Player Matchup

Achilles
Achilles
NextTSLElite
Achilles
Level 29
God Stats
3W - 2L
1,786 SR
Queue Stats
44W - 47L
1,412 Elo+
Solo
Izanami
Izanami
VzTTaS
Izanami
Level 6
God Stats
2W - 2L
1,280 SR
Queue Stats
5W - 7L
1,331 Elo+
Party 1
Ra
Ra
okanlaz53
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,297 Elo+
Party 1
Yemoja
Yemoja
samedsolen16
Yemoja
Level 5
God Stats
0W - 3L
1,230 SR
Queue Stats
3W - 5L
1,295 Elo+
Party 1
Thor
Thor
sstrangerous
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,459 SR
1,367 Elo+

VS

Team Averages
Level 29
1,565 SR
1,403 Elo+
Neith
Neith
Exilfaye
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,399 Elo+
Party 2
Fenrir
Fenrir
Fenris2018
Fenrir
Level 29
God Stats
3W - 8L
1,500 SR
Queue Stats
45W - 40L
1,400 Elo+
Party 3
Scylla
Scylla
Gzuz187er
Scylla
Level 29
God Stats
3W - 2L
1,544 SR
Queue Stats
40W - 45L
1,328 Elo+
Party 3
Janus
Janus
PinkBlauerPanDa
Janus
Level 54
God Stats
5W - 5L
1,459 SR
Queue Stats
17W - 21L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
afronto
Cthulhu
Level 27
God Stats
1W - 0L
1,820 SR
Queue Stats
25W - 33L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NextTSLElite
Achilles
13
6 / 5 / 2
8,447
469
8,250
13,601
12,403
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
VzTTaS
Izanami
11
1 / 8 / 1
6,977
388
5,632
11,047
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 10 / 3
7,660
426
4,091
11,873
3,647
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
9
0 / 10 / 2
6,199
344
1,447
15,677
5,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
1 / 11 / 2
6,696
372
2,491
14,353
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Exilfaye
Neith
16
6 / 3 / 10
10,451
581
10,507
9,711
3,251
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Fenris2018
Fenrir
16
11 / 0 / 10
10,991
611
10,777
9,029
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Gzuz187er
Scylla
15
10 / 1 / 10
10,366
576
13,580
8,862
2,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
11 / 4 / 6
10,859
603
13,481
7,495
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
afronto
Cthulhu
15
6 / 2 / 8
10,784
599
8,469
10,091
7,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
9
Kills
44
44
Deaths
10
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Neith
Exilfaye
Neith
6
3
10
3.67
W
Fenrir
Fenris2018
Fenrir
11
0
10
16
W
Scylla
Gzuz187er
Scylla
10
1
10
15
L
Achilles
NextTSLElite
Achilles
6
5
2
1.4
W
11
4
6
3.5
L
Izanami
VzTTaS
Izanami
1
8
1
0.19
W
Cthulhu
afronto
Cthulhu
6
2
8
5
L
1
10
3
0.25
L
Yemoja
0
10
2
0.1
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,911
Damage
56,814
66,551
Taken
45,188
29,082
Mitigated
20,342
6,541
Healing
18,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Exilfaye
Neith
10,507
5,657
0
3,958
9,711
3,251
6,105
1,644
7,892
0
59,229
W
Fenrir
Fenris2018
Fenrir
10,777
3,395
789
6,252
9,029
4,070
2,207
707
8,297
0
66,099
W
Scylla
Gzuz187er
Scylla
13,580
3,060
1,251
3,902
8,862
2,948
2,736
743
8,044
49,721
0
L
Achilles
NextTSLElite
Achilles
8,250
2,505
0
1,324
13,601
12,403
0
7,500
6,065
0
25,455
W
13,481
565
0
415
7,495
2,708
2,168
865
6,580
52,832
0
L
Izanami
VzTTaS
Izanami
5,632
3,133
0
393
11,047
3,629
671
5,603
5,318
0
32,571
W
Cthulhu
afronto
Cthulhu
8,469
953
0
2,215
10,091
7,365
601
1,579
8,302
41,590
0
L
4,091
1,050
702
858
11,873
3,647
0
6,864
4,725
29,181
0
L
Yemoja
1,447
842
1,701
813
15,677
5,249
240
8,638
6,889
9,397
0
L
2,491
1,144
0
750
14,353
4,154
385
6,207
8,024
0
14,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,979
Gold Earned
53,451
197
Minions Killed
448
0
Camps Cleared
0
1,405,227
Distance Traveled
1,563,475
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,451
581
99
6
0
266,682
1
W
Fenrir
10,991
611
111
6
0
344,238
0
W
Scylla
10,366
576
77
4
0
299,455
0
L
Achilles
8,447
469
38
2
0
320,836
2
W
Janus
10,859
603
87
5
0
309,223
4
L
Izanami
6,977
388
51
3
0
289,028
2
W
Cthulhu
10,784
599
74
4
0
343,877
5
L
Ra
7,660
426
53
3
0
260,870
0
L
Yemoja
6,199
344
19
1
0
240,961
0
L
Thor
6,696
372
36
2
0
293,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role