Player Matchup

Merlin
Merlin
ELGATOGAMER997
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,440 Elo+
Party 1
Arachne
Arachne
SampledGore8995
Arachne
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 16L
1,285 Elo+
Solo
Hel
Hel
SaylumX25
Hel
Level 23
God Stats
6W - 4L
1,637 SR
Queue Stats
95W - 94L
1,513 Elo+
Solo
Vamana
Vamana
apical-margin
Vamana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,535 Elo+
Party 1
Bellona
Bellona
iOnlySimp4Anime
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,632 Elo+
Solo
Team Averages
Level 16
1,527 SR
1,481 Elo+

VS

Team Averages
Level 24
1,545 SR
1,509 Elo+
Nike
Nike
Kookiesnumnum
Nike
Level 29
God Stats
20W - 24L
1,488 SR
Queue Stats
135W - 152L
1,469 Elo+
Solo
Achilles
Achilles
S4itcH
Achilles
Level 29
God Stats
25W - 16L
1,692 SR
Queue Stats
247W - 197L
1,652 Elo+
Solo
Hachiman
Hachiman
VelocitaPilota
Hachiman
Level 16
God Stats
15W - 15L
1,466 SR
Queue Stats
15W - 15L
1,473 Elo+
Solo
Janus
Janus
c7i7a7o
Janus
Level 16
God Stats
35W - 40L
1,578 SR
Queue Stats
157W - 150L
1,487 Elo+
Solo
Bacchus
Bacchus
lIDarkKnightIll
Bacchus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
458W - 477L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
9,692
969
8,301
12,997
5,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 1
9,647
965
10,542
23,018
9,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

14
0 / 1 / 1
8,592
859
1,973
8,259
5,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
0 / 1 / 2
8,551
855
4,367
11,176
8,414
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
0 / 5 / 2
8,139
814
2,424
7,221
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

146

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 14
9,501
950
6,636
5,003
3,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
S4itcH
Achilles
17
8 / 0 / 10
11,221
1,122
15,043
6,232
5,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
15
2 / 0 / 8
9,450
945
7,167
3,930
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
c7i7a7o
Janus
16
2 / 4 / 13
9,945
995
16,505
7,995
2,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 0 / 10
11,259
1,126
12,844
8,836
7,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
5
Kills
19
19
Deaths
5
8
Assists
55
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
1
1
14
8
W
Achilles
S4itcH
Achilles
8
0
10
13
L
4
7
1
0.64
L
0
1
1
0.5
W
Hachiman
2
0
8
6
L
0
1
2
1
W
Janus
c7i7a7o
Janus
2
4
13
2.13
L
0
5
2
0.2
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,607
Damage
58,195
62,671
Taken
31,996
32,004
Mitigated
21,566
4,523
Healing
4,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,301
489
0
0
12,997
5,310
0
6,015
6,982
36,282
0
W
6,636
1,035
0
0
5,003
3,510
0
1,261
3,717
0
16,179
W
Achilles
S4itcH
Achilles
15,043
5,309
0
2,642
6,232
5,812
0
2,439
3,793
0
34,626
L
10,542
8,075
0
1,839
23,018
9,165
0
9,736
13,282
0
21,276
L
1,973
76
1,104
743
8,259
5,279
0
4,428
3,831
18,787
0
W
Hachiman
7,167
3,805
0
980
3,930
1,796
0
1,067
2,813
0
28,144
L
4,367
957
0
726
11,176
8,414
0
6,563
4,613
0
11,363
W
Janus
c7i7a7o
Janus
16,505
999
0
0
7,995
2,561
0
2,188
5,757
39,531
0
L
2,424
887
0
111
7,221
3,836
0
2,607
4,614
0
4,175
W
12,844
938
0
605
8,836
7,887
0
3,319
5,471
26,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,621
Gold Earned
51,376
139
Minions Killed
220
3
Camps Cleared
5
778,986
Distance Traveled
1,033,761
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,692
969
68
7
1
162,072
0
W
Nike
9,501
950
17
2
0
234,201
0
W
Achilles
11,221
1,122
56
6
1
222,609
1
L
Arachne
9,647
965
25
3
0
173,136
1
L
Hel
8,592
859
31
3
0
190,848
0
W
Hachiman
9,450
945
59
6
2
180,308
1
L
Vamana
8,551
855
12
1
2
192,733
0
W
Janus
9,945
995
58
6
0
176,285
0
L
Bellona
8,139
814
3
0
0
60,197
0
W
Bacchus
11,259
1,126
30
3
2
220,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role