Player Matchup

Artio
Artio
Gold III
Armaggedon99
Artio
Gold III
Level 145
God Stats
7W - 2L
1,721 SR
Queue Stats
439W - 453L
1,457 MMR
Solo
Hercules
Hercules
Gold III
Heckomen
Hercules
Gold III
Level 88
God Stats
7W - 6L
1,533 SR
Queue Stats
251W - 254L
1,463 MMR
Solo
Kukulkan
Kukulkan
Gold IV
chineasergio
Kukulkan
Gold IV
Level 145
God Stats
2W - 0L
1,177 SR
Queue Stats
161W - 158L
1,473 MMR
Solo
Izanami
Izanami
Platinum V
mangogogo
Izanami
Platinum V
Level 160
God Stats
15W - 13L
1,719 SR
Queue Stats
869W - 871L
1,469 MMR
Solo
Janus
Janus
Gold II
sc4rle7
Janus
Gold II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,530 SR
1,472 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,575 SR
1,470 MMR
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
IngomarEichel88
Raijin
Bronze III
Level 45
God Stats
0W - 1L
1,831 SR
Queue Stats
0W - 2L
1,470 MMR
Solo
Freya
Freya
Gold IV
JBadlands
Freya
Gold IV
Level 158
God Stats
793W - 723L
1,575 SR
Queue Stats
958W - 955L
1,467 MMR
Solo
Bacchus
Bacchus
Gold IV
MONSTER75
Bacchus
Gold IV
Level 159
God Stats
3W - 7L
1,314 SR
Queue Stats
242W - 246L
1,463 MMR
Solo
Fenrir
Fenrir
Gold V
ZeitgeistS04
Fenrir
Gold V
Level 44
God Stats
2W - 6L
1,657 SR
Queue Stats
49W - 51L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,037
604
1,929
3,935
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Heckomen
Hercules
11
2 / 0 / 2
6,396
640
3,963
7,827
3,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
chineasergio
Kukulkan
12
4 / 0 / 4
6,995
700
3,782
3,736
1,186
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
mangogogo
Izanami
11
2 / 0 / 3
6,030
603
4,005
5,336
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
sc4rle7
Janus
13
9 / 0 / 1
7,564
756
4,496
4,430
1,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TsukuyomiTiamatThe MorriganSetNemesis

VS

Bans
Cu ChulainnBellonaSobekKing ArthurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 3 / 0
4,639
464
2,427
5,654
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 6 / 0
4,371
437
1,157
5,865
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Freya
JBadlands
Freya
9
0 / 5 / 0
4,751
475
5,978
7,665
2,447
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
MONSTER75
Bacchus
5
0 / 1 / 0
3,940
394
815
3,076
1,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
7
0 / 4 / 0
4,355
436
1,380
5,387
1,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
19
Kills
0
0
Deaths
19
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
2
0
2
3
W
Hercules
Heckomen
Hercules
2
0
2
3
L
0
6
0
0
L
Freya
JBadlands
Freya
0
5
0
0
L
Bacchus
MONSTER75
Bacchus
0
1
0
0
L
Fenrir
0
4
0
0
W
Kukulkan
chineasergio
Kukulkan
4
0
4
6
W
Izanami
mangogogo
Izanami
2
0
3
3.5
W
Janus
sc4rle7
Janus
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,175
Damage
11,757
25,264
Taken
27,647
9,699
Mitigated
8,605
11,450
Healing
5,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,427
1,839
0
1,727
5,654
1,178
0
1,533
4,121
0
25,221
W
1,929
184
123
2,116
3,935
2,027
0
407
3,528
12,702
0
W
Hercules
Heckomen
Hercules
3,963
1,949
0
3,064
7,827
3,706
0
5,106
2,721
241
32,451
L
1,157
344
0
319
5,865
1,922
0
3,786
2,079
16,670
0
L
Freya
JBadlands
Freya
5,978
1,975
0
1,703
7,665
2,447
0
1,741
5,924
23,304
0
L
Bacchus
MONSTER75
Bacchus
815
73
0
976
3,076
1,321
0
618
2,458
5,050
0
L
Fenrir
1,380
262
0
612
5,387
1,737
0
2,742
2,645
0
18,245
W
Kukulkan
chineasergio
Kukulkan
3,782
881
0
976
3,736
1,186
206
966
2,690
44,750
0
W
Izanami
mangogogo
Izanami
4,005
2,603
0
2,157
5,336
1,619
243
948
4,388
0
43,783
W
Janus
sc4rle7
Janus
4,496
424
0
3,014
4,430
1,161
0
421
3,987
46,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
22,056
377
Minions Killed
190
0
Camps Cleared
0
956,321
Distance Traveled
794,768
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,639
464
64
6
0
176,268
4
W
Artio
6,037
604
19
2
0
192,216
6
W
Hercules
6,396
640
75
8
0
183,500
2
L
Raijin
4,371
437
34
3
0
165,808
0
L
Freya
4,751
475
42
4
0
155,013
2
L
Bacchus
3,940
394
7
1
0
109,268
0
L
Fenrir
4,355
436
43
4
0
188,411
1
W
Kukulkan
6,995
700
94
9
0
187,616
5
W
Izanami
6,030
603
96
10
0
178,899
1
W
Janus
7,564
756
93
9
0
214,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role