Player Matchup

Thanatos
Thanatos
BossAce12270007
Thanatos
Level 16
God Stats
22W - 27L
1,424 SR
Queue Stats
22W - 27L
1,344 Elo+
Party 2
Fenrir
Fenrir
I Lucky17 I
Fenrir
Level 18
God Stats
18W - 16L
1,573 SR
Queue Stats
56W - 68L
1,365 Elo+
Party 2
Ymir
Ymir
Jwright889
Ymir
Level 24
God Stats
43W - 34L
1,549 SR
Queue Stats
262W - 287L
1,587 Elo+
Solo
Neith
Neith
Sugarskulliosis
Neith
Level 18
God Stats
3W - 3L
1,463 SR
Queue Stats
17W - 23L
1,452 Elo+
Solo
Ra
Ra
brayanv312
Ra
Level 19
God Stats
4W - 2L
1,716 SR
Queue Stats
59W - 33L
1,700 Elo+
Solo
Team Averages
Level 19
1,545 SR
1,490 Elo+

VS

Team Averages
Level 30
1,623 SR
1,598 Elo+
Cerberus
Cerberus
EvilMeteor24006
Cerberus
Level 6
God Stats
2W - 0L
1,795 SR
Queue Stats
2W - 0L
1,632 Elo+
Solo
Hou Yi
Hou Yi
Ton-to82
Hou Yi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Wow Okay Then
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,498 Elo+
Solo
Ne Zha
Ne Zha
fatjesus9624
Ne Zha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
why4hours
Tiamat
Level 11
God Stats
5W - 2L
1,821 SR
Queue Stats
122W - 32L
1,939 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
0 / 9 / 3
6,815
359
3,268
13,995
4,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
11
3 / 7 / 3
7,362
387
5,883
13,795
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 4 / 13
8,247
434
7,424
14,340
11,220
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
9 / 6 / 5
8,344
439
11,230
12,974
4,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
11 / 4 / 3
11,379
599
18,246
14,845
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 6 / 2
8,689
457
3,737
13,376
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Ton-to82
Hou Yi
11
1 / 6 / 7
7,838
413
4,896
10,596
3,170
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
12
1 / 10 / 7
7,814
411
5,350
22,418
9,652
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ne Zha
18
13 / 3 / 4
11,261
593
13,574
14,301
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
why4hours
Tiamat
19
15 / 0 / 9
12,349
650
25,844
12,849
22,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
59
25
Kills
30
30
Deaths
25
27
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
9
3
0.17
W
Cerberus
0
6
2
0.17
L
Fenrir
3
7
3
0.64
L
2
4
13
2.13
L
9
6
5
1.92
W
Hou Yi
Ton-to82
Hou Yi
1
6
7
0.75
W
Cthulhu
1
10
7
0.45
L
11
4
3
3.13
W
Ne Zha
13
3
4
5
W
Tiamat
why4hours
Tiamat
15
0
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,051
Damage
53,401
69,949
Taken
73,540
31,547
Mitigated
49,773
17,652
Healing
17,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
3,268
779
366
4,613
13,995
4,863
131
6,937
6,564
0
23,430
W
Cerberus
3,737
186
0
1,487
13,376
8,759
472
3,580
9,642
44,439
0
L
Fenrir
5,883
2,030
0
1,786
13,795
4,948
0
6,694
6,831
0
23,703
L
7,424
1,670
720
1,448
14,340
11,220
0
6,545
7,603
28,127
0
L
11,230
5,783
1,059
2,863
12,974
4,446
630
6,160
6,639
0
37,653
W
Hou Yi
Ton-to82
Hou Yi
4,896
2,662
0
1,104
10,596
3,170
1,103
5,928
4,532
0
24,800
W
Cthulhu
5,350
334
492
1,224
22,418
9,652
200
7,652
14,623
33,448
0
L
18,246
1,882
508
4,289
14,845
6,070
592
7,236
7,381
92,052
0
W
Ne Zha
13,574
5,188
0
5,424
14,301
5,463
577
4,914
9,129
0
80,939
W
Tiamat
why4hours
Tiamat
25,844
3,784
0
7,914
12,849
22,729
1,596
2,825
9,944
82,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,147
Gold Earned
47,951
365
Minions Killed
479
0
Camps Cleared
0
1,670,478
Distance Traveled
1,752,676
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,815
359
51
3
0
350,683
0
W
Cerberus
8,689
457
98
5
0
340,639
0
L
Fenrir
7,362
387
34
2
0
328,572
0
L
Ymir
8,247
434
49
3
0
347,236
4
L
Neith
8,344
439
61
3
0
304,562
0
W
Hou Yi
7,838
413
57
3
0
298,478
0
W
Cthulhu
7,814
411
46
2
0
314,920
1
L
Ra
11,379
599
170
9
0
339,425
2
W
Ne Zha
11,261
593
132
7
0
426,720
0
W
Tiamat
12,349
650
146
8
0
371,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role