Player Matchup

Horus
Horus
GUYLLAUME21
Horus
Level 29
God Stats
11W - 8L
1,547 SR
Queue Stats
13W - 9L
1,535 Elo+
Party 3
Thor
Thor
TexasMedic
Thor
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
UniversalBrain
Heimdallr
Level 134
God Stats
16W - 14L
1,467 SR
Queue Stats
598W - 557L
1,511 Elo+
Party 2
Sobek
Sobek
Zencron
Sobek
Level 29
God Stats
1W - 3L
1,329 SR
Queue Stats
506W - 475L
1,477 Elo+
Party 2
Vulcan
Vulcan
dragonwater132
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,490 Elo+
Party 3
Team Averages
Level 63
1,469 SR
1,503 Elo+

VS

Team Averages
Level 60
1,620 SR
1,543 Elo+
Cerberus
Cerberus
Ghumo
Cerberus
Level 103
God Stats
8W - 6L
1,780 SR
Queue Stats
523W - 484L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
Gruguuns
Cthulhu
Level 32
God Stats
57W - 41L
1,737 SR
Queue Stats
90W - 67L
1,593 Elo+
Party 1
Scylla
Scylla
MikosRevenge
Scylla
Level 37
God Stats
34W - 23L
1,615 SR
Queue Stats
234W - 263L
1,584 Elo+
Solo
King Arthur
King Arthur
Tannaray
King Arthur
Level 62
God Stats
21W - 31L
1,534 SR
Queue Stats
549W - 491L
1,536 Elo+
Party 1
Izanami
Izanami
Zappydeer84
Izanami
Level 68
God Stats
25W - 10L
1,436 SR
Queue Stats
371W - 346L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,626
463
3,056
5,847
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,064
506
856
6,867
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
UniversalBrain
Heimdallr
8
1 / 2 / 2
4,886
489
3,497
6,041
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Zencron
Sobek
8
1 / 3 / 2
4,840
484
2,962
6,815
3,846
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 4 / 0
4,845
485
3,468
4,080
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ghumo
Cerberus
10
6 / 1 / 5
6,087
609
5,641
7,161
2,443
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Gruguuns
Cthulhu
9
1 / 1 / 6
5,717
572
3,981
7,537
2,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
10
1 / 1 / 2
5,546
555
515
3,515
999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Tannaray
King Arthur
10
2 / 0 / 2
5,747
575
3,252
6,937
2,776
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Zappydeer84
Izanami
9
4 / 1 / 1
5,765
577
4,537
4,470
1,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
14
14
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cerberus
Ghumo
Cerberus
6
1
5
8.5
W
Cthulhu
Gruguuns
Cthulhu
1
1
6
4
W
Scylla
1
1
2
2
W
King Arthur
Tannaray
King Arthur
2
0
2
3
L
1
2
0
0.5
L
Heimdallr
UniversalBrain
Heimdallr
1
2
2
1
W
Izanami
Zappydeer84
Izanami
4
1
1
4.5
L
Sobek
Zencron
Sobek
1
3
2
0.67
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,839
Damage
17,926
29,650
Taken
29,620
11,378
Mitigated
10,348
6,355
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,056
1,430
0
782
5,847
2,533
69
1,697
4,150
0
17,835
W
Cerberus
Ghumo
Cerberus
5,641
600
0
3,325
7,161
2,443
245
1,658
5,405
25,379
0
W
Cthulhu
Gruguuns
Cthulhu
3,981
224
363
3,193
7,537
2,997
104
1,872
5,637
16,194
0
W
Scylla
515
207
0
125
3,515
999
0
1,246
2,129
27,680
0
W
King Arthur
Tannaray
King Arthur
3,252
48
0
2,238
6,937
2,776
145
0
6,937
0
22,730
L
856
360
0
2,725
6,867
1,800
0
1,585
5,282
0
21,273
L
Heimdallr
UniversalBrain
Heimdallr
3,497
1,638
0
1,271
6,041
2,025
0
2,058
3,983
0
25,473
W
Izanami
Zappydeer84
Izanami
4,537
2,137
0
1,630
4,470
1,133
1,060
1,372
3,082
0
31,685
L
Sobek
Zencron
Sobek
2,962
248
200
1,377
6,815
3,846
0
2,469
4,346
9,748
0
L
3,468
213
0
0
4,080
1,174
154
2,328
1,752
22,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,261
Gold Earned
28,862
203
Minions Killed
255
0
Camps Cleared
0
915,548
Distance Traveled
999,009
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,626
463
31
3
0
192,735
0
W
Cerberus
6,087
609
58
6
0
216,003
0
W
Cthulhu
5,717
572
22
2
0
226,982
0
W
Scylla
5,546
555
56
6
0
191,997
3
W
King Arthur
5,747
575
46
5
0
179,854
0
L
Thor
5,064
506
46
5
0
175,809
1
L
Heimdallr
4,886
489
47
5
0
179,428
0
W
Izanami
5,765
577
73
7
0
184,173
0
L
Sobek
4,840
484
21
2
0
202,478
1
L
Vulcan
4,845
485
58
6
0
165,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role