Player Matchup

Ganesha
Ganesha
GJunior__
Ganesha
Level 8
God Stats
5W - 3L
1,701 SR
Queue Stats
13W - 13L
1,439 Elo+
Party 1
Loki
Loki
Marcelo290607
Loki
Level 24
God Stats
1W - 1L
1,783 SR
Queue Stats
15W - 12L
1,458 Elo+
Party 1
Fenrir
Fenrir
Rafs_Vasco
Fenrir
Level 47
God Stats
2W - 7L
1,289 SR
Queue Stats
25W - 30L
1,430 Elo+
Party 1
Neith
Neith
SapoCururu_93
Neith
Level 7
God Stats
9W - 6L
1,637 SR
Queue Stats
9W - 7L
1,511 Elo+
Party 1
Scylla
Scylla
ssa_araujo
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,422 Elo+
Party 1
Team Averages
Level 22
1,582 SR
1,452 Elo+

VS

Team Averages
Level 19
1,583 SR
1,449 Elo+
Fenrir
Fenrir
Haldor-Wolfrik
Fenrir
Level 26
God Stats
13W - 15L
1,503 SR
Queue Stats
28W - 30L
1,443 Elo+
Solo
Nemesis
Nemesis
JBunny2funnyYT
Nemesis
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Solo
Vamana
Vamana
KelersonFox
Vamana
Level 11
God Stats
5W - 0L
1,873 SR
Queue Stats
29W - 23L
1,447 Elo+
Party 2
Hera
Hera
MarlonFmN
Hera
Level 27
God Stats
16W - 8L
1,540 SR
Queue Stats
42W - 31L
1,505 Elo+
Party 2
Zeus
Zeus
marcoleonardo12
Zeus
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 19L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GJunior__
Ganesha
20
0 / 1 / 16
12,396
954
8,548
19,104
16,715
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
11 / 12 / 3
13,668
1,051
16,209
28,314
9,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Rafs_Vasco
Fenrir
20
14 / 9 / 8
14,730
1,133
21,423
30,659
16,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 6 / 9
12,902
992
15,204
20,404
9,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
ssa_araujo
Scylla
19
3 / 10 / 10
12,156
935
5,505
16,811
6,165
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 13
13,967
1,074
15,574
14,077
11,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
18 / 6 / 13
17,368
1,336
31,850
16,864
9,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
20
1 / 3 / 20
12,877
991
14,262
17,762
19,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
20
11 / 5 / 14
15,713
1,209
28,999
10,731
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
0 / 14 / 16
12,280
945
16,389
17,622
5,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
114
32
Kills
38
38
Deaths
32
46
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ganesha
GJunior__
Ganesha
0
1
16
8
W
8
4
13
3.63
W
18
6
13
4.08
W
Vamana
1
3
20
3.67
L
11
12
3
1.04
W
Hera
11
5
14
3.6
L
Fenrir
Rafs_Vasco
Fenrir
14
9
8
2
L
4
6
9
1.42
W
0
14
16
0.57
L
Scylla
ssa_araujo
Scylla
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,889
Damage
107,074
115,292
Taken
77,056
58,489
Mitigated
49,870
17,083
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
GJunior__
Ganesha
8,548
1,064
498
7,807
19,104
16,715
0
9,416
9,538
21,035
0
W
15,574
7,858
0
3,149
14,077
11,344
0
3,601
10,476
0
26,880
W
31,850
18,662
0
2,004
16,864
9,071
0
1,644
15,220
0
51,699
W
Vamana
14,262
7,246
0
4,119
17,762
19,589
0
4,669
13,093
0
27,965
L
16,209
8,184
0
1,505
28,314
9,594
0
10,801
17,315
0
28,603
W
Hera
28,999
7,768
1,279
1,930
10,731
3,916
0
584
10,147
78,043
0
L
Fenrir
Rafs_Vasco
Fenrir
21,423
3,966
0
4,069
30,659
16,214
0
11,995
18,462
0
37,849
L
15,204
9,088
0
3,204
20,404
9,801
0
6,164
14,015
0
60,634
W
16,389
5,708
0
0
17,622
5,950
0
3,555
14,067
33,579
0
L
Scylla
ssa_araujo
Scylla
5,505
2,588
0
0
16,811
6,165
0
7,012
9,724
21,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,852
Gold Earned
72,205
204
Minions Killed
243
6
Camps Cleared
8
1,185,031
Distance Traveled
1,250,234
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,396
954
1
0
0
223,888
3
W
Fenrir
13,967
1,074
17
1
3
255,327
0
W
Nemesis
17,368
1,336
40
3
1
281,462
1
W
Vamana
12,877
991
24
2
0
296,402
0
L
Loki
13,668
1,051
18
1
3
240,822
1
W
Hera
15,713
1,209
131
10
0
218,010
2
L
Fenrir
14,730
1,133
32
2
2
279,339
0
L
Neith
12,902
992
99
8
0
228,398
0
W
Zeus
12,280
945
31
2
4
199,033
0
L
Scylla
12,156
935
54
4
1
212,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role