Player Matchup

Bacchus
Bacchus
CSOClK
Bacchus
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
345W - 206L
1,814 Elo+
Party 1
Discordia
Discordia
Cerebrhus
Discordia
Level 140
God Stats
8W - 9L
1,764 SR
Queue Stats
474W - 416L
1,655 Elo+
Solo
Fenrir
Fenrir
Sairoglou13
Fenrir
Level 160
God Stats
34W - 19L
1,763 SR
Queue Stats
216W - 106L
1,856 Elo+
Party 1
Artemis
Artemis
Sayese
Artemis
Level 153
God Stats
6W - 5L
1,775 SR
Queue Stats
329W - 183L
1,817 Elo+
Party 1
Hun Batz
Hun Batz
plank-or-tin
Hun Batz
Level 160
God Stats
4W - 1L
1,725 SR
Queue Stats
83W - 44L
1,688 Elo+
Solo
Team Averages
Level 155
1,705 SR
1,766 Elo+

VS

Team Averages
Level 146
1,704 SR
1,654 Elo+
Jormungandr
Jormungandr
KennethLoggins
Jormungandr
Level 160
God Stats
1W - 1L
1,788 SR
Queue Stats
117W - 102L
1,661 Elo+
Solo
Chernobog
Chernobog
LiterateCube880
Chernobog
Level 124
God Stats
1W - 1L
1,855 SR
Queue Stats
201W - 175L
1,690 Elo+
Solo
Horus
Horus
LordTenshin7
Horus
Level 145
God Stats
13W - 6L
1,900 SR
Queue Stats
187W - 186L
1,580 Elo+
Party 2
Hercules
Hercules
TheDivineApe
Hercules
Level 158
God Stats
4W - 4L
1,810 SR
Queue Stats
147W - 142L
1,683 Elo+
Party 2
Merlin
Merlin
UnstableDoge
Merlin
Level 143
God Stats
2W - 7L
1,164 SR
Queue Stats
83W - 105L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CSOClK
Bacchus
11
1 / 1 / 9
7,734
516
4,849
6,175
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Cerebrhus
Discordia
13
2 / 3 / 6
8,070
538
6,875
4,237
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
9 / 0 / 2
9,795
653
9,186
11,337
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Sayese
Artemis
16
5 / 1 / 1
10,018
668
8,233
10,723
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
plank-or-tin
Hun Batz
15
2 / 2 / 3
8,870
591
8,764
9,930
4,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KennethLoggins
Jormungandr
15
1 / 2 / 1
8,492
566
5,500
10,687
7,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
LiterateCube880
Chernobog
13
0 / 5 / 1
7,277
485
4,327
9,438
3,544
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 4 / 1
7,845
523
5,428
11,155
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
TheDivineApe
Hercules
10
1 / 6 / 2
6,237
416
3,141
13,372
4,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
12
2 / 2 / 3
7,363
491
4,052
7,040
2,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
7
7
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CSOClK
Bacchus
1
1
9
5.5
W
Discordia
Cerebrhus
Discordia
2
3
6
1.67
L
Jormungandr
KennethLoggins
Jormungandr
1
2
1
0.75
L
Chernobog
LiterateCube880
Chernobog
0
5
1
0.1
L
3
4
1
0.88
W
Fenrir
9
0
2
10
W
Artemis
Sayese
Artemis
5
1
1
5.5
L
Hercules
TheDivineApe
Hercules
1
6
2
0.33
L
Merlin
2
2
3
1.75
W
Hun Batz
plank-or-tin
Hun Batz
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,907
Damage
22,448
42,402
Taken
51,692
19,533
Mitigated
21,936
17,441
Healing
12,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CSOClK
Bacchus
4,849
858
0
1,685
6,175
5,326
0
1,149
5,026
14,983
0
W
Discordia
Cerebrhus
Discordia
6,875
74
0
250
4,237
1,286
0
947
3,290
38,470
0
L
Jormungandr
KennethLoggins
Jormungandr
5,500
2,284
0
4,422
10,687
7,564
0
79
10,596
58,073
0
L
Chernobog
LiterateCube880
Chernobog
4,327
2,571
0
2,151
9,438
3,544
0
626
8,812
0
49,789
L
5,428
2,424
80
3,520
11,155
4,428
0
1,719
9,358
0
42,980
W
Fenrir
9,186
2,609
0
5,730
11,337
4,461
0
1,960
9,377
0
65,901
W
Artemis
Sayese
Artemis
8,233
4,577
0
6,723
10,723
4,023
276
432
10,291
0
77,884
L
Hercules
TheDivineApe
Hercules
3,141
1,824
0
2,585
13,372
4,217
0
4,865
8,279
0
18,921
L
Merlin
4,052
167
0
140
7,040
2,183
0
3,725
2,923
37,284
0
W
Hun Batz
plank-or-tin
Hun Batz
8,764
2,544
0
3,053
9,930
4,437
0
5,064
4,866
0
59,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,487
Gold Earned
37,214
465
Minions Killed
427
0
Camps Cleared
0
1,564,167
Distance Traveled
1,424,410
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,734
516
18
1
0
330,022
2
W
Discordia
8,070
538
72
5
0
307,333
6
L
Jormungandr
8,492
566
130
9
0
260,939
2
L
Chernobog
7,277
485
94
6
0
259,189
4
L
Horus
7,845
523
87
6
0
317,340
1
W
Fenrir
9,795
653
111
7
0
367,804
3
W
Artemis
10,018
668
149
10
0
262,405
4
L
Hercules
6,237
416
36
2
0
307,109
1
L
Merlin
7,363
491
80
5
0
279,833
3
W
Hun Batz
8,870
591
115
8
0
296,603
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role