Player Matchup

Merlin
Merlin
Speranza
Merlin
Level 101
God Stats
3W - 8L
1,478 SR
Queue Stats
149W - 139L
1,293 Elo+
Party 1
Ymir
Ymir
Zeembool
Ymir
Level 61
God Stats
7W - 5L
1,378 SR
Queue Stats
64W - 75L
1,293 Elo+
Party 1
Vamana
Vamana
brxmTzz
Vamana
Level 58
God Stats
3W - 5L
1,260 SR
Queue Stats
303W - 335L
1,411 Elo+
Solo
Ne Zha
Ne Zha
ghost_stars-13
Ne Zha
Level 85
God Stats
9W - 5L
1,705 SR
Queue Stats
239W - 280L
1,448 Elo+
Solo
Anhur
Anhur
saltyandersen
Anhur
Level 142
God Stats
2W - 3L
1,285 SR
Queue Stats
104W - 88L
1,254 Elo+
Party 1
Team Averages
Level 89
1,421 SR
1,340 Elo+

VS

Team Averages
Level 83
1,523 SR
1,486 Elo+
Fafnir
Fafnir
Cuvisa
Fafnir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
IG7_-Pelaaa-_o
Cerberus
Level 61
God Stats
28W - 53L
1,410 SR
Queue Stats
689W - 1,043L
1,348 Elo+
Solo
Raijin
Raijin
JoaoDoEspetinho
Raijin
Level 64
God Stats
1W - 6L
1,170 SR
Queue Stats
163W - 211L
1,483 Elo+
Solo
Heimdallr
Heimdallr
YUKMUA
Heimdallr
Level 118
God Stats
7W - 4L
1,550 SR
Queue Stats
45W - 30L
1,547 Elo+
Solo
Tsukuyomi
Tsukuyomi
rulox19
Tsukuyomi
Level 88
God Stats
27W - 9L
1,987 SR
Queue Stats
319W - 309L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Speranza
Merlin
16
1 / 4 / 2
10,404
520
9,034
10,599
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
12
0 / 6 / 3
7,268
363
4,110
13,043
9,754
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
brxmTzz
Vamana
15
0 / 5 / 1
9,402
470
3,575
13,988
7,116
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 5 / 1
10,254
513
9,519
16,767
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 3 / 0
9,945
497
7,472
13,224
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cuvisa
Fafnir
18
8 / 1 / 4
12,907
645
11,454
17,140
17,598
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
15
1 / 1 / 11
9,544
477
5,159
11,484
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 2 / 5
11,165
558
9,039
10,238
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
YUKMUA
Heimdallr
19
5 / 1 / 5
11,164
558
11,356
13,829
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
rulox19
Tsukuyomi
18
3 / 2 / 10
10,971
549
9,349
13,975
5,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
7
Kills
23
23
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Cuvisa
Fafnir
8
1
4
10
W
Cerberus
1
1
11
6.5
W
6
2
5
4.25
L
Merlin
Speranza
Merlin
1
4
2
0.5
W
Heimdallr
YUKMUA
Heimdallr
5
1
5
7.5
L
Ymir
0
6
3
0.25
L
Vamana
brxmTzz
Vamana
0
5
1
0.1
L
4
5
1
0.9
W
Tsukuyomi
rulox19
Tsukuyomi
3
2
10
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,710
Damage
46,357
67,621
Taken
66,666
31,385
Mitigated
38,143
16,572
Healing
31,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Cuvisa
Fafnir
11,454
3,594
0
7,811
17,140
17,598
265
1,677
15,421
69,240
0
W
Cerberus
5,159
123
0
4,353
11,484
6,075
0
2,623
8,763
23,778
0
W
9,039
594
0
3,580
10,238
3,668
702
2,683
7,273
73,570
0
L
Merlin
Speranza
Merlin
9,034
393
0
2,768
10,599
4,111
0
3,469
6,908
73,416
0
W
Heimdallr
YUKMUA
Heimdallr
11,356
4,954
0
9,567
13,829
5,546
1,153
1,684
12,113
0
95,130
L
Ymir
4,110
287
0
483
13,043
9,754
0
5,217
7,725
21,611
0
L
Vamana
brxmTzz
Vamana
3,575
655
0
1,480
13,988
7,116
0
7,910
6,028
0
56,690
L
9,519
1,721
0
6,516
16,767
5,994
0
5,936
10,713
0
77,160
W
Tsukuyomi
rulox19
Tsukuyomi
9,349
1,689
0
5,851
13,975
5,256
0
3,803
9,952
0
84,644
L
7,472
3,647
0
5,325
13,224
4,410
0
2,608
10,591
0
76,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,273
Gold Earned
55,751
587
Minions Killed
643
0
Camps Cleared
0
1,862,746
Distance Traveled
1,881,058
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,907
645
111
6
0
338,592
5
W
Cerberus
9,544
477
54
3
0
412,273
4
W
Raijin
11,165
558
166
8
0
369,310
2
L
Merlin
10,404
520
157
8
0
363,245
6
W
Heimdallr
11,164
558
164
8
0
336,318
7
L
Ymir
7,268
363
32
2
0
385,565
2
L
Vamana
9,402
470
133
7
0
334,901
5
L
Ne Zha
10,254
513
132
7
0
406,195
3
W
Tsukuyomi
10,971
549
148
7
0
424,565
3
L
Anhur
9,945
497
133
7
0
372,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role