Player Matchup

Merlin
Merlin
IanUniverse1297
Merlin
Level 24
God Stats
5W - 4L
1,377 SR
Queue Stats
77W - 68L
1,401 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ithkrul
Ah Muzen Cab
Level 26
God Stats
5W - 6L
1,431 SR
Queue Stats
125W - 145L
1,368 Elo+
Solo
Serqet
Serqet
PhantomRosey
Serqet
Level 15
God Stats
5W - 4L
1,474 SR
Queue Stats
270W - 310L
1,335 Elo+
Solo
Khepri
Khepri
SnailMan21
Khepri
Level 27
God Stats
30W - 25L
1,385 SR
Queue Stats
195W - 203L
1,466 Elo+
Party 1
King Arthur
King Arthur
XxFUGZzxX
King Arthur
Level 22
God Stats
7W - 9L
1,748 SR
Queue Stats
23W - 24L
1,453 Elo+
Solo
Team Averages
Level 23
1,483 SR
1,404 Elo+

VS

Team Averages
Level 22
1,527 SR
1,282 Elo+
Scylla
Scylla
Brandon7s
Scylla
Level 17
God Stats
2W - 3L
1,607 SR
Queue Stats
2W - 4L
1,118 Elo+
Solo
Thanatos
Thanatos
ItssHidden
Thanatos
Level 27
God Stats
11W - 13L
1,529 SR
Queue Stats
130W - 151L
1,254 Elo+
Party 2
Horus
Horus
Mazai007
Horus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 10L
1,294 Elo+
Solo
Ganesha
Ganesha
Skeppster
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 67L
1,243 Elo+
Party 2
Chernobog
Chernobog
xxangel972xx
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 1
7,547
472
5,044
12,327
6,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Ithkrul
Ah Muzen Cab
12
4 / 1 / 3
7,857
491
12,991
7,531
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
10
1 / 7 / 0
6,987
437
1,202
9,715
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
SnailMan21
Khepri
12
3 / 2 / 4
7,927
495
4,643
7,188
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
XxFUGZzxX
King Arthur
1
0 / 0 / 0
3,099
194
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Brandon7s
Scylla
16
13 / 3 / 3
10,144
634
12,791
10,103
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ItssHidden
Thanatos
14
5 / 1 / 0
8,504
532
4,039
9,859
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Mazai007
Horus
9
0 / 2 / 4
6,091
381
931
5,081
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Skeppster
Ganesha
10
0 / 3 / 1
6,562
410
1,330
9,218
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
xxangel972xx
Chernobog
11
1 / 1 / 3
7,065
442
4,397
6,557
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
10
Kills
19
20
Deaths
10
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
Brandon7s
Scylla
13
3
3
4.83
W
2
10
1
0.25
W
Ah Muzen Cab
Ithkrul
Ah Muzen Cab
4
1
3
5.5
L
Thanatos
ItssHidden
Thanatos
5
1
0
5
L
Horus
Mazai007
Horus
0
2
4
1
W
Serqet
1
7
0
0.14
L
Ganesha
Skeppster
Ganesha
0
3
1
0.17
W
Khepri
SnailMan21
Khepri
3
2
4
2.5
W
King Arthur
XxFUGZzxX
King Arthur
0
0
0
0
L
Chernobog
xxangel972xx
Chernobog
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,880
Damage
23,488
36,761
Taken
40,818
17,112
Mitigated
17,311
10,920
Healing
17,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Brandon7s
Scylla
12,791
1,868
0
2,361
10,103
3,355
655
4,179
5,398
54,226
0
W
5,044
1,408
27
3,198
12,327
6,184
499
8,496
3,289
36,342
0
W
Ah Muzen Cab
Ithkrul
Ah Muzen Cab
12,991
7,044
0
4,965
7,531
2,866
1,929
1,129
6,342
0
47,868
L
Thanatos
ItssHidden
Thanatos
4,039
846
0
10,290
9,859
3,532
0
608
9,251
0
52,776
L
Horus
Mazai007
Horus
931
650
560
740
5,081
3,344
457
1,155
3,874
0
12,424
W
Serqet
1,202
288
0
1,746
9,715
3,209
206
2,319
7,268
0
22,094
L
Ganesha
Skeppster
Ganesha
1,330
120
0
1,974
9,218
5,124
159
2,099
7,119
8,084
0
W
Khepri
SnailMan21
Khepri
4,643
559
0
984
7,188
4,853
279
1,425
5,741
28,482
0
W
King Arthur
XxFUGZzxX
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
xxangel972xx
Chernobog
4,397
2,810
0
1,582
6,557
1,956
1,447
1,260
5,297
0
30,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,417
Gold Earned
38,366
221
Minions Killed
332
0
Camps Cleared
0
1,050,425
Distance Traveled
1,350,884
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,144
634
111
7
0
303,726
8
W
Merlin
7,547
472
59
4
0
244,558
0
W
Ah Muzen Cab
7,857
491
78
5
0
292,885
1
L
Thanatos
8,504
532
106
7
0
319,987
0
L
Horus
6,091
381
23
1
0
192,735
1
W
Serqet
6,987
437
49
3
0
214,903
1
L
Ganesha
6,562
410
3
0
0
244,758
1
W
Khepri
7,927
495
35
2
0
298,079
2
W
King Arthur
3,099
194
0
0
0
0
0
L
Chernobog
7,065
442
89
6
0
289,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role