Player Matchup

Nemesis
Nemesis
AeolusTen
Nemesis
Level 4
God Stats
0W - 2L
1,336 SR
Queue Stats
28W - 13L
1,236 Elo+
Solo
Janus
Janus
Hur1can3
Janus
Level 27
God Stats
5W - 8L
1,556 SR
Queue Stats
173W - 199L
1,380 Elo+
Solo
Ares
Ares
LordFarkLot21
Ares
Level 29
God Stats
2W - 1L
1,868 SR
Queue Stats
40W - 39L
1,472 Elo+
Solo
Yemoja
Yemoja
TheMerchandise9
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,438 Elo+
Party 2
Heimdallr
Heimdallr
Wxlfgangg
Heimdallr
Level 25
God Stats
25W - 32L
1,436 SR
Queue Stats
140W - 174L
1,467 Elo+
Party 2
Team Averages
Level 22
1,539 SR
1,399 Elo+

VS

Team Averages
Level 24
1,529 SR
1,460 Elo+
Fenrir
Fenrir
Calongaj09
Fenrir
Level 16
God Stats
11W - 8L
1,507 SR
Queue Stats
33W - 30L
1,428 Elo+
Solo
Vamana
Vamana
Libby92
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,474 Elo+
Solo
Ra
Ra
M0mmyBeatsme
Ra
Level 9
God Stats
12W - 10L
1,632 SR
Queue Stats
156W - 143L
1,510 Elo+
Party 1
Artemis
Artemis
dayzzo
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,385 Elo+
Solo
Erlang Shen
Erlang Shen
thedrivingking4
Erlang Shen
Level 74
God Stats
24W - 11L
1,505 SR
Queue Stats
456W - 413L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AeolusTen
Nemesis
9
0 / 3 / 0
5,113
465
3,398
8,848
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
Hur1can3
Janus
11
4 / 5 / 1
6,382
580
4,037
6,409
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 2
5,309
483
2,961
8,102
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 5 / 1
4,728
430
1,369
6,357
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
Wxlfgangg
Heimdallr
7
1 / 7 / 0
4,853
441
3,502
8,282
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Calongaj09
Fenrir
9
4 / 5 / 1
6,043
549
3,319
7,265
2,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
Libby92
Vamana
12
1 / 0 / 0
6,817
620
1,544
4,064
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 0 / 8
6,929
630
3,672
4,258
1,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
dayzzo
Artemis
10
10 / 1 / 3
6,753
614
8,244
5,006
1,571
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
thedrivingking4
Erlang Shen
13
5 / 0 / 6
7,501
682
8,979
8,601
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
23
23
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AeolusTen
Nemesis
0
3
0
0
W
Fenrir
Calongaj09
Fenrir
4
5
1
0.9
L
Janus
Hur1can3
Janus
4
5
1
0.9
W
Vamana
Libby92
Vamana
1
0
0
1
L
0
3
2
0.33
W
3
0
8
7
L
0
5
1
0.1
L
Heimdallr
Wxlfgangg
Heimdallr
1
7
0
0.14
W
Artemis
dayzzo
Artemis
10
1
3
11.5
W
Erlang Shen
thedrivingking4
Erlang Shen
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,267
Damage
25,758
37,998
Taken
29,194
13,859
Mitigated
12,604
7,149
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AeolusTen
Nemesis
3,398
1,633
0
2,972
8,848
2,527
0
49
8,799
0
26,560
W
Fenrir
Calongaj09
Fenrir
3,319
1,357
0
1,513
7,265
2,721
513
3,728
3,291
0
15,454
L
Janus
Hur1can3
Janus
4,037
708
0
696
6,409
1,634
87
0
6,409
28,244
0
W
Vamana
Libby92
Vamana
1,544
643
0
1,485
4,064
2,382
694
1,186
2,836
0
37,452
L
2,961
359
0
1,533
8,102
4,146
0
499
7,603
19,986
0
W
3,672
699
509
1,870
4,258
1,583
407
560
3,608
34,515
0
L
1,369
380
301
728
6,357
3,298
213
1,399
4,958
10,226
0
L
Heimdallr
Wxlfgangg
Heimdallr
3,502
1,788
0
919
8,282
2,254
0
1,725
6,557
0
18,407
W
Artemis
dayzzo
Artemis
8,244
5,262
0
921
5,006
1,571
339
1,526
3,480
0
19,065
W
Erlang Shen
thedrivingking4
Erlang Shen
8,979
4,926
0
2,938
8,601
4,347
0
950
7,612
0
46,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,385
Gold Earned
34,043
204
Minions Killed
295
0
Camps Cleared
0
998,990
Distance Traveled
1,045,188
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,113
465
46
4
0
235,859
0
W
Fenrir
6,043
549
22
2
0
205,082
0
L
Janus
6,382
580
65
6
0
202,176
0
W
Vamana
6,817
620
86
8
0
164,850
1
L
Ares
5,309
483
38
3
0
221,949
0
W
Ra
6,929
630
59
5
0
226,036
1
L
Yemoja
4,728
430
20
2
0
157,895
1
L
Heimdallr
4,853
441
35
3
0
181,111
0
W
Artemis
6,753
614
36
3
0
195,832
3
W
Erlang Shen
7,501
682
92
8
0
253,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role