Player Matchup

Neith
Neith
Athena__xoxo
Neith
Level 28
God Stats
12W - 6L
1,796 SR
Queue Stats
258W - 264L
1,624 Elo+
Solo
Chaac
Chaac
Pooperrscooper09
Chaac
Level 27
God Stats
7W - 5L
1,549 SR
Queue Stats
63W - 67L
1,547 Elo+
Party 3
Bacchus
Bacchus
Superior_Death28
Bacchus
Level 14
God Stats
2W - 3L
1,311 SR
Queue Stats
163W - 181L
1,547 Elo+
Party 3
Fenrir
Fenrir
fatjesus9624
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
why4hours
Tiamat
Level 12
God Stats
5W - 2L
1,881 SR
Queue Stats
122W - 32L
1,944 Elo+
Party 2
Team Averages
Level 41
1,607 SR
1,632 Elo+

VS

Team Averages
Level 22
1,537 SR
1,612 Elo+
Sylvanus
Sylvanus
ClamBaker
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 70L
1,646 Elo+
Party 1
Neith
Neith
Headless123
Neith
Level 27
God Stats
26W - 12L
1,734 SR
Queue Stats
85W - 78L
1,563 Elo+
Party 1
Tyr
Tyr
SpeedHermes
Tyr
Level 9
God Stats
1W - 4L
1,298 SR
Queue Stats
7W - 5L
1,553 Elo+
Solo
Pele
Pele
TKNmoon
Pele
Level 29
God Stats
8W - 12L
1,484 SR
Queue Stats
92W - 106L
1,609 Elo+
Solo
Zeus
Zeus
brayanv312
Zeus
Level 19
God Stats
2W - 3L
1,670 SR
Queue Stats
59W - 33L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,822
637
2,062
4,082
889
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 2 / 2
3,933
656
864
3,646
1,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 2
3,380
563
890
2,401
1,500
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
7
5 / 1 / 2
4,655
776
2,770
3,470
974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
why4hours
Tiamat
8
2 / 0 / 1
4,712
785
2,866
2,437
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ClamBaker
Sylvanus
6
0 / 2 / 0
3,650
608
990
4,005
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 0 / 1
4,109
685
2,734
3,174
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 2 / 0
3,953
659
1,088
3,382
1,132
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
TKNmoon
Pele
3
0 / 2 / 0
3,125
521
561
2,218
418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 3 / 0
4,272
712
3,291
2,771
679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
9
Kills
5
5
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
Sylvanus
ClamBaker
Sylvanus
0
2
0
0
L
2
0
1
2.5
W
1
2
2
1
L
1
2
0
0.5
W
0
0
2
1
L
Pele
TKNmoon
Pele
0
2
0
0
L
2
3
0
0.67
W
Fenrir
5
1
2
6
W
Tiamat
why4hours
Tiamat
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,452
Damage
8,664
16,036
Taken
15,550
6,110
Mitigated
4,601
5,171
Healing
4,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,062
1,035
0
1,024
4,082
889
165
857
3,225
0
15,271
L
Sylvanus
ClamBaker
Sylvanus
990
519
294
1,461
4,005
1,522
203
917
3,024
10,238
0
L
2,734
1,395
0
1,386
3,174
850
0
0
3,174
0
14,878
W
864
524
222
1,677
3,646
1,214
260
1,278
2,368
0
10,102
L
1,088
187
0
658
3,382
1,132
0
1,730
1,464
0
14,575
W
890
445
0
0
2,401
1,500
192
1,820
581
3,631
0
L
Pele
TKNmoon
Pele
561
356
0
625
2,218
418
0
0
2,218
0
4,503
L
3,291
1,482
0
358
2,771
679
913
857
1,914
19,039
0
W
Fenrir
2,770
1,001
0
500
3,470
974
0
154
3,316
0
17,800
W
Tiamat
why4hours
Tiamat
2,866
383
0
1,748
2,437
1,533
0
172
2,265
21,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,502
Gold Earned
19,109
143
Minions Killed
135
0
Camps Cleared
0
591,448
Distance Traveled
496,056
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,822
637
28
5
0
97,422
1
L
Sylvanus
3,650
608
14
2
0
100,462
2
L
Neith
4,109
685
29
5
0
105,229
1
W
Chaac
3,933
656
23
4
0
124,215
0
L
Tyr
3,953
659
35
6
0
132,386
1
W
Bacchus
3,380
563
8
1
0
122,096
0
L
Pele
3,125
521
18
3
0
51,550
0
L
Zeus
4,272
712
39
7
0
106,429
1
W
Fenrir
4,655
776
34
6
0
142,082
1
W
Tiamat
4,712
785
50
8
0
105,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role