Player Matchup

Fenrir
Fenrir
Maseman13
Fenrir
Level 22
God Stats
6W - 14L
1,322 SR
Queue Stats
125W - 146L
1,304 Elo+
Solo
Chronos
Chronos
XxTrash3rxX
Chronos
Level 22
God Stats
2W - 1L
1,590 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Skadi
Skadi
YoshiTheGoat69
Skadi
Level 29
God Stats
6W - 8L
1,397 SR
Queue Stats
63W - 65L
1,426 Elo+
Party 1
Merlin
Merlin
fabimnm12
Merlin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 266L
999 Elo+
Solo
Ra
Ra
goat_balls001
Ra
Level 32
God Stats
4W - 3L
1,635 SR
Queue Stats
100W - 90L
1,402 Elo+
Party 1
Team Averages
Level 22
1,489 SR
1,326 Elo+

VS

Team Averages
Level 17
1,442 SR
1,373 Elo+
Skadi
Skadi
BlackwolfPK
Skadi
Level 29
God Stats
3W - 8L
1,366 SR
Queue Stats
280W - 313L
1,426 Elo+
Solo
Izanami
Izanami
ClarktheITguy
Izanami
Level 18
God Stats
30W - 17L
1,574 SR
Queue Stats
174W - 165L
1,363 Elo+
Solo
Thor
Thor
Narek1771
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
XxderpxX325
Ra
Level 19
God Stats
51W - 65L
1,299 SR
Queue Stats
53W - 73L
1,223 Elo+
Solo
Achilles
Achilles
coolhipfundad
Achilles
Level 18
God Stats
31W - 29L
1,472 SR
Queue Stats
41W - 43L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Maseman13
Fenrir
11
6 / 1 / 3
6,820
568
4,528
5,786
1,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chronos
XxTrash3rxX
Chronos
13
6 / 1 / 4
8,032
669
8,070
6,034
2,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 0 / 6
6,370
531
3,213
4,807
1,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
fabimnm12
Merlin
12
4 / 3 / 3
6,969
581
5,231
5,789
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
6 / 0 / 2
6,142
512
3,026
4,326
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 1
6,378
532
4,835
7,089
2,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
8
0 / 4 / 0
5,227
436
3,381
6,621
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
9
0 / 8 / 1
5,242
437
1,424
8,984
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 0
4,914
410
2,616
6,539
1,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
coolhipfundad
Achilles
8
1 / 3 / 0
5,016
418
756
7,590
2,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
24
Kills
5
5
Deaths
24
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Izanami
0
4
0
0
W
Fenrir
Maseman13
Fenrir
6
1
3
7.5
L
Thor
0
8
1
0.06
W
Chronos
XxTrash3rxX
Chronos
6
1
4
8
L
0
5
0
0
W
2
0
6
5
L
Achilles
coolhipfundad
Achilles
1
3
0
0.33
W
Merlin
fabimnm12
Merlin
4
3
3
1.83
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
13,012
26,742
Taken
36,823
7,809
Mitigated
12,279
7,977
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,835
1,922
0
42
7,089
2,083
0
4,225
2,628
0
28,058
L
Izanami
3,381
1,931
0
776
6,621
2,561
52
1,771
4,687
0
28,277
W
Fenrir
Maseman13
Fenrir
4,528
1,314
0
1,094
5,786
1,708
0
0
5,786
0
29,007
L
Thor
1,424
361
0
851
8,984
2,833
0
5,298
3,502
0
17,464
W
Chronos
XxTrash3rxX
Chronos
8,070
3,491
132
3,359
6,034
2,002
1,433
0
6,034
42,647
0
L
2,616
376
445
1,839
6,539
1,957
261
1,620
4,765
22,067
0
W
3,213
1,807
0
2,350
4,807
1,097
1,022
869
3,938
0
24,040
L
Achilles
coolhipfundad
Achilles
756
330
0
1,226
7,590
2,845
726
2,668
4,914
0
17,917
W
Merlin
fabimnm12
Merlin
5,231
209
0
113
5,789
1,813
0
0
5,789
33,314
0
W
3,026
454
416
513
4,326
1,189
72
1,747
2,579
24,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,333
Gold Earned
26,777
297
Minions Killed
206
0
Camps Cleared
0
1,093,901
Distance Traveled
966,347
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,378
532
47
4
0
185,606
0
L
Izanami
5,227
436
61
5
0
181,370
0
W
Fenrir
6,820
568
58
5
0
236,897
2
L
Thor
5,242
437
32
3
0
175,630
4
W
Chronos
8,032
669
79
7
0
250,206
0
L
Ra
4,914
410
29
2
0
223,552
1
W
Skadi
6,370
531
54
5
0
191,125
2
L
Achilles
5,016
418
37
3
0
200,189
1
W
Merlin
6,969
581
68
6
0
182,822
1
W
Ra
6,142
512
38
3
0
232,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role