Player Matchup

Hun Batz
Hun Batz
Naylee
Hun Batz
Level 17
God Stats
4W - 4L
1,490 SR
Queue Stats
95W - 88L
1,579 Elo+
Solo
Ra
Ra
NeMo_Killer20
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,657 Elo+
Solo
Xbalanque
Xbalanque
Robertjemieln128
Xbalanque
Level 25
God Stats
2W - 3L
1,551 SR
Queue Stats
103W - 107L
1,546 Elo+
Solo
Raijin
Raijin
crossX356
Raijin
Level 29
God Stats
9W - 9L
1,607 SR
Queue Stats
165W - 176L
1,586 Elo+
Party 1
Aphrodite
Aphrodite
watchomaka
Aphrodite
Level 27
God Stats
11W - 13L
1,466 SR
Queue Stats
79W - 90L
1,579 Elo+
Party 1
Team Averages
Level 20
1,523 SR
1,589 Elo+

VS

Team Averages
Level 20
1,610 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Imbrlus
Pele
Level 27
God Stats
5W - 2L
1,599 SR
Queue Stats
60W - 60L
1,461 Elo+
Party 2
Hachiman
Hachiman
Shhyi
Hachiman
Level 25
God Stats
29W - 19L
1,630 SR
Queue Stats
54W - 46L
1,501 Elo+
Party 2
Izanami
Izanami
Sizanami
Izanami
Level 25
God Stats
82W - 26L
1,820 SR
Queue Stats
120W - 55L
1,647 Elo+
Solo
Cerberus
Cerberus
gloriaeterna3
Cerberus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Naylee
Hun Batz
9
0 / 1 / 0
5,071
563
1,635
5,577
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 8 / 0
4,273
475
1,698
5,742
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
8
0 / 2 / 0
4,208
468
1,955
4,598
1,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Raijin
crossX356
Raijin
10
1 / 1 / 0
5,342
594
3,303
4,281
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
watchomaka
Aphrodite
2
0 / 1 / 0
3,392
377
111
951
453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 0 / 0
6,477
720
4,833
4,033
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pele
Imbrlus
Pele
8
1 / 0 / 2
5,146
572
1,020
3,837
948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Shhyi
Hachiman
10
1 / 0 / 1
5,921
658
2,788
4,628
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Sizanami
Izanami
13
7 / 1 / 0
7,522
836
5,431
5,384
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
gloriaeterna3
Cerberus
7
0 / 1 / 3
4,913
546
187
3,870
1,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
13
13
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
0
4
W
Pele
Imbrlus
Pele
1
0
2
2
L
Hun Batz
Naylee
Hun Batz
0
1
0
0
L
1
8
0
0.13
L
Xbalanque
0
2
0
0
W
Hachiman
Shhyi
Hachiman
1
0
1
1.5
W
Izanami
Sizanami
Izanami
7
1
0
7
L
Raijin
crossX356
Raijin
1
1
0
1
W
Cerberus
gloriaeterna3
Cerberus
0
1
3
1.5
L
Aphrodite
watchomaka
Aphrodite
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,702
Damage
14,259
21,149
Taken
21,752
5,848
Mitigated
6,576
5,530
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,833
496
0
578
4,033
1,016
0
103
3,890
39,731
0
W
Pele
Imbrlus
Pele
1,020
189
0
1,738
3,837
948
0
111
3,726
0
19,347
L
Hun Batz
Naylee
Hun Batz
1,635
379
0
2,492
5,577
1,636
0
1,697
3,786
0
26,522
L
1,698
590
0
0
5,742
1,337
0
1,353
4,343
9,425
0
L
Xbalanque
1,955
785
0
563
4,598
1,257
0
1,511
2,955
0
15,952
W
Hachiman
Shhyi
Hachiman
2,788
522
0
2,228
4,628
1,449
138
2,616
1,546
0
31,236
W
Izanami
Sizanami
Izanami
5,431
4,158
0
2,776
5,384
1,837
2,199
969
4,227
0
46,701
L
Raijin
crossX356
Raijin
3,303
38
195
2,132
4,281
1,165
320
187
4,094
27,174
0
W
Cerberus
gloriaeterna3
Cerberus
187
0
0
424
3,870
1,326
0
479
3,251
10,747
0
L
Aphrodite
watchomaka
Aphrodite
111
27
0
148
951
453
0
0
951
274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,286
Gold Earned
29,979
153
Minions Killed
341
0
Camps Cleared
0
653,715
Distance Traveled
949,748
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,477
720
85
9
0
185,393
3
W
Pele
5,146
572
50
6
0
238,140
2
L
Hun Batz
5,071
563
65
7
0
197,275
4
L
Ra
4,273
475
12
1
0
167,811
0
L
Xbalanque
4,208
468
24
3
0
97,566
0
W
Hachiman
5,921
658
72
8
0
157,101
1
W
Izanami
7,522
836
99
11
0
177,901
4
L
Raijin
5,342
594
50
6
0
168,853
0
W
Cerberus
4,913
546
35
4
0
191,213
1
L
Aphrodite
3,392
377
2
0
0
22,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role