Player Matchup

Chaac
Chaac
JEVINWARSS97
Chaac
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
298W - 288L
1,481 Elo+
Party 2
Discordia
Discordia
YungProdigy916
Discordia
Level 88
God Stats
4W - 1L
1,737 SR
Queue Stats
313W - 263L
1,558 Elo+
Party 2
Medusa
Medusa
jared0w
Medusa
Level 26
God Stats
52W - 27L
1,700 SR
Queue Stats
61W - 33L
1,609 Elo+
Party 2
Team Averages
Level 59
1,646 SR
1,549 Elo+

VS

Team Averages
Level 24
1,528 SR
1,562 Elo+
Yemoja
Yemoja
MARAGOTO86
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Miggs_lovin
Danzaburou
Level 56
God Stats
81W - 69L
1,585 SR
Queue Stats
122W - 118L
1,571 Elo+
Party 1
Hel
Hel
Shadowminion01
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 13
9,718
694
12,394
19,756
12,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
YungProdigy916
Discordia
13
5 / 4 / 7
10,203
729
20,429
10,071
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
jared0w
Medusa
13
9 / 6 / 7
10,675
763
10,655
12,674
4,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MARAGOTO86
Yemoja
14
4 / 3 / 9
10,331
738
9,837
15,466
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Miggs_lovin
Danzaburou
13
5 / 6 / 8
10,045
718
12,130
17,940
9,153
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 8 / 7
9,350
668
5,690
16,297
9,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
17
Kills
12
14
Deaths
17
27
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
4
13
2.38
L
Yemoja
MARAGOTO86
Yemoja
4
3
9
2.83
L
Danzaburou
Miggs_lovin
Danzaburou
5
6
8
1.5
L
3
8
7
0.81
W
Discordia
YungProdigy916
Discordia
5
4
7
2.13
W
Medusa
jared0w
Medusa
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,478
Damage
27,657
42,501
Taken
49,703
20,531
Mitigated
32,341
19,167
Healing
16,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,394
2,626
684
11,373
19,756
12,269
447
7,607
12,149
0
26,222
L
Yemoja
MARAGOTO86
Yemoja
9,837
1,758
2,228
1,387
15,466
14,035
0
6,568
8,099
32,183
0
L
Danzaburou
Miggs_lovin
Danzaburou
12,130
4,795
0
2,685
17,940
9,153
0
6,771
10,522
0
39,816
L
5,690
1,656
5,824
4,606
16,297
9,153
0
5,726
10,016
14,266
0
W
Discordia
YungProdigy916
Discordia
20,429
1,140
552
2,424
10,071
3,347
444
3,385
6,686
48,222
0
W
Medusa
jared0w
Medusa
10,655
4,116
975
3,159
12,674
4,915
1,400
4,597
8,077
0
40,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,596
Gold Earned
29,726
141
Minions Killed
92
0
Camps Cleared
0
626,693
Distance Traveled
671,339
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,718
694
16
1
0
214,044
0
L
Yemoja
10,331
738
30
2
0
231,683
0
L
Danzaburou
10,045
718
57
4
0
211,859
0
L
Hel
9,350
668
5
0
0
227,797
1
W
Discordia
10,203
729
61
4
0
223,619
0
W
Medusa
10,675
763
64
5
0
189,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role