Player Matchup

Ra
Ra
TheRobertoNA
Ra
Level 6
God Stats
8W - 4L
1,726 SR
Queue Stats
13W - 4L
1,777 Elo+
Party 2
Thor
Thor
Vermillion97
Thor
Level 25
God Stats
23W - 11L
1,779 SR
Queue Stats
80W - 41L
1,633 Elo+
Party 2
Bellona
Bellona
Youngbuck613
Bellona
Level 21
God Stats
2W - 0L
1,584 SR
Queue Stats
26W - 20L
1,592 Elo+
Party 2
Team Averages
Level 17
1,696 SR
1,667 Elo+

VS

Team Averages
Level 66
1,596 SR
1,557 Elo+
Sun Wukong
Sun Wukong
GodTierMoron
Sun Wukong
Level 26
God Stats
29W - 15L
1,785 SR
Queue Stats
232W - 129L
1,685 Elo+
Party 1
Ra
Ra
Sarex
Ra
Level 63
God Stats
3W - 5L
1,373 SR
Queue Stats
14W - 20L
1,329 Elo+
Solo
Geb
Geb
jskryp11
Geb
Level 109
God Stats
1W - 2L
1,631 SR
Queue Stats
203W - 132L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 15
10,782
719
14,871
10,619
4,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 6 / 12
11,463
764
17,635
15,356
8,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Bellona
Youngbuck613
Bellona
15
9 / 6 / 9
11,959
797
12,022
15,771
12,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GodTierMoron
Sun Wukong
14
8 / 3 / 9
11,741
783
15,354
19,157
19,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
13
5 / 10 / 8
10,487
699
10,282
15,689
6,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
4 / 8 / 8
10,913
728
8,308
20,445
22,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
42
21
Kills
17
17
Deaths
21
36
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GodTierMoron
Sun Wukong
8
3
9
4.17
L
Ra
5
10
8
0.9
W
4
5
15
2.3
W
8
6
12
2.33
W
Bellona
Youngbuck613
Bellona
9
6
9
2.25
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,528
Damage
33,944
41,746
Taken
55,291
25,059
Mitigated
48,732
8,051
Healing
10,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GodTierMoron
Sun Wukong
15,354
3,826
0
3,560
19,157
19,533
554
5,678
13,479
0
33,436
L
Ra
10,282
1,154
2,613
3,791
15,689
6,207
342
2,216
13,473
44,417
0
W
14,871
1,648
2,728
2,644
10,619
4,307
862
6,098
4,496
48,621
0
W
17,635
3,582
0
1,827
15,356
8,068
1,724
6,239
8,739
0
39,395
W
Bellona
Youngbuck613
Bellona
12,022
4,800
0
852
15,771
12,684
415
6,297
9,171
0
43,629
L
8,308
1,102
0
780
20,445
22,992
297
6,993
13,452
25,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
33,141
162
Minions Killed
123
0
Camps Cleared
0
728,020
Distance Traveled
762,842
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,741
783
40
3
0
271,808
2
L
Ra
10,487
699
53
4
0
224,000
0
W
Ra
10,782
719
56
4
0
243,356
4
W
Thor
11,463
764
49
3
0
225,178
0
W
Bellona
11,959
797
57
4
0
259,486
1
L
Geb
10,913
728
30
2
0
267,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role