Player Matchup

Set
Set
Silver I
Find Nadeshot
Set
Silver I
Level 92
God Stats
5W - 5L
1,430 SR
Queue Stats
119W - 119L
1,222 MMR
Party 1
Tiamat
Tiamat
Silver I
Helen Cris3427
Tiamat
Silver I
Level 109
God Stats
5W - 2L
1,694 SR
Queue Stats
51W - 54L
1,286 MMR
Solo
Heimdallr
Heimdallr
Gold V
InvasorDePastos
Heimdallr
Gold V
Level 107
God Stats
1W - 5L
1,219 SR
Queue Stats
422W - 428L
1,276 MMR
Solo
Bacchus
Bacchus
Gold V
lnIist
Bacchus
Gold V
Level 88
God Stats
4W - 4L
1,551 SR
Queue Stats
129W - 127L
1,268 MMR
Party 1
Merlin
Merlin
Silver II
zombezslayer115
Merlin
Silver II
Level 125
God Stats
1W - 2L
1,637 SR
Queue Stats
337W - 328L
1,300 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,506 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,515 SR
1,273 MMR
Erlang Shen
Erlang Shen
Silver I
Graztdiaz
Erlang Shen
Silver I
Level 93
God Stats
22W - 14L
1,577 SR
Queue Stats
301W - 310L
1,260 MMR
Party 2
Sol
Sol
Silver I
Rëptar666
Sol
Silver I
Level 119
God Stats
15W - 17L
1,498 SR
Queue Stats
353W - 363L
1,235 MMR
Solo
Athena
Athena
Silver I
Seanv3514
Athena
Silver I
Level 142
God Stats
7W - 6L
1,615 SR
Queue Stats
213W - 219L
1,254 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
javiier69
Cu Chulainn
Silver III
Level 116
God Stats
4W - 7L
1,529 SR
Queue Stats
90W - 95L
1,299 MMR
Solo
Scylla
Scylla
Gold V
mellogd1
Scylla
Gold V
Level 104
God Stats
1W - 3L
1,356 SR
Queue Stats
274W - 272L
1,314 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 7
14,411
655
23,703
19,803
14,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 2 / 6
13,901
632
33,420
21,997
20,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
InvasorDePastos
Heimdallr
18
2 / 3 / 9
11,678
531
8,440
12,203
4,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
lnIist
Bacchus
16
1 / 4 / 9
10,812
491
6,554
21,422
25,807
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 6 / 3
11,679
531
9,434
14,528
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AphroditeJanusArachneCthulhuTsukuyomi

VS

Bans
FenrirYmirSobekDanzaburouSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Graztdiaz
Erlang Shen
18
7 / 6 / 4
12,596
573
15,005
20,895
11,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 3 / 9
11,117
505
13,425
15,800
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Athena
Seanv3514
Athena
17
5 / 7 / 8
11,391
518
13,670
23,648
16,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
javiier69
Cu Chulainn
16
0 / 9 / 3
10,103
459
7,142
25,488
20,407
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
mellogd1
Scylla
16
1 / 7 / 3
10,355
471
6,164
15,937
4,472
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
32
Kills
16
16
Deaths
32
34
Assists
27
Player
Kills
Deaths
Assists
KDA
W
15
1
7
18.5
L
Erlang Shen
Graztdiaz
Erlang Shen
7
6
4
1.5
W
10
2
6
6.5
W
Heimdallr
InvasorDePastos
Heimdallr
2
3
9
2.17
L
3
3
9
2.5
L
Athena
Seanv3514
Athena
5
7
8
1.29
L
Cu Chulainn
javiier69
Cu Chulainn
0
9
3
0.17
W
Bacchus
lnIist
Bacchus
1
4
9
1.38
L
Scylla
mellogd1
Scylla
1
7
3
0.36
W
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,551
Damage
55,406
89,953
Taken
101,768
70,783
Mitigated
57,275
35,277
Healing
17,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,703
9,731
0
8,816
19,803
14,513
3,664
6,650
13,153
0
119,419
L
Erlang Shen
Graztdiaz
Erlang Shen
15,005
8,089
0
3,575
20,895
11,128
0
9,099
11,480
0
77,026
W
33,420
2,015
692
9,580
21,997
20,422
2,792
2,894
19,103
107,547
0
W
Heimdallr
InvasorDePastos
Heimdallr
8,440
3,561
0
4,127
12,203
4,947
2,688
6,427
5,776
0
80,698
L
13,425
3,847
0
5,469
15,800
4,957
2,802
7,420
8,245
64,265
0
L
Athena
Seanv3514
Athena
13,670
2,805
0
5,081
23,648
16,311
1
12,295
11,058
44,124
0
L
Cu Chulainn
javiier69
Cu Chulainn
7,142
1,248
0
726
25,488
20,407
115
12,665
12,115
0
58,102
W
Bacchus
lnIist
Bacchus
6,554
911
1,548
5,809
21,422
25,807
668
10,657
10,765
25,789
0
L
Scylla
mellogd1
Scylla
6,164
502
0
2,287
15,937
4,472
383
6,096
9,461
63,209
0
W
9,434
487
763
3,942
14,528
5,094
686
6,631
7,897
79,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,481
Gold Earned
55,562
629
Minions Killed
537
0
Camps Cleared
0
2,082,429
Distance Traveled
2,044,983
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,411
655
167
8
0
478,522
5
L
Erlang Shen
12,596
573
115
5
0
450,493
3
W
Tiamat
13,901
632
169
8
0
423,434
1
W
Heimdallr
11,678
531
145
7
0
418,852
1
L
Sol
11,117
505
111
5
0
402,545
9
L
Athena
11,391
518
54
2
0
401,067
1
L
Cu Chulainn
10,103
459
144
7
0
410,962
4
W
Bacchus
10,812
491
36
2
0
389,950
2
L
Scylla
10,355
471
113
5
0
379,916
4
W
Merlin
11,679
531
112
5
0
371,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role