Player Matchup

Merlin
Merlin
AveKimoSaBe
Merlin
Level 29
God Stats
7W - 9L
1,525 SR
Queue Stats
145W - 121L
1,556 Elo+
Solo
Cthulhu
Cthulhu
Fulltimegott
Cthulhu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,229 Elo+
Party 2
Arachne
Arachne
Goth23
Arachne
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,504 Elo+
Party 2
Zeus
Zeus
Killer300
Zeus
Level 27
God Stats
1W - 1L
1,444 SR
Queue Stats
10W - 4L
1,702 Elo+
Party 2
Yemoja
Yemoja
jespidi
Yemoja
Level 27
God Stats
22W - 13L
1,725 SR
Queue Stats
23W - 15L
1,661 Elo+
Solo
Team Averages
Level 29
1,539 SR
1,530 Elo+

VS

Team Averages
Level 23
1,530 SR
1,479 Elo+
Odin
Odin
Erglurd
Odin
Level 31
God Stats
34W - 32L
1,618 SR
Queue Stats
295W - 285L
1,491 Elo+
Party 1
Raijin
Raijin
Madman6700
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 96L
1,556 Elo+
Party 1
Hercules
Hercules
PapaBon
Hercules
Level 53
God Stats
7W - 8L
1,708 SR
Queue Stats
319W - 313L
1,519 Elo+
Party 1
Thor
Thor
gufaka18
Thor
Level 5
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 3L
1,256 Elo+
Solo
Ra
Ra
regularmushrooms
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 1 / 20
13,126
1,094
20,635
7,358
3,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Fulltimegott
Cthulhu
20
10 / 1 / 23
13,925
1,160
24,210
15,226
20,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Goth23
Arachne
19
3 / 5 / 23
12,438
1,037
14,454
11,451
6,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
20
14 / 3 / 18
13,605
1,134
36,675
7,942
3,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
jespidi
Yemoja
18
3 / 2 / 16
11,744
979
5,751
5,742
4,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Erglurd
Odin
17
2 / 10 / 8
11,377
948
9,798
26,655
17,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
Madman6700
Raijin
17
1 / 10 / 8
11,119
927
9,117
21,603
8,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
PapaBon
Hercules
18
4 / 2 / 6
11,783
982
9,828
26,589
28,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
16
1 / 11 / 5
10,342
862
4,088
19,588
6,715
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 5 / 6
11,987
999
10,394
15,856
6,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
45
38
Kills
12
12
Deaths
38
100
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
1
20
18
L
Odin
Erglurd
Odin
2
10
8
0.6
W
Cthulhu
Fulltimegott
Cthulhu
10
1
23
21.5
W
Arachne
Goth23
Arachne
3
5
23
2.9
W
Zeus
14
3
18
7.67
L
Raijin
Madman6700
Raijin
1
10
8
0.5
L
Hercules
PapaBon
Hercules
4
2
6
3.5
L
Thor
1
11
5
0.32
W
Yemoja
jespidi
Yemoja
3
2
16
5.5
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,725
Damage
43,225
47,719
Taken
110,291
37,719
Mitigated
67,286
10,946
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,635
831
462
1,228
7,358
3,259
0
2,052
5,306
55,515
0
L
Odin
Erglurd
Odin
9,798
1,387
0
0
26,655
17,673
0
19,762
6,893
0
30,835
W
Cthulhu
Fulltimegott
Cthulhu
24,210
1,633
333
1,493
15,226
20,317
0
7,737
7,489
38,302
0
W
Arachne
Goth23
Arachne
14,454
10,891
0
1,300
11,451
6,292
0
4,047
7,404
0
27,014
W
Zeus
36,675
2,293
0
0
7,942
3,496
0
3,199
4,743
57,938
0
L
Raijin
Madman6700
Raijin
9,117
901
0
0
21,603
8,573
0
18,624
2,979
25,666
0
L
Hercules
PapaBon
Hercules
9,828
2,741
0
5,863
26,589
28,144
0
19,460
7,129
178
32,210
L
Thor
4,088
742
0
0
19,588
6,715
0
15,922
3,666
0
14,442
W
Yemoja
jespidi
Yemoja
5,751
574
5,641
489
5,742
4,355
0
2,600
3,142
20,746
0
L
10,394
906
3,100
2,120
15,856
6,181
0
13,503
2,353
42,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,838
Gold Earned
56,608
244
Minions Killed
205
7
Camps Cleared
5
1,173,168
Distance Traveled
1,169,566
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,126
1,094
85
7
1
214,993
0
L
Odin
11,377
948
43
4
1
246,133
0
W
Cthulhu
13,925
1,160
31
3
0
267,920
0
W
Arachne
12,438
1,037
30
3
1
248,426
0
W
Zeus
13,605
1,134
60
5
3
222,451
0
L
Raijin
11,119
927
28
2
1
207,233
0
L
Hercules
11,783
982
41
3
1
272,145
0
L
Thor
10,342
862
20
2
2
212,045
3
W
Yemoja
11,744
979
38
3
2
219,378
0
L
Ra
11,987
999
73
6
0
232,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role