Player Matchup

King Arthur
King Arthur
Gold II
Alcatraz XVIII
King Arthur
Gold II
Level 139
God Stats
4W - 6L
1,542 SR
Queue Stats
345W - 328L
1,564 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
OatySharp
Danzaburou
Platinum V
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,800 MMR
Party 3
Ymir
Ymir
Platinum V
Temired
Ymir
Platinum V
Level 127
God Stats
3W - 1L
1,759 SR
Queue Stats
217W - 202L
1,727 MMR
Party 2
Ra
Ra
Gold III
Ze Pharaoh
Ra
Gold III
Level 87
God Stats
2W - 3L
1,823 SR
Queue Stats
283W - 276L
1,644 MMR
Solo
Fenrir
Fenrir
Gold III
asneakypineapple
Fenrir
Gold III
Level 45
God Stats
0W - 3L
1,302 SR
Queue Stats
53W - 51L
1,609 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 89
1,585 SR
1,669 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,582 SR
1,669 MMR
Bacchus
Bacchus
Silver I
Laww101
Bacchus
Silver I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 25L
1,649 MMR
Party 1
He Bo
He Bo
Gold I
Nicholas_Pather1
He Bo
Gold I
Level 156
God Stats
19W - 24L
1,664 SR
Queue Stats
337W - 315L
1,710 MMR
Solo
Nemesis
Nemesis
Platinum IV
Only Likzxy
Nemesis
Platinum IV
Level 126
God Stats
5W - 3L
1,509 SR
Queue Stats
288W - 302L
1,639 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
gunman-7
Sun Wukong
Gold V
Level 108
God Stats
8W - 7L
1,642 SR
Queue Stats
105W - 100L
1,674 MMR
Party 1
Anhur
Anhur
Platinum V
siemback
Anhur
Platinum V
Level 88
God Stats
23W - 23L
1,597 SR
Queue Stats
289W - 287L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alcatraz XVIII
King Arthur
20
5 / 5 / 0
14,977
516
23,891
33,600
34,183
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
OatySharp
Danzaburou
18
2 / 12 / 2
12,639
436
7,853
25,657
9,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Temired
Ymir
19
3 / 5 / 8
13,468
464
11,759
30,723
38,525
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 11 / 2
13,012
449
8,362
18,492
7,430
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 5 / 6
13,963
481
14,204
28,371
18,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ScyllaNu WaSetTiamatJanus

VS

Bans
AthenaChang'eKhepriKukulkanApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Laww101
Bacchus
19
4 / 5 / 15
14,675
506
13,842
23,420
33,992
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
6 / 3 / 13
16,682
575
25,148
17,859
8,410
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Only Likzxy
Nemesis
20
8 / 3 / 13
16,121
556
20,068
24,964
15,452
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
gunman-7
Sun Wukong
20
8 / 3 / 5
17,129
591
29,772
33,037
34,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
siemback
Anhur
20
12 / 2 / 3
17,493
603
17,492
15,428
7,151
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
87
16
Kills
38
38
Deaths
16
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alcatraz XVIII
King Arthur
5
5
0
1
W
Bacchus
Laww101
Bacchus
4
5
15
2.3
W
6
3
13
4.17
L
Danzaburou
OatySharp
Danzaburou
2
12
2
0.25
W
Nemesis
Only Likzxy
Nemesis
8
3
13
4.83
L
Ymir
Temired
Ymir
3
5
8
1.4
L
2
11
2
0.27
L
4
5
6
1.4
W
Sun Wukong
gunman-7
Sun Wukong
8
3
5
3.5
W
Anhur
siemback
Anhur
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,069
Damage
106,322
136,843
Taken
114,708
107,851
Mitigated
99,139
42,297
Healing
49,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alcatraz XVIII
King Arthur
23,891
1,839
0
10,171
33,600
34,183
0
5,227
28,269
1,253
119,446
W
Bacchus
Laww101
Bacchus
13,842
1,976
0
5,779
23,420
33,992
514
5,133
18,107
43,814
0
W
25,148
59
862
7,433
17,859
8,410
1,437
5,412
12,285
144,988
0
L
Danzaburou
OatySharp
Danzaburou
7,853
3,711
0
7,940
25,657
9,442
1,105
2,563
23,090
0
91,161
W
Nemesis
Only Likzxy
Nemesis
20,068
11,042
0
8,283
24,964
15,452
5,423
5,919
19,045
0
139,111
L
Ymir
Temired
Ymir
11,759
1,762
0
6,103
30,723
38,525
0
11,931
18,437
44,996
0
L
8,362
655
2,995
4,132
18,492
7,430
0
9,859
8,381
93,985
0
L
14,204
5,519
0
10,956
28,371
18,271
0
8,593
19,676
0
113,342
W
Sun Wukong
gunman-7
Sun Wukong
29,772
8,238
0
17,837
33,037
34,134
950
3,467
29,348
0
138,319
W
Anhur
siemback
Anhur
17,492
6,893
0
9,708
15,428
7,151
1,019
2,859
12,569
0
148,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,059
Gold Earned
82,100
744
Minions Killed
837
0
Camps Cleared
0
2,522,122
Distance Traveled
2,820,304
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,977
516
221
8
0
525,422
5
W
Bacchus
14,675
506
29
1
0
539,787
5
W
He Bo
16,682
575
226
8
0
551,681
6
L
Danzaburou
12,639
436
130
4
0
428,700
4
W
Nemesis
16,121
556
153
5
0
632,586
8
L
Ymir
13,468
464
49
2
0
491,766
3
L
Ra
13,012
449
167
6
0
534,477
13
L
Fenrir
13,963
481
177
6
0
541,757
2
W
Sun Wukong
17,129
591
236
8
0
557,480
4
W
Anhur
17,493
603
193
7
0
538,770
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role