Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
IVIjhOooL
Neith
Level 26
God Stats
8W - 24L
1,169 SR
Queue Stats
132W - 194L
1,309 Elo+
Party 1
Bellona
Bellona
NerfMePls69
Bellona
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
154W - 128L
1,410 Elo+
Party 1
Bacchus
Bacchus
Sevarty
Bacchus
Level 29
God Stats
11W - 4L
1,500 SR
Queue Stats
395W - 438L
1,351 Elo+
Solo
Sol
Sol
iJOKR10
Sol
Level 27
God Stats
2W - 3L
1,268 SR
Queue Stats
170W - 244L
1,315 Elo+
Party 1
Team Averages
Level 37
1,387 SR
1,377 Elo+

VS

Team Averages
Level 20
1,416 SR
1,293 Elo+
Aphrodite
Aphrodite
Lee-Sionnach
Aphrodite
Level 29
God Stats
27W - 66L
1,312 SR
Queue Stats
203W - 318L
1,303 Elo+
Solo
Merlin
Merlin
MurderOne1313
Merlin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 164L
1,113 Elo+
Solo
Pele
Pele
RenShiRoxW_EWD
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 129L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Trynhor
Cthulhu
Level 28
God Stats
1W - 5L
1,271 SR
Queue Stats
7W - 10L
1,314 Elo+
Solo
Apollo
Apollo
caolankelly
Apollo
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
235W - 214L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 0 / 3
6,155
560
4,228
6,552
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
IVIjhOooL
Neith
10
5 / 2 / 3
6,212
565
5,003
5,827
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
NerfMePls69
Bellona
13
8 / 2 / 3
7,894
718
9,091
8,314
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Sevarty
Bacchus
9
3 / 1 / 6
5,675
516
3,261
7,090
4,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
11
3 / 2 / 3
6,641
604
4,247
6,468
1,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lee-Sionnach
Aphrodite
9
1 / 6 / 1
5,623
511
3,764
11,022
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 4 / 0
4,962
451
367
4,679
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,769
524
4,540
7,887
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Trynhor
Cthulhu
8
2 / 5 / 0
4,992
454
4,569
10,056
3,303
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
9
1 / 4 / 2
5,331
485
2,645
6,242
1,772
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
7
7
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
3
4.5
W
Neith
IVIjhOooL
Neith
5
2
3
3.25
L
Aphrodite
Lee-Sionnach
Aphrodite
1
6
1
0.25
L
1
4
0
0.25
W
Bellona
NerfMePls69
Bellona
8
2
3
4.75
L
2
3
0
0.67
W
Bacchus
Sevarty
Bacchus
3
1
6
6
L
Cthulhu
Trynhor
Cthulhu
2
5
0
0.4
L
Apollo
1
4
2
0.5
W
Sol
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,830
Damage
15,885
34,251
Taken
39,886
15,448
Mitigated
12,238
11,966
Healing
8,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,228
2,468
0
500
6,552
2,213
0
404
6,148
0
32,001
W
Neith
IVIjhOooL
Neith
5,003
2,286
0
2,088
5,827
1,803
945
2,233
3,594
0
29,585
L
Aphrodite
Lee-Sionnach
Aphrodite
3,764
1,056
596
4,106
11,022
4,068
786
3,199
7,823
23,670
0
L
367
55
0
0
4,679
1,060
0
0
4,679
15,016
0
W
Bellona
NerfMePls69
Bellona
9,091
3,239
0
3,338
8,314
5,116
0
909
7,283
0
51,729
L
4,540
1,296
0
2,105
7,887
2,035
0
1,048
6,839
0
23,974
W
Bacchus
Sevarty
Bacchus
3,261
353
279
2,463
7,090
4,393
331
1,929
5,161
11,358
0
L
Cthulhu
Trynhor
Cthulhu
4,569
391
174
1,437
10,056
3,303
58
1,997
8,059
16,578
0
L
Apollo
2,645
806
0
445
6,242
1,772
282
1,264
4,978
0
18,235
W
Sol
4,247
2,167
0
3,298
6,468
1,923
837
3,103
3,365
33,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,577
Gold Earned
26,677
305
Minions Killed
199
0
Camps Cleared
0
1,080,216
Distance Traveled
1,002,231
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,155
560
61
6
0
264,623
0
W
Neith
6,212
565
50
5
0
197,933
0
L
Aphrodite
5,623
511
41
4
0
174,019
3
L
Merlin
4,962
451
32
3
0
208,264
0
W
Bellona
7,894
718
108
10
0
216,784
0
L
Pele
5,769
524
52
5
0
206,640
0
W
Bacchus
5,675
516
19
2
0
218,098
2
L
Cthulhu
4,992
454
29
3
0
218,429
0
L
Apollo
5,331
485
45
4
0
194,879
0
W
Sol
6,641
604
67
6
0
182,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role