Player Matchup

Hercules
Hercules
BigFreakinRican
Hercules
Level 17
God Stats
0W - 3L
1,284 SR
Queue Stats
38W - 45L
1,508 Elo+
Solo
Vamana
Vamana
JIMS1456
Vamana
Level 16
God Stats
0W - 1L
1,265 SR
Queue Stats
18W - 17L
1,433 Elo+
Solo
Poseidon
Poseidon
MatheusVBorges
Poseidon
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 2L
1,638 Elo+
Solo
Ah Puch
Ah Puch
MissSasha17
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,240 Elo+
Solo
Cthulhu
Cthulhu
Ridax11
Cthulhu
Level 10
God Stats
6W - 3L
1,500 SR
Queue Stats
92W - 104L
1,349 Elo+
Solo
Team Averages
Level 13
1,410 SR
1,434 Elo+

VS

Team Averages
Level 11
1,303 SR
1,328 Elo+
Olorun
Olorun
Barnd00r5
Olorun
Level 4
God Stats
74W - 87L
1,500 SR
Queue Stats
195W - 181L
1,500 Elo+
Party 2
Thor
Thor
Bremen12
Thor
Level 22
God Stats
7W - 4L
1,080 SR
Queue Stats
14W - 8L
1,005 Elo+
Solo
Neith
Neith
Mombot3100
Neith
Level 15
God Stats
48W - 47L
1,407 SR
Queue Stats
151W - 143L
1,292 Elo+
Party 2
Hades
Hades
Paksukainen7441
Hades
Level 8
God Stats
4W - 4L
1,094 SR
Queue Stats
57W - 58L
1,479 Elo+
Party 1
Ymir
Ymir
Tilpitappi
Ymir
Level 8
God Stats
7W - 5L
1,436 SR
Queue Stats
15W - 19L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
4 / 14 / 7
12,871
919
18,893
30,195
12,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
JIMS1456
Vamana
20
9 / 9 / 6
15,505
1,108
21,528
27,374
25,678
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
15
0 / 0 / 0
10,280
734
0
0
0
Ah Puch
MissSasha17
Ah Puch
20
1 / 13 / 8
12,956
925
9,997
21,618
6,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Ridax11
Cthulhu
20
5 / 6 / 11
14,371
1,027
20,617
27,739
11,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Barnd00r5
Olorun
19
1 / 10 / 20
13,012
929
12,334
18,679
9,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
13 / 1 / 16
15,772
1,127
20,477
17,913
8,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
17
1 / 4 / 12
11,875
848
4,614
6,330
2,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
14 / 1 / 23
16,320
1,166
40,063
13,478
11,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 4 / 22
16,421
1,173
22,268
20,668
12,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
135
19
Kills
42
42
Deaths
20
32
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Olorun
Barnd00r5
Olorun
1
10
20
1.1
L
Hercules
4
14
7
0.54
W
Thor
13
1
16
21
L
Vamana
JIMS1456
Vamana
9
9
6
1.33
L
Poseidon
0
0
0
0
L
Ah Puch
MissSasha17
Ah Puch
1
13
8
0.38
W
Neith
1
4
12
1.75
W
14
1
23
25.5
L
Cthulhu
Ridax11
Cthulhu
5
6
11
1.75
W
13
4
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,035
Damage
99,756
106,926
Taken
77,068
56,176
Mitigated
45,350
15,522
Healing
15,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Barnd00r5
Olorun
12,334
8,576
594
3,027
18,679
9,903
0
6,971
11,583
25,985
0
L
Hercules
18,893
8,424
0
4,360
30,195
12,203
0
21,020
9,175
0
34,007
W
Thor
20,477
5,598
873
1,219
17,913
8,848
0
7,007
10,480
0
49,203
L
Vamana
JIMS1456
Vamana
21,528
11,043
0
4,762
27,374
25,678
0
19,680
7,694
90
45,609
L
Poseidon
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
MissSasha17
Ah Puch
9,997
1,812
0
595
21,618
6,729
0
15,119
6,499
45,817
0
W
Neith
4,614
2,989
0
361
6,330
2,500
0
2,255
3,950
0
16,061
W
40,063
2,378
2,097
4,483
13,478
11,190
0
6,185
6,947
64,703
0
L
Cthulhu
Ridax11
Cthulhu
20,617
913
1,014
4,791
27,739
11,566
0
18,846
8,893
36,684
0
W
22,268
5,217
588
2,463
20,668
12,909
0
8,283
12,146
31,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,983
Gold Earned
73,400
201
Minions Killed
230
4
Camps Cleared
7
991,849
Distance Traveled
1,023,068
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,012
929
40
3
2
157,499
0
L
Hercules
12,871
919
31
2
2
219,744
0
W
Thor
15,772
1,127
56
4
0
281,611
1
L
Vamana
15,505
1,108
42
3
0
315,503
0
L
Poseidon
10,280
734
0
0
0
0
0
L
Ah Puch
12,956
925
76
5
1
204,290
3
W
Neith
11,875
848
35
3
1
131,596
1
W
Hades
16,320
1,166
71
5
1
242,106
0
L
Cthulhu
14,371
1,027
52
4
1
252,312
0
W
Ymir
16,421
1,173
28
2
3
210,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role