Player Matchup

Thor
Thor
Forbbb
Thor
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
GotTekz
Izanami
Level 26
God Stats
23W - 21L
1,614 SR
Queue Stats
151W - 138L
1,526 Elo+
Party 1
Aphrodite
Aphrodite
Huskyyy-T
Aphrodite
Level 84
God Stats
2W - 2L
1,549 SR
Queue Stats
300W - 290L
1,521 Elo+
Party 1
Anubis
Anubis
TenMilionPunches
Anubis
Level 31
God Stats
15W - 16L
1,566 SR
Queue Stats
37W - 42L
1,500 Elo+
Party 2
Cerberus
Cerberus
toughpat
Cerberus
Level 21
God Stats
38W - 24L
1,606 SR
Queue Stats
84W - 93L
1,454 Elo+
Party 2
Team Averages
Level 48
1,567 SR
1,500 Elo+

VS

Team Averages
Level 38
1,513 SR
1,427 Elo+
Ra
Ra
Shiryu001
Ra
Level 31
God Stats
18W - 13L
1,551 SR
Queue Stats
47W - 47L
1,458 Elo+
Solo
Zeus
Zeus
arisco_pirata398
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,402 Elo+
Solo
Guan Yu
Guan Yu
kingcolin5
Guan Yu
Level 35
God Stats
3W - 3L
1,618 SR
Queue Stats
335W - 305L
1,421 Elo+
Solo
Anhur
Anhur
mohammedal
Anhur
Level 38
God Stats
1W - 4L
1,615 SR
Queue Stats
16W - 34L
1,416 Elo+
Solo
Loki
Loki
xxCaliOsoxx
Loki
Level 35
God Stats
3W - 13L
1,284 SR
Queue Stats
103W - 106L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Forbbb
Thor
19
5 / 3 / 8
12,115
577
10,397
15,211
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
GotTekz
Izanami
18
2 / 2 / 4
11,119
529
5,481
8,779
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Huskyyy-T
Aphrodite
16
0 / 5 / 4
10,258
488
4,653
12,288
4,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 5 / 1
14,623
696
17,858
14,318
8,384
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
toughpat
Cerberus
16
2 / 5 / 5
10,727
511
4,971
12,573
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
10,130
482
8,656
7,906
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 6 / 3
8,359
398
3,695
9,423
2,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Guan Yu
kingcolin5
Guan Yu
17
9 / 5 / 2
10,695
509
11,694
15,811
13,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
15
3 / 3 / 5
9,489
452
6,802
13,493
3,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 4 / 6
10,330
492
6,919
13,165
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
41
21
Kills
20
20
Deaths
21
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
Forbbb
Thor
5
3
8
3
W
Izanami
GotTekz
Izanami
2
2
4
2
W
Aphrodite
Huskyyy-T
Aphrodite
0
5
4
0.4
L
4
3
5
2.17
W
12
5
1
2.5
L
1
6
3
0.42
L
Guan Yu
kingcolin5
Guan Yu
9
5
2
2
L
Anhur
3
3
5
1.83
W
Cerberus
toughpat
Cerberus
2
5
5
0.9
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,360
Damage
37,766
63,169
Taken
59,798
29,937
Mitigated
26,634
28,326
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Forbbb
Thor
10,397
2,516
0
5,540
15,211
6,815
0
1,295
13,691
0
88,434
W
Izanami
GotTekz
Izanami
5,481
3,214
0
3,237
8,779
2,769
4,250
2,110
6,396
0
93,018
W
Aphrodite
Huskyyy-T
Aphrodite
4,653
692
1,780
5,968
12,288
4,571
1,194
2,159
9,990
58,959
0
L
8,656
1,313
1,404
2,329
7,906
3,183
509
3,278
4,628
59,204
0
W
17,858
544
0
8,252
14,318
8,384
2,622
791
13,260
122,174
0
L
3,695
619
0
790
9,423
2,086
0
3,957
5,466
29,149
0
L
Guan Yu
kingcolin5
Guan Yu
11,694
2,990
162
2,441
15,811
13,814
68
7,871
7,940
0
59,853
L
Anhur
6,802
3,180
478
1,095
13,493
3,798
837
5,321
8,172
0
49,634
W
Cerberus
toughpat
Cerberus
4,971
293
0
3,549
12,573
7,398
293
5,204
6,956
38,153
0
L
6,919
1,987
0
1,852
13,165
3,753
645
7,055
6,110
0
50,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,842
Gold Earned
49,003
690
Minions Killed
425
0
Camps Cleared
0
1,943,170
Distance Traveled
1,847,467
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,115
577
118
6
0
420,808
6
W
Izanami
11,119
529
156
7
0
392,011
5
W
Aphrodite
10,258
488
122
6
0
377,348
3
L
Ra
10,130
482
102
5
0
329,811
9
W
Anubis
14,623
696
219
10
0
342,996
5
L
Zeus
8,359
398
48
2
0
279,017
1
L
Guan Yu
10,695
509
88
4
0
433,742
1
L
Anhur
9,489
452
98
5
0
374,137
1
W
Cerberus
10,727
511
75
4
0
410,007
5
L
Loki
10,330
492
89
4
0
430,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role