Player Matchup

Horus
Horus
LuxbeSoul
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,806 Elo+
Party 2
Kukulkan
Kukulkan
SaveTheLungs
Kukulkan
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 122L
1,755 Elo+
Party 2
Ah Puch
Ah Puch
rekuP
Ah Puch
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,687 Elo+

VS

Team Averages
Level 50
1,487 SR
1,541 Elo+
Horus
Horus
DropnessMonster
Horus
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 44L
1,670 Elo+
Party 1
Ra
Ra
IPunchCanada
Ra
Level 6
God Stats
17W - 8L
1,460 SR
Queue Stats
68W - 37L
1,254 Elo+
Party 1
Anhur
Anhur
Softermango
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 12L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LuxbeSoul
Horus
10
0 / 2 / 7
8,509
709
2,162
8,383
6,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
SaveTheLungs
Kukulkan
13
7 / 1 / 5
9,732
811
9,956
5,928
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
rekuP
Ah Puch
14
8 / 0 / 5
9,879
823
16,104
5,752
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
7,661
638
3,738
14,282
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 6 / 3
7,138
595
1,302
7,637
4,109
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
3 / 5 / 0
7,894
658
7,035
10,051
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
3
3
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
0
6
3
0.25
W
Horus
LuxbeSoul
Horus
0
2
7
1.75
W
Kukulkan
SaveTheLungs
Kukulkan
7
1
5
9.5
L
3
5
0
0.6
W
Ah Puch
rekuP
Ah Puch
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,222
Damage
12,075
20,063
Taken
31,970
10,543
Mitigated
20,724
5,856
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,738
1,713
368
2,538
14,282
13,246
0
10,822
3,122
0
8,581
L
1,302
347
163
226
7,637
4,109
0
6,202
1,257
22,372
0
W
Horus
LuxbeSoul
Horus
2,162
965
1,073
1,991
8,383
6,867
415
355
8,028
0
14,359
W
Kukulkan
SaveTheLungs
Kukulkan
9,956
672
0
730
5,928
1,859
1,018
419
5,509
45,198
0
L
7,035
2,268
0
781
10,051
3,369
0
8,284
1,499
0
26,371
W
Ah Puch
rekuP
Ah Puch
16,104
589
0
2,062
5,752
1,817
379
616
5,136
62,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,120
Gold Earned
22,693
166
Minions Killed
102
0
Camps Cleared
0
680,012
Distance Traveled
656,458
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,661
638
15
1
0
217,461
0
L
Ra
7,138
595
50
4
0
222,471
0
W
Horus
8,509
709
19
2
0
210,227
4
W
Kukulkan
9,732
811
77
6
0
223,605
1
L
Anhur
7,894
658
37
3
0
216,526
2
W
Ah Puch
9,879
823
70
6
0
246,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role