Player Matchup

Fenrir
Fenrir
Fenris2018
Fenrir
Level 29
God Stats
3W - 8L
1,705 SR
Queue Stats
45W - 40L
1,411 Elo+
Party 3
Janus
Janus
Gzuz187er
Janus
Level 29
God Stats
3W - 9L
1,242 SR
Queue Stats
40W - 45L
1,342 Elo+
Party 3
Ares
Ares
LuckyKaito
Ares
Level 18
God Stats
13W - 9L
1,462 SR
Queue Stats
67W - 92L
1,231 Elo+
Party 2
Guan Yu
Guan Yu
NutSucker123
Guan Yu
Level 14
God Stats
16W - 19L
1,418 SR
Queue Stats
36W - 44L
1,298 Elo+
Party 2
Izanami
Izanami
shadowdryad
Izanami
Level 29
God Stats
113W - 117L
1,434 SR
Queue Stats
362W - 414L
1,313 Elo+
Party 2
Team Averages
Level 24
1,452 SR
1,319 Elo+

VS

Team Averages
Level 8
1,440 SR
1,290 Elo+
Bacchus
Bacchus
Topkillers22
Bacchus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
VzTTaS
Izanami
Level 6
God Stats
2W - 2L
1,202 SR
Queue Stats
5W - 7L
1,290 Elo+
Party 1
Pele
Pele
okanlaz53
Pele
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,225 Elo+
Party 1
Olorun
Olorun
samedsolen16
Olorun
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,223 Elo+
Party 1
Kukulkan
Kukulkan
sstrangerous
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fenris2018
Fenrir
18
9 / 4 / 13
12,071
525
13,976
26,027
12,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Gzuz187er
Janus
18
8 / 9 / 7
11,570
503
13,309
16,208
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 12 / 17
11,222
488
7,749
25,078
17,676
Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
NutSucker123
Guan Yu
13
2 / 5 / 3
8,946
389
2,983
12,384
8,161
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Boots

Boots

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
shadowdryad
Izanami
19
12 / 12 / 5
12,493
543
19,828
22,988
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Topkillers22
Bacchus
17
7 / 4 / 22
12,665
551
14,216
14,742
18,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
VzTTaS
Izanami
19
20 / 4 / 6
14,323
623
28,923
14,216
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
15
5 / 9 / 5
10,565
459
10,664
15,905
5,315
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
15
5 / 7 / 9
10,531
458
6,577
12,218
4,215
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
sstrangerous
Kukulkan
15
5 / 11 / 11
10,816
470
17,851
14,524
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
95
35
Kills
42
42
Deaths
35
45
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Fenris2018
Fenrir
9
4
13
3.88
L
Janus
Gzuz187er
Janus
8
9
7
1.28
L
4
12
17
1.04
L
Guan Yu
NutSucker123
Guan Yu
2
5
3
0.7
W
Bacchus
Topkillers22
Bacchus
7
4
22
4.5
W
Izanami
VzTTaS
Izanami
20
4
6
5.75
W
Pele
5
9
5
0.83
W
Olorun
5
7
9
1.36
L
Izanami
shadowdryad
Izanami
12
12
5
1.21
W
Kukulkan
sstrangerous
Kukulkan
5
11
11
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,845
Damage
78,231
102,685
Taken
71,605
50,511
Mitigated
40,544
21,661
Healing
10,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Fenris2018
Fenrir
13,976
4,241
534
11,512
26,027
12,214
178
8,877
16,906
0
84,055
L
Janus
Gzuz187er
Janus
13,309
2,009
267
1,839
16,208
4,849
863
3,149
12,947
63,310
0
L
7,749
944
0
3,111
25,078
17,676
16
12,250
12,550
20,302
0
L
Guan Yu
NutSucker123
Guan Yu
2,983
456
125
901
12,384
8,161
516
5,369
6,937
0
27,551
W
Bacchus
Topkillers22
Bacchus
14,216
2,888
0
1,680
14,742
18,930
177
3,831
10,715
36,181
0
W
Izanami
VzTTaS
Izanami
28,923
17,960
0
4,932
14,216
6,768
2,729
4,078
10,002
0
88,698
W
Pele
10,664
1,778
0
1,241
15,905
5,315
602
4,243
11,512
0
32,856
W
Olorun
6,577
4,274
682
1,555
12,218
4,215
2,810
3,271
8,739
25,894
0
L
Izanami
shadowdryad
Izanami
19,828
14,464
0
3,372
22,988
7,611
977
8,155
14,701
0
96,440
W
Kukulkan
sstrangerous
Kukulkan
17,851
3,335
0
0
14,524
5,316
42
4,801
9,579
47,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,302
Gold Earned
58,900
438
Minions Killed
343
0
Camps Cleared
0
1,837,019
Distance Traveled
1,824,218
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,071
525
107
5
0
441,830
0
L
Janus
11,570
503
116
5
0
335,859
0
L
Ares
11,222
488
14
1
0
380,342
0
L
Guan Yu
8,946
389
66
3
0
299,700
0
W
Bacchus
12,665
551
41
2
0
417,271
0
W
Izanami
14,323
623
131
6
0
371,025
0
W
Pele
10,565
459
48
2
0
367,521
2
W
Olorun
10,531
458
45
2
0
356,783
0
L
Izanami
12,493
543
135
6
0
379,288
0
W
Kukulkan
10,816
470
78
3
0
311,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role