Player Matchup

Nemesis
Nemesis
BadJoey4
Nemesis
Level 6
God Stats
1W - 2L
1,428 SR
Queue Stats
1W - 3L
1,200 Elo+
Solo
Cerberus
Cerberus
JAY BOY TAZ
Cerberus
Level 15
God Stats
8W - 5L
1,468 SR
Queue Stats
11W - 17L
1,215 Elo+
Party 2
Vulcan
Vulcan
RNZ_Po0ky_19
Vulcan
Level 8
God Stats
11W - 14L
1,273 SR
Queue Stats
70W - 70L
1,406 Elo+
Solo
Fenrir
Fenrir
RedBull-_-1984
Fenrir
Level 22
God Stats
16W - 11L
1,502 SR
Queue Stats
321W - 335L
1,320 Elo+
Solo
Achilles
Achilles
VakseeN
Achilles
Level 21
God Stats
2W - 2L
1,260 SR
Queue Stats
30W - 41L
1,238 Elo+
Party 2
Team Averages
Level 14
1,386 SR
1,276 Elo+

VS

Team Averages
Level 12
1,401 SR
1,254 Elo+
Fenrir
Fenrir
GALAXY_W0LF5846
Fenrir
Level 2
God Stats
0W - 2L
1,226 SR
Queue Stats
0W - 2L
1,143 Elo+
Party 1
Vulcan
Vulcan
Undead_Grey73
Vulcan
Level 27
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
ill4marchelo
Olorun
Level 9
God Stats
5W - 9L
1,634 SR
Queue Stats
8W - 16L
1,287 Elo+
Solo
Nemesis
Nemesis
lombardoink
Nemesis
Level 14
God Stats
20W - 28L
1,385 SR
Queue Stats
20W - 33L
1,199 Elo+
Solo
Thoth
Thoth
puggo--wuggo
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,143 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadJoey4
Nemesis
14
1 / 9 / 4
9,622
385
1,882
18,787
7,387
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
JAY BOY TAZ
Cerberus
14
2 / 1 / 12
9,718
389
3,474
12,979
9,078
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
18
8 / 3 / 15
11,392
456
20,851
9,844
3,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
23 / 2 / 6
13,884
555
16,166
15,513
7,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
VakseeN
Achilles
18
17 / 0 / 12
12,423
497
19,127
13,840
12,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 14 / 1
7,414
297
5,445
18,870
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 10 / 2
9,226
369
10,310
16,936
6,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
14
4 / 12 / 1
10,146
406
9,766
16,024
4,454
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
lombardoink
Nemesis
14
0 / 2 / 4
9,006
360
3,109
12,216
4,556
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 13 / 0
8,700
348
8,511
16,522
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
16
51
Kills
8
15
Deaths
51
49
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BadJoey4
Nemesis
1
9
4
0.33
L
0
14
1
0.04
W
Cerberus
JAY BOY TAZ
Cerberus
2
1
12
8
W
Vulcan
8
3
15
5.17
W
23
2
6
13
L
1
10
2
0.2
W
Achilles
VakseeN
Achilles
17
0
12
23
L
Olorun
4
12
1
0.38
L
Nemesis
lombardoink
Nemesis
0
2
4
1
L
3
13
0
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,500
Damage
37,141
70,963
Taken
80,568
40,512
Mitigated
25,148
14,997
Healing
11,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BadJoey4
Nemesis
1,882
914
0
3,780
18,787
7,387
0
737
18,044
0
67,185
L
5,445
2,083
0
3,004
18,870
5,111
0
2,605
16,136
0
21,858
W
Cerberus
JAY BOY TAZ
Cerberus
3,474
231
0
1,003
12,979
9,078
589
9,385
3,191
20,177
0
W
Vulcan
20,851
4,224
1,020
510
9,844
3,907
1,385
6,833
2,805
73,948
0
W
16,166
5,406
0
1,723
15,513
7,489
1,201
4,299
10,939
0
81,454
L
10,310
1,117
313
3,419
16,936
6,881
940
6,010
10,751
51,849
0
W
Achilles
VakseeN
Achilles
19,127
7,834
1,044
5,917
13,840
12,651
4,405
6,235
7,397
0
49,103
L
Olorun
9,766
4,077
711
1,693
16,024
4,454
89
7,087
8,787
41,060
0
L
Nemesis
lombardoink
Nemesis
3,109
574
0
1,875
12,216
4,556
0
3,674
8,317
0
27,001
L
8,511
1,355
0
190
16,522
4,146
182
4,949
11,473
19,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,039
Gold Earned
44,492
419
Minions Killed
250
0
Camps Cleared
0
2,183,875
Distance Traveled
1,862,691
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,622
385
79
3
0
444,733
5
L
Fenrir
7,414
297
33
1
0
388,992
1
W
Cerberus
9,718
389
29
1
0
373,664
1
W
Vulcan
11,392
456
120
5
0
479,948
0
W
Fenrir
13,884
555
113
5
0
495,787
0
L
Vulcan
9,226
369
85
3
0
371,212
2
W
Achilles
12,423
497
78
3
0
389,743
1
L
Olorun
10,146
406
60
2
0
347,676
2
L
Nemesis
9,006
360
56
2
0
379,716
0
L
Thoth
8,700
348
16
1
0
375,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role