Player Matchup

Merlin
Merlin
DadeDrewbie
Merlin
Level 13
God Stats
9W - 14L
1,434 SR
Queue Stats
9W - 16L
1,283 Elo+
Party 2
Tyr
Tyr
DankChiefOfBeeF
Tyr
Level 28
God Stats
14W - 6L
1,611 SR
Queue Stats
20W - 18L
1,237 Elo+
Solo
Cthulhu
Cthulhu
Tyronide
Cthulhu
Level 27
God Stats
0W - 3L
1,286 SR
Queue Stats
72W - 71L
1,339 Elo+
Party 1
Athena
Athena
anotherjustin
Athena
Level 24
God Stats
18W - 30L
1,364 SR
Queue Stats
45W - 74L
1,206 Elo+
Party 2
Pele
Pele
electroPulse109
Pele
Level 24
God Stats
10W - 8L
1,457 SR
Queue Stats
37W - 50L
1,304 Elo+
Party 1
Team Averages
Level 23
1,431 SR
1,274 Elo+

VS

Team Averages
Level 22
1,401 SR
1,343 Elo+
Yemoja
Yemoja
BreadAndButta
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gage X97
Fenrir
Level 27
God Stats
3W - 2L
1,585 SR
Queue Stats
135W - 121L
1,359 Elo+
Solo
Nox
Nox
HortyPegasus694
Nox
Level 26
God Stats
28W - 46L
1,330 SR
Queue Stats
564W - 686L
1,192 Elo+
Solo
Chiron
Chiron
gonzomamadisimo
Chiron
Level 27
God Stats
11W - 7L
1,549 SR
Queue Stats
283W - 297L
1,325 Elo+
Solo
The Morrigan
The Morrigan
washingtobh1980
The Morrigan
Level 25
God Stats
1W - 3L
1,042 SR
Queue Stats
17W - 17L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
1 / 3 / 2
9,053
292
2,639
3,470
905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 0 / 2
6,365
205
0
0
0
Cthulhu
Tyronide
Cthulhu
20
8 / 8 / 5
14,779
477
28,184
48,770
54,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
2 / 4 / 2
9,682
312
1,455
6,417
2,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
15 / 12 / 2
15,716
507
31,812
32,940
27,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 9
13,659
441
11,577
23,499
25,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Gage X97
Fenrir
20
10 / 7 / 5
16,033
517
15,614
33,682
19,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

5
0 / 1 / 0
9,017
291
238
1,066
327
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 6 / 8
16,720
539
31,215
34,324
16,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
washingtobh1980
The Morrigan
20
3 / 6 / 6
15,016
484
13,482
11,611
5,043
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
26
Kills
25
27
Deaths
27
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
7
9
0.79
L
Merlin
1
3
2
0.67
L
0
0
2
1
W
Fenrir
Gage X97
Fenrir
10
7
5
1.79
W
0
1
0
0
L
Cthulhu
Tyronide
Cthulhu
8
8
5
1.31
L
2
4
2
0.75
L
15
12
2
1.33
W
11
6
8
2.5
W
The Morrigan
washingtobh1980
The Morrigan
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,090
Damage
72,126
91,597
Taken
104,182
85,377
Mitigated
66,875
20,505
Healing
34,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,577
1,566
3,954
1,792
23,499
25,174
342
7,269
15,955
41,958
0
L
Merlin
2,639
257
87
359
3,470
905
500
590
2,880
15,142
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Gage X97
Fenrir
15,614
4,293
0
8,899
33,682
19,920
1,295
7,705
25,627
0
141,811
W
238
110
87
96
1,066
327
0
737
329
1,253
0
L
Cthulhu
Tyronide
Cthulhu
28,184
1,238
497
14,003
48,770
54,636
566
11,214
37,556
92,657
0
L
1,455
587
11
833
6,417
2,700
510
910
5,507
17,449
0
L
31,812
11,857
0
4,715
32,940
27,136
0
6,257
26,683
0
112,452
W
31,215
21,825
1,889
15,956
34,324
16,411
8,647
12,954
20,804
0
110,543
W
The Morrigan
washingtobh1980
The Morrigan
13,482
3,042
0
1,663
11,611
5,043
2,424
3,722
6,785
64,264
11,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,595
Gold Earned
70,445
308
Minions Killed
450
0
Camps Cleared
0
1,449,198
Distance Traveled
1,967,843
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,659
441
50
2
0
447,463
4
L
Merlin
9,053
292
23
1
0
148,486
0
L
Tyr
6,365
205
0
0
0
0
0
W
Fenrir
16,033
517
151
5
0
518,375
0
W
Nox
9,017
291
1
0
0
39,861
0
L
Cthulhu
14,779
477
116
4
0
556,431
0
L
Athena
9,682
312
34
1
0
215,665
0
L
Pele
15,716
507
135
4
0
528,616
0
W
Chiron
16,720
539
139
4
0
503,178
1
W
The Morrigan
15,016
484
109
4
0
458,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role