
8,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
3,665
1,911
0
384
14,527
7,904
0
3,878
10,553
0
13,049
L
Medusa
Leachee
Medusa
16,233
8,418
0
2,171
13,725
5,109
1,748
3,825
9,710
0
57,216
L
Thanatos
Lerim12
Thanatos
530
232
0
657
1,875
424
0
0
1,875
0
6,013
W
Tsukuyomi
PlacekBananowy
Tsukuyomi
11,499
3,582
0
3,452
11,353
5,018
480
490
10,863
0
74,840
W
Merlin
Przemo6626
Merlin
9,993
625
0
1,429
7,955
3,114
867
0
7,955
74,555
0
W
6,024
935
0
983
11,856
12,200
402
1,072
10,784
18,744
0
W
Loki
13,621
4,539
0
3,476
10,854
8,387
238
1,568
9,286
0
51,328
L
3,130
611
0
489
10,988
9,149
387
3,226
7,642
11,495
0
W
Rama
3,212
2,033
0
2,154
9,956
3,896
2,082
0
9,956
0
47,194
L
Neith
wrl13
Neith
9,207
5,152
402
4,470
13,578
5,670
1,539
4,608
8,896
0
44,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,452
Gold Earned
39,434
454
Minions Killed
220
0
Camps Cleared
0
1,615,722
Distance Traveled
1,197,210
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,408
412
24
1
0
252,485
0
L
Medusa
9,935
552
79
4
0
300,740
3
L
Thanatos
5,518
307
21
1
0
49,499
0
W
Tsukuyomi
10,220
568
111
6
0
322,993
1
W
Merlin
10,121
562
148
8
0
323,928
6
W
Athena
8,974
499
28
2
0
361,900
2
W
Loki
10,534
585
81
5
0
340,285
6
L
Ares
8,668
482
14
1
0
316,667
1
W
Rama
8,603
478
86
5
0
266,616
0
L
Neith
7,905
439
82
5
0
277,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role